[h2]NPCs[/h2] There will be several types of non-player characters in the RP. They are listed below. [u]Minor NPCs;[/u] These NPCs can be generated by any player (at an appropriate moment, of course). Once Chapter 1 begins, every player can create and/or use these NPCs, and so long as they do not change their attitude, write them as they see fit. This can be a merchant, drinking buddy, or a guard of no significance to the plot. [u]Major NPC;[/u] A recurring character, featuring in one or more chapters, and despite similarities, main characters aren't NPCs. Major NPCs are unchanging in creed and motivation. You can have them respond to things in your posts, but you'll need to run what they say and do by the GM. [u]Backstory NPC;[/u] A player-specific NPC who may appear in locations relevant to the player's main character - but, they must have met the PC at some point in the past. Backstory NPCs are chosen at the GM's discretion, but you can apply for one if you would like. Depending on how involved they are with your character, they will be played by you, or by the GM. [u]Opponent;[/u] Opponents are anyone you face in battle. They won't really be very detailed but are capable of defeating your character if you're not careful. However, as long as you are indeed careful, it's unlikely. [u]Adversary;[/u] Functionally the same as an Opponent, they may have significance to the story and can be dangerous foes. If you are to fight them, depending on the situation, the odds will be even, against you, or in your favour. Surviving intact will require quick IC thinking. [u]Nemeses;[/u] A Nemesis is an adversary who plays a very important part of the current chapter. They are played by the GM, though some may have been [s]stolen[/s] inspired from Player Character backstories.