[hider=Rolls 19] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 2,600,000 [u]Territory Size:[/u] 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. [u]Technology:[/u] 2. Your domestic technology is quite dated. Old traditions are strong and your people often reject (or are painfully slow to adopt) more recent ideas; if you have any modern technology it's probably been imported. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 5. Your nation is ruled by the sword, and the cogs of its "political system" are oiled with blood. Though they might put it more eloquently in order to conjure an image of legitimacy, your nation is quite frankly ruled by whatever warlord(s) are currently at the top of the food chain. This chaotic military dictatorship has the potential to perhaps transform into something more like a monarchy, but for now birthright means nothing and the man with the most soldiers at his back is always the man that lays out the law. [u]Political Stability:[/u] 4: While crime and corruption are still an issue, your people are largely content. [b]Economy[/b] [u]Overall Wealth:[/u] 2. Your nation is struggling and somewhat poor. The government and upper class mighty conceivably be well off, but the middle class of merchants and tradesmen are small and most of your people still occupy themselves with subsistence activities. That being said, at least they aren't starving in the streets. [u]Urbanization:[/u] 1. Towns and cities are largely absent for your nation. You might be nomadic or just lack the desire and/or funds to create large enough settlements. [u]Agriculture:[/u] 1. Your people don't farm much, probably a result of having land of poor quality. Instead you depend heavily upon ranching and dairy. This allows for a stable and perennial source of food so long as your herds stay healthy and you protect your many grazing lands. [u]Notable Resources:[/u] Meat, leathers, furs, ivory [b]Military[/b] [u]Military Structure:[/u] 2. Small core of elite soldiers, supplemented by some mercenaries in wartime. Overall not a very large force. [u]Military Focus[/u] 10. Your military relies upon unleashing fearsome creatures into battle. [u]Navy:[/u] 1. Almost nonexistent navy that just serves to transport the army and perhaps ward off rogue pirates [u]Military Leadership[/u] 7. Generals are wealthy citizens that purchased their positions from the government; they are somewhat competent but often inexperienced; decadent [u]Military Reputation[/u] 5. Your military is ruthless. They rarely take prisoners, and what captives survive don't often return home in one piece. [/hider] [hider=Rolls 18] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 3,650,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 2. Your domestic technology is quite dated. Old traditions are strong and your people often reject (or are painfully slow to adopt) more recent ideas; if you have any modern technology it's probably been imported. [u]Prevalence of Magic:[/u] 6. You have a few magic users who would be considered godlike in power and can defeat any single magic user from other countries. [u]Government Type:[/u] 9. Your nation is effectively a magocracy - that is to say, it is under the rule of magi. Whether this just means that one mighty wizard in a great tower effectively rules as a dictator or that there is an entire ruling caste of magic-users is up to you, but make sure to include unicorns. [u]Political Stability:[/u] 4: While crime and corruption are still an issue, your people are largely content. [b]Economy[/b] [u]Overall Wealth:[/u] 1. Your nation is very poor. Perhaps you've been ravaged by constant war or plague, or perhaps your people lack the resources or drive to create the foundations for a solid economy. In any case, homelessness and hunger are issues for many people. At least your people are used to this sorry state. [u]Urbanization:[/u] 2. Aside from your capital and perhaps one or two urban centers, you have a very highly rural population. There is likely some system such as serfdom with most people living off the land. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Notable Resources:[/u] Dyes, alum (a useful substance for tanning, medicine, and many other applications), deposits of platinum [b]Military[/b] [u]Military Structure:[/u] 4. A school of battlemages, but little else to serve as a standing army. Levies and mercenaries both utilized during times of war to create an army of average size. [u]Military Focus[/u] 8. Heavy Infantry focus with cavalry and skirmishers supporting them. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 7. Generals are wealthy citizens that purchased their positions from the government; they are somewhat competent but often inexperienced; decadent [u]Military Reputation[/u] 6. Your military is proud and believes in its own supremacy.[/hider] [@Ekreture][@Goldeagle1221]