[@Archetype Zero] You've wanted rolls this whole time? Have rolls plus a random pile of rubies to make up for the wait! [hider=Rolls 21] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 16,200,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 6. Pioneers of technology, you might not yet be at the overall level of the Commonwealth but your inventive people develop many new technologies as we speak. In certain sectors, your innovations might be paving the way. [u]Prevalence of Magic:[/u] 2. Magic is rare and might be limited to a special heritage or you're just unlucky in its distribution. [u]Government Type:[/u] 6. Your nation has this strange thing called [i]democracy.[/i] Get this: the people actually vote to elect their rulers, and a ruler might only reign for a fixed period of a few years! Of course, there's probably countless slaves, women, and poor people that don't partake in this political process, but your republic is still quite radical and progressive for its time. [u]Political Stability:[/u] 5. Your country has the occasional highwaymen, but they mostly hide in the hills and forests far out in the countryside. By and large, your realm is stable. [b]Economy[/b] [u]Overall Wealth:[/u] 2. Your nation is struggling and somewhat poor. The government and upper class mighty conceivably be well off, but the middle class of merchants and tradesmen are small and most of your people still occupy themselves with subsistence activities. That being said, at least they aren't starving in the streets. [u]Urbanization:[/u] 3. Your nation just began urbanizing with most towns being freshly founded and close to a trade route or natural resource. [u]Agriculture:[/u] 8. Your nation has ample farmland but also has many ranches. Overall your people have a good variety of food and with your surplus you can afford to export some. [u]Notable Resources:[/u] Salt, grains, the world's biggest supply of rubies [b]Military[/b] [u]Military Structure:[/u] 3. Volunteer militias supplemented by some additional levies in wartime. An average army all around, but lacking in elite units. [u]Military Focus[/u] 8. Heavy Infantry focus with cavalry and skirmishers supporting them. [u]Navy:[/u] 1. Almost nonexistent navy that just serves to transport the army and perhaps ward off rogue pirates [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 7. In the past your military betrayed an ally, and even to this day that stain of treachery is remembered by others.[/hider] [@CaptainBritton] Welcome aboard sir [hider=Rolls 22] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 4,100,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 5. Magic is considered a common feat to your people and you're famous for your magic powers worldwide. [u]Government Type:[/u] 2. Your nation is ruled by that shine of gold and silver. In a society where money is power, the wealthy elite form a plutocratic government. Bloodline is still important (because of course a person born into a wealthy family is worth more than some pauper!) but your ancestry becomes irrelevant the moment that you run out of coin. At least there is some degree of social mobility in that a poor merchant can perhaps work his way up into the elite; in more traditional and aristocratic countries, rising up might not even be possible. [u]Political Stability:[/u] 6. You enjoy the benefit of having a serene and peaceful nation. There's barely any crime and you don't have a rebellion brewing, so rejoice! [b]Economy[/b] [u]Overall Wealth:[/u] 5. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Urbanization:[/u] 2. Aside from your capital and perhaps one or two urban centers, you have a very highly rural population. There is likely some system such as serfdom with most people living off the land. [u]Agriculture:[/u] 6. Rather than staple or food crops, most of your farmland is devoted to the growing of cash crops. While this makes you money, a fair amount of that is probably spent on importing food from places with more of an abundance. This is fine and you're probably wealthier for it, but your people rarely enjoy fresh food and you have grown heavily dependent on those trade routes that feed your nation. [u]Notable Resources:[/u] Sugar, opium or other "medicinal substances", tin [b]Military[/b] [u]Military Structure:[/u] 2. Small core of elite soldiers, supplemented by some mercenaries in wartime. Overall not a very large force. [u]Military Focus[/u] 4. Excessive focus on cavalry at the expense of decent infantry. [u]Navy:[/u] 5. Decently powerful navy with enough ships and sailors to fight as much you'd like [u]Military Leadership[/u] 1. Generals are very loyal to the government but gained the position by hereditary status and not necessarily merit [u]Military Reputation[/u] 4. Your military tends to have strokes of bad luck in most of its campaigns.[/hider] [@King of Spades] Looks like you've got a wizard Somalia thing going on [hider=Rolls 23] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 2,100,000 [u]Territory Size:[/u] 3. Your nation is smaller than average but there's still plenty of territory to work with. While the lack of endless farmland might prove an issue, you do at least enjoy the benefits of relatively small and easily defended borders. [u]Technology:[/u] 1. Antiquated, the nation stubbornly clings to old methods and ways of life that were established traditions even in the time of their grandfathers. Technologically speaking, they are stuck in past centuries. [u]Prevalence of Magic:[/u] 6. You have a few magic users who would be considered godlike in power and can defeat any single magic user from other countries. [u]Government Type:[/u] 10. Your country is in something of an anarchy. There is no central government to speak of, probably because it recently crumbled. For now you're in quite the quagmire and regions might be tempted to splinter off and form their own new nations. But hey, at least this gives you the opportunity to reestablish order and found a new government of your choosing! [u]Political Stability:[/u] 1. Your country is suffering quite a bit of inner turmoil and is on the brink of having an outright rebellion. No doubt your neighbors are aware of this and perhaps looking to exploit your status for their own benefit! [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. [u]Urbanization:[/u] 5. A significant larger than average portion of your population lives in cities which makes you highly productive. On the other hand you have only a few farmers and the ails of medieval urban life hits you the hardest. [u]Agriculture:[/u] 5. You grow a variety of grains and vegetables and your farmers have developed a system of crop and field rotations. As such, they create a food surplus and your people are generally well nourished. [u]Notable Resources:[/u] Coffee, dyes, copper [b]Military[/b] [u]Military Structure:[/u] 5. Large, strictly volunteer corp of professional soldiers that takes considerable upkeep. A sizable and reasonably effective standing army, but little else supports it during wartime. [u]Military Focus[/u] 1. Well-rounded and disciplined army with no outright strengths or specialties [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 8. Generals are often hired foreigners; very competent but not necessarily loyal [u]Military Reputation[/u] 11. Your military hasn't done much to earn a reputation and is not particularly renowned.[/hider] [quote=@Willy Vereb] Also is there a reason the OOC is delayed? [/quote] I did get sidetracked by work yesterday, but another factor in it is that we don't have the provinces drawn on our map yet so we currently can't have anything more than rough estimates for territory claims. I'm still aiming to make the OOC soon but it's not at the top of my priority list since we can handle OOC questions and such just as easily over here. It only becomes necessary once sheet are completed and we need the character section to put them up.