The majority of the time I [i]do[/i] actively roleplay these characters out in the same settings and games, in that I try to find a mode of operation for them and things they will simply do or not do. Many of the choices I make, as less than optimal as they tend to be with these games because there's no remote semblance of balance, favors just trying to be clever or different with them. What I mean is, purposefully trying to stick to a single character above all else is not only difficult, but quite rewarding if you can manage to get it to work. I have a single khajiit mage in Skyrim who is well into level 40 or so with the long, and I do mean [i]long[/i], journey of Skyrim being a huge backing force as to how I managed to focus on such a character. To date, I have managed to avoid stealing anything and getting involved with the greater conflict, so it feels much more like a game of a lone adventurer just going about hunting bandits, solving ancient puzzles and doing quests - a more traditional roleplaying experience. No less, being a mage that focuses extensively on alteration and destruction spells, it leaves a fairly pure experience as to what one can or cannot do. It feels very earned and sincere, at times frustrating beyond all reason, but as though this character actually has a story; mostly ignoring the dragonborn elements except for the obvious times. I think I managed to find myself at the point where the character is just the archetypal adventuring mage who has somehow made way by himself and as a race not too beloved by the nords of Skyrim. It helped some that my motivation was to make him as least a khajiit as possible, but I would by lying if I did not mention how useful claws are when you are out of magicka.