[@The Mighty Hero] Thank you for your interest! Of the four you mentioned I'm quite in the mood to do S.S. Olympia, Cabin Kids, and Iverson Academy/Castle of Alturisia Each one has it's issues and merits and differing challenges on how to begin. I'm down to do either of the three depending on how much you want to work on. S.S. Olympia - This one will require a relatively large cast, with a mix of cruise employees and guests, and I do mean large like 8 to 10 character between the both us. Naturally we don't have to use them all at the same time, but at any given time when our PC interact we will probably have to use a google doc or a shared writing pad of some sort. - This is character story heavy and light on the plot, at least in first half of the story. Each character will have their own story lines that we'd want to fulfill either before or after the second half of the story. - This won't require much world building and plotting outside of designing the ship, outlining how each character arc will go, and what the pirates plans will be. Cabin Kids - This one is pretty story heavy with a definitive beginning, middle, and end, but outside of the premise I have yet to really flesh this story out. The main thing that is key to this story is that the place that the camp, and neighboring town resides on is a supernatural magnet, both magical and scientific nature. - In the premise I mentioned something along the lines of a plant alien bio-organism taking over the camp, but this can be changed or canned in favor of something else, but I do wish to keep the element of campers slowly disappearing or being replaced. - Tone wise I want this to be a mix of both lighthearted and serious, a good tonal match would be if Stranger Things, and Gravity Falls had a baby. - This one would also require a fair bit of setting development in that I have not fully decided what the camp would be, i've mentioned Colorado, but this can be easily changed into something else. The minimum requirement for the camp environment at the least would be that it's near a forest, and a fairly large body of water. - In terms of character a small group is proffered, four main PC's and a handful of valuable NPC's. For the character they have to be at least within the same age group. Generally speaking i'd prefer teenagers just by virtue it'd be easier and more realistic for them to move around. We can also go by way of them being both campers, volunteers, or even camp counselors. Iverson Academy/Castle of Alturisia - This is arguabaly one of the least built worlds I have in the list, in a sense that outside of the premise I have nothing in terms of plot and plans. The general feel though will be a mix of and will have story elements from Voltron: Legendary Defenders, planned Treasure Planet sequel, and Sym-Bionic Titan. - Iverson Academy, is the third, newest, and smallest Interstellar Academies on earth. It's located in the middle of nowhere, away from any known military compounds and organizations. The school has an infamous director, a high ranking alien officer. The rest of the school's staff is just as infamous as the principal if not downright unknown to the general public. - Our characters will be part of the first batch of students in the school, all of them dreaming of going into the big wide open space. Outside of general education and training classes students are enrolled into specific programs of their choice and capability that fulfill specific roles in the age of space exploration and combat. (Think Star Trek in how characters are typically divided into red/blue/yellow) - Once things are settled I plan on changing story lines. What i mean to say is that at some point it is revealed that the reason why the school is the way it is is because it is actually a very large spaceship that doubles as a castle/building of sorts. It was marooned on earth when a big war happened several galaxies away. What i hope is that a year into the program/or half a year into the program the ship/school activates out of the blue thanks to an emergency signal transporting it and everyone inside across space. The story then shifts from school adventures into a voyage to get home all while participating in a war that would eventually find it's way to earth. Let me know what sounds best/to your liking now that I've shared more and tell which sounds most doable/interesting to you. [@exotiress] Thanks for your interest! Paralyzed Fear - In terms of tone I'd like to cite Persona 3, specifically in how the demon world looks. - This story is actually quite short, at least in terms of what I have planned. Act 1 is all about setting up the players, each one overcoming their demons and gaining access to the demon world which is like a more demonic version of earth shrouded in darkness and off colors, inhabited by demonic and monstrous creatures. From hereafter we can do whatever, be heroes and stop demons from coming through, maybe have someone betray the group and turn rouge, befriend demons and learn more about the supernatural dimension etc. - Act 2 is then put into motion once it's revealed that the person who gathered our PC's didn't just stumble onto us, but rather found us specifically for our PC's affinity to the demon world. We find out that this professor has been running experiments like this for several years, some outright illegal and dangerous to the point that some of the participants didn't make it out alive, turned rouge, went insane, etc. We confront him on the matter and then it's revealed that he is possessed.... form here I was hoping to let the PC's do what works. - I've yet to imagine a clear ending on this, and the tiny details of the human and demon world is still missing. If all of that is still good for you I don't see why we can't start now and head to a new thread to start planning on the details and bang out some rough CS's.