Round two. Let's see if the Order needs an explosives/artillery expert; the character got stuck in my head. [hider=Jane M. Doe] [center][img]https://s-media-cache-ak0.pinimg.com/564x/84/85/4c/84854c5995d17a754cf3a86e7f6ea2aa.jpg[/img][/center] Name: Jane M. Doe Alias/Nickname: Airburst/Jericho Doe Rank: Artificer, Order of Shadows Age: 26 Race: Elder Ogeron Personality: [indent]Jane is what many people might call ‘mousy’. A very private person, slightly paranoid person, she spends a good deal of her time in her workshop with the rest of the artisans and the rest of it skulking about people-watching. Something of a voyeur, she often prefers to watch rather than interact and has on more than one occasions gotten in trouble for her nosy habits. A socially anxious individual, she vastly prefers the company of individuals or very small groups rather than large social situations and in the latter she is often mute unless her opinion is directly requested. One on one and in her element, Jane can be surprisingly relaxed considering she almost never takes off her blast helmet, drops her various degrees of obfuscation, and intentionally wears baggy clothing that covers up whatever figure she must have under there. Intensely observant and occasionally surprisingly crude, she has a bad habit of both knowing more about someone than they intend her to and referencing it casually without meaning to. She vastly prefers to avoid actual combat and gravitates towards field support on missions, but is known to hold a grudge and have something of a cold streak when it comes to people she feels have slighted her. Considering how little she takes off her mask, she always seems to be carrying around snacks of some kind of another.[/indent] Biography: [indent]Once upon a time, one Lady Blahblahblah of Soandsoshire was a slut and spread her legs a lot until she got knocked up by John Doe of Nothingsham and ruined her fun. As far as Jane is concerned, that’s about all there is to it. That [i]something[/i] happened is obvious enough to anyone who...well, interacts with Jane. She doesn’t like to be touched, she’s [url=https://s-media-cache-ak0.pinimg.com/564x/74/3d/7a/743d7a5c2209ba4ced9523f91edfd262.jpg]replaced her hands[/url], she takes great pains to obfuscate as much of herself as possible, and she likes watching people when they don’t know she’s there. None of that speaks to a great upbringing or traditional parenting, and she’s noticeably bitter whenever the subject comes up. When pressed she lies through her teeth and never tells the same story twice, ranging from plausible-but-unlikely to downright ridiculous stories, though asking her is a good way to get her to not talk to you for a week or so. Jane joined the order by demonstrating her proficiency both at espionage and explosive ordnance development. To hear her tell it she was on the run from someone or another and the order provided her shelter, but that could well be one of the dozen stories she tells about herself. A curious colleague once confirmed that her biological father was an Ogeron named Robin Goodfellow, on record for numerous felonies including assault, sexual assault, and currently wanted for treason in Eldrafen. The resultant property damage was halted only on threat of expulsion from the Knights and they haven’t spoken since.[/indent] Reason for recruitment: [indent]There aren’t many places willing to both employ explosives and tolerate eccentricity. Jane considers herself lucky to have found this one.[/indent] Strength of Will: [indent]Potent[/indent] Magic: [indent]Noticeably, Jane’s magic is almost entirely ritual in nature. Skilled though she may be, almost all of her talent requires time and concentration and as such are of little practical use in the field. Of note is her tendency to utilize (and talent with) contingent magic, i.e. stored effects that are triggered under proper conditions. She relies exclusively on Wild Magic rather than Channeled Magic. [list] [*] Divination Jane is especially talented at divination rituals, specifically those involving scrying or the prevention thereof. She frequently uses this ability to spy on targets, ascertain proper firing coordinates and locations, and to divine proper methods of avoiding detection. [*] Abjuration Jane is reasonably skilled in abjuration, though she typically amplifies it by technological means when using it for the purposes of her explosives. [*] Alchemy An impressive chemist, Jane’s talent with alchemy is relatively limited but surprisingly useful in the crafting of her various ordinances. While able to change and manipulate small quantities of matter, she’s skilled at it more in that she knows what changes she needs to make than in her ability to alter things drastically. [*] Force Jane’s talent with force magic is almost exclusively used for the amplification and direction of explosive energies, at which she is demonstrably proficient.[/list][/indent] God Relations: [indent]Jane tends to pay lip service to whatever God may or may not have dominion over her whatever it is that she’s up to, but she isn’t really a ‘faith’ person.[/indent] Tech: [indent]Jane utilizes a variety of technological items, mostly crafted either by her or by other artificers of the guild. Of note: [list] [*] Sinskin Produced by another Artisan from the Order of Shadows, Sinskin is a techno-illusory collection of nanites that uses the same technology as the Mistress of Shadow’s cloaking nanosuit applied instead as a layer of active camouflage over an otherwise normal outfit. It protects against most forms of magical and technological detection while rendering the wearer largely invisible to the naked eye. Jane keeps it on her at all times and often uses it more casually than she ought to. [*] SS-IV Surveillance Scrambler While not running her Sinskin, Jane is almost always running her surveillance scrambler. The small device distorts both audio and visual recording processes, effectively blurring her figure and her words to unintelligibility (though notably still visible as a patch of active pixelation or distortion). While it can be an issue for those with technologically augmented eyes, it provides no benefit against magical or visual sight. [*] TODS Mk.2.2 “Arbalest” & Accompanying Jane’s primary weapon and method of fire support while in the field, the Arbalest is functionally a techno-magical mortar largely of Jane’s own design. Billed as a teleported ordinance delivery system, it is essentially a large and heavy cylinder inscribed with both runes and coordinate calculating entries for manual use. Utilizing stored magical charges that Jane creates via her rituals and the targeting coordinates she is able to gather via various integrated or her divination magic, the Arbalest teleports a given form of ordinance to a target location moments prior to detonation, resulting in near instant delivery of its given payload. Even more useless than most mortars in a direct confrontation, it can provide varied and effective fire support from distances of up to 5 km with proper targeting information. Jane has a variety of magical and mundane “shells” that she can utilize with it, ranging from high-explosive charges to alchemical healing tinctures, and typically bases her carried payloads based on mission parameters. [*] UAC “Hornet” Automatic Flechette Pistol Jane’s most typically used self-defense weapon, the Umemoto Arms Corp. “Hornet” flechette pistol utilizes a magnetic chambering system to shave slivers out of its base ammunition and a standard rail system to fire them at tremendous speed. Firing at a rate of nearly a 1,000 rounds per minute, these minute darts are excellent at carving apart unarmored and lightly armored targets at close range but ineffective at anything beyond that due to a lack of rifling and the minimal projectile weight. Of specific note is the system’s ammunition capacity, which is substantial--a single block of ammunition can last for more than a minute of prolonged firing, allowing for sustained fire. Next to useless against any form of significant armor, it provides a decent enough distraction in a pinch. [*] [url=https://s-media-cache-ak0.pinimg.com/564x/9a/54/e5/9a54e5a00b53db7493921c54d74172b6.jpg]Mk. III “Boxer” Grenade Pistol[/url] A more personal method of ordnance delivery, Jane’s Boxer is a modified breach-loaded grenade pistol designed to accommodate various smaller-scale ordnance at limited range. As with her Arbalest rounds, Jane often utilizes custom shells for various effects based on the mission at hand.[/list][/indent] Skills: [indent][list] [*] That Sneaky Little... Jane's sneaky. She's good at getting in and out of places without being caught or leaving a surveillance record when she wants to, though sufficiently advanced sensory equipment or magic still provide significant barriers for her. [*] [i]Cour, petit lapin, cour[/i] Faster than she ought to be, Jane's primary defense is to run. Naturally graceful and balanced, she isn't a trained parkour expert but can function pretty well at it regardless at getting where she needs to go to deliver her payload (or getting away from whatever's trying to stop her). [*] Living Bombard Jane's true talents lie in ordinance generation and delivery. A brilliant chemist well-versed in various methods of making things explode and the best way to have them do it, Jane is well known for her skills as fire-support in the field and for providing custom devices to specific specifications when required. [*] Not an Ace, Not a Dummy Jane is a reasonably skilled hacker, familiar enough with most security systems to get in and out undetected. Her repertoire consists of a good deal of surveillance and anti-surveillance software, however, rather than any capacity to do real damage to most systems, and military grade networks are still difficult for her to address.[/list][/indent] Misc.: [indent]Jane is almost never seen without a helmet and heavy clothing on that covers the entirety of her skin. She typically uses a vocal distortion software that makes her voice deep, obviously synthetic, and nominally female.[/indent] [/hider]