[@mifune] [hider=Rolls 20] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 7,500,000 [u]Territory Size:[/u] 6. Your nation sprawls across Albion as it dominates the map with its sheer size. But the dog's bark is louder than its bite; there simply aren't enough people to exploit all of your land and its resources, defending your borders or stopping smugglers is probably a futile task, and communications from one end to the other might very well be a major issue. At least you can retreat back almost endlessly when defending your nation, and you can probably count on your enemies lacking the manpower to occupy all of your land. [u]Technology:[/u] 5. Rapid modernization, you've taken revolutionary steps to advance your nation which puts you ahead of the average. [u]Prevalence of Magic:[/u] 4. You have decent amount of magic users with a number of schools ready to teach them. [u]Government Type:[/u] 11. Your nation exists as a technocracy, with power being wielded by those that own or create the most advanced technologies available. This could take the form of simple tradition in which your villages are ruled by the local blacksmith, or formal rulership under a college of inventors or even a gunpowder cartel. [u]Political Stability:[/u] 5. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 2. Your nation is struggling and somewhat poor. The government and upper class mighty conceivably be well off, but the middle class of merchants and tradesmen are small and most of your people still occupy themselves with subsistence activities. That being said, at least they aren't starving in the streets. [u]Urbanization:[/u] 5. A significant larger than average portion of your population lives in cities which makes you highly productive. On the other hand you have only a few farmers and the ails of medieval urban life hits you the hardest. [u]Agriculture:[/u] 2. What your nation lacks in the way of farmland is made up for in the sheer bounty of its wilderness. Fishing, hunting, and plant gathering support your population. Unfortunately, this system doesn't support quick population growth or large food surpluses, so gathering food is always something on your peoples' minds. [u]Notable Resources:[/u] Marble, salt, honey, lumber [b]Military[/b] [u]Military Structure:[/u] 8. Powerful nobles or merchants maintain private armies even in times of peace. These are effective and don't cost the central government any money, but aren't terribly reliable as they owe their loyalty to their masters rather than the nation itself. [u]Military Focus[/u] 2. Focus on siege and sapper techniques to support the rest of your armies. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 6. Competence of generals varies greatly; they are usually powerful sorcerers; decadent [u]Military Reputation[/u] 12. To outsiders you military is seen only as a disciplined and effective force, but to your own people the military is ruthless and oppressive.[/hider]