[hider=Ada Mavros] [center][h3][url=https://dicecloud.com/character/t7LmRFxjhnhTLufnP]Ada Mavros[/url][/h3] [img]https://s-media-cache-ak0.pinimg.com/originals/3f/79/ed/3f79ed3a9e75c43bdb3cd7309ddc5960.jpg[/img][/center] [i]High Elf Fighter 5 NG[/i] [b]AC[/b] 17 [b]HP[/b] 53 [b]Speed[/b] 30ft [b]Str[/b] 9 (-1) [b]Dex[/b] 18 (4) [b]Con[/b] 16 (3) [b]Wis[/b] 11 (0) [b]Int[/b] 16 (3) [b]Cha[/b] 13 (1) [b]Attacks[/b] [b]Longbow (150/600)[/b] +9 1d8+7 m prc [b]Rapier[/b] +7 1d8+4 prc [b]Shocking Grasp[/b] +6 2d8 lightning Hit Dice: 5 x 1d10+3 High Elf - Dex +2, Int +1, DV 60, Perception prof, adv on saves vs Charm, cannot be put to sleep, 4 hr trance instead of sleep, elf weapons, wizard cantrip, extra language. Feat: Fighter 4 - Medium Armor Mastery. Ignore disadv on stealth for med armor, can use +3 Dex on AC. Fighting Style: Close-Quarters Shooter (UA: Light, Dark, Underdark!) - Gain +1 to ranged attacks. Ignore half and 3/4 cover against targets within 30 ft. No disadv if within 5 ft of creature. Second Wind: Bonus Act to regain HP. 1d10+5 (fighter level). Action Surge: Take two actions in a single round. 1/SR. Martial Archetype: Arcane Archer (UA: Revised Subclasses) Extra Attack - Attack twice in a single Action. --Arcane Archer-- Magic Arrow: Add +1 to attack and damage from shortbow / longbow when firing nonmagical arrows. Arcane Shot: Once per turn, can use an Arcane Shot, decided when Arrow hits. Know two options. 2/SR. Arcane Archer's Lore: Gain Proficiency in Nature or Arcana (Nature). ---Arcane Shot Options--- Bursting Arrow: Target and each creature within 10 ft take extra 2d6 force damage. Grasping Arrow: On hit, target takes 2d6 poison damage, speed is reduced by 10 ft, and it takes 2d6 slashing damage if it moves. Can use Action for Athletics vs Save DC to free self. Brambles last 1 min or until this option is reused.[/hider]