[@BCTheEntity] Gained a few sizes? [@Necroes] True, one can write runes to ward off the warp. There are even ships in the imperium done this way. However when checking through some rogue trader stuff i couldn't find this. Only one which had hexagrammic wards to boost a gellar field, giving bonuses. And one VERY important thing. Sure, we are few. And then two of us are PSYKERS! Aka ice-cream for deamons. It's even their favorite flavor, and it's even delivered to their doorstep! How fortunate! :D I don't want to go there. The warp is a nasty place. I'd rather go with the ship. Humans are easy. Deamons are dangerous. Lol, there's a section on how weirdboyz work in space in rogue trader. [hider=WAAAAGH] Like much of the rest of Ork technology, their space travel systems just seem to work. There’s no rhyme or reason to it other than the one thing that holds true for all of it—Orks believe it will work, so it does. For Weirdboyz, it couldn’t be simpler. The same things that apply to their lives on the ground, apply in space. They are still kept isolated from other Orks, still watched over by Minderz, and still grounded by copper. When called upon to use their powers, they are pushed into position and things just happen. Most of his time is spent in the navigation room. This chamber is a usually a sphere with an array of horns, probes, rods, and other devices attached to the walls. When a Weirdboy wants to guide his ship to its next destination or wants to communicate with other ships, he starts plugging himself in to the various gizmos he sees. From one session to the next, there is no consistency. The Ork never stops to make sure things are arranged just so. He just instinctively knows which bits and bobs he needs to use to get the job done. Just about the only consistent element is a horn or other funnel-like device into which the Weirdboy shouts and to which he listens. Other Orks on the ship don’t hear the response that comes back, but when the Weirdboy tells them that he has heard where to go, they go where he says. [/hider] Which wouldn't work for Urgrugg, since he has lost touch with his most orky of instincts i'd say. As for "It's not my fault that the space marines are more interested than fighting each other than the ork.". It's a fascinating question, why is no one fighting the ork? Zuriel has a reason not to, at least for the moment. Don't fight unless you have to right? And by fight i mean dishonorably shoot him in the back, Zuriel can't defeat Urgrugg in a proper fight, even in Urgruggs wounded stage.