[hider=Corruption Scaling] [b]10%[/b] Destructive Capability - You can smash down building walls in a single blow. Combat Speed - 10 m/s [b]20%[/b] Destructive Capability - You can destroy two-story houses in a single blow. Combat Speed - 20 m/s [b]30%[/b] Destructive Capability - You can bring down a typical multi-story building with repeated blows. Combat Speed - 30 m/s [b]40%[/b] Destructive Capability - You can bring down a typical multi-story building with a single strike. Combat Speed - 50 m/s [b]50%[/b] Destructive Capability - You can reduce apartment buildings to rubble with one concentrated blow. Combat Speed - 100 m/s [b]60%[/b] Destructive Capability - You can cause enough destruction that even skyscrapers can be smashed apart in an instant. Combat Speed - Half the Speed of Sound [b]75%[/b] Destructive Capability - You can cause enough damage that an entire city block will feel the impact of your explosive power, buildings crumbling and the ground rupturing. Combat Speed - Mach 2 [/hider] [hider=Transceivers] Those who have gotten official permission to head aboveground, such as scavengers or excavators that have made a name for themselves, as well as Daybreakers, are privy to special transceivers that use fairly rudimentary technology. With relay stations set up at every Lastlight, short messages can be sent in that network of space. Each transceiver has three different LED lights that signify different levels of importance, while short messages themselves are sent out in Morse code, often two letters that act as coordinates for Daybreakers to converge upon. A green coordinate means a low threat mission, usually the elimination of a single Tyrant that had strayed too close to a shelter. A yellow coordinate means a medium threat mission, perhaps an attack upon a town or the rescue of those stranded on the Ashen Lands. A red coordinate invariably involves the presence of the Scarlet Moon, a mission of urgency that needs to be completed even in incredibly dangerous circumstances. Due to the nature of these simple transceivers, mission details are rarely, if ever known before the Daybreakers plunge into the surface, and these transceivers only serve as a method of saving those who have them. Many who enter the Ashen Lands are not equipped with such a valuable piece of technology, and even the Daybreakers themselves do not bring these tools with them to the Ashen Lands, preferring to leave them behind in the last town they visit before heading up. When all three LEDs are lit up, it serves as a signal for the individuals to head to the closest Lastlight. [/hider]