[center][h2]Expanding Horizons[/h2][h1][b]Characters[/b][/h1][h2]Design Guide[/h2][/center][hr] With literally infinite possibilities for characters, only limited by imaginations, there might sometimes be confusion in terms of how to craft a character that will be deemed acceptable within the present constraints of the environment. With that in mind, here are some examples of very general character archetypes. [list][*][b][i]Jack[/i][/b]: dabbles in a little bit of everything, but is a master of none. He has a slew of abilities, some magical, some technological, some the development of mind and body. However, because of the lack of focus, he failed to reach his full potential in any given one. As such, his overall Influence might be a 4, but individually abilities and equipment don't rise higher than a 3.[/list] [list][*][b][i]Jane[/i][/b]: focuses on her strengths, sometimes even to the detriment of things the average person takes for granted. Her familiarity and practice with telekinesis means she can levitate her body, assemble Ikea furniture without lifting a finger, and guide planes into mountains. However, her near-constant training in this area has left her body weak and she knows very little about technology or other forms of magic. Her Influence is also level 4, and almost all her telekinetic abilities are 4, but nothing else rises above a 2.[/list] The whole point is to create a balanced character. If a character is a master of everything, while its constituent parts never rise above a 4 the synergy of the whole will potentially exceed the limit. That point of excessive synergy is where those submitting characters and those reviewing them will have disagreements, but so long as people remain within the spirit of the rules everyone should find an happy balance.