[hider=SweetElfAutumn] [color=45774d][center][h2]"Don't be predictable and don't be prey."[/h2][/center][/color] [center][img]https://farm3.static.flickr.com/2456/5768789993_acfcda4d58_b.jpg[/img][/center] [center] Name: Demi Matsumoto Username: [color=84572e]SweetElfAutumn[/color] (Autumn for short) 22 years of age She is an Elf Class: Assassin LV 90 Subclass: Tracker LV 90 Guild: Used to be part of Floral Gambit, a guild based on hunting and oddly selling flowers alongside those drops. It was a fun guild to say the least. [/center] [hider=Bio] Family, a concept that demi understands greater then most due to concepts such as heritage and knowing her place is to being credit to the family name. Safe to say her parents weren't the nicest most apt at their job, they made her work tirelessly as soon as she could, and upon her 18th they made sure she landed her job working in finances in order to earn money for the family. The family made her pay money, it was a simple token of love they said. Safe to say she never really saw that, though her father did get a nice new [i]two seat[/i] car. Though it caused her great frustration, she simply couldn't go against her family. Maybe it was because of what they where or maybe it was due to the sense of loyalty she was instilled to have towards them but she feared telling them anything at all in fear of getting hit or worse. Regardless. It was after she managed to get a job and her own although cheap housing. She was able to play Elder Tale with a decent network connection (that seemed to shut down every time she cleared a raid). Considering that she played whenever she had free time. Time spent immersing herself in the online world in order to ignore the problems of her day to day life. It was safe to say that the catastrophe was initial was traumatising but then she realised. She was finally free of responsibility and free to continue playing the game she loved that she had granted her sanctuary from the world. [/hider] [hider=Personality] Autumn/Demi can be seen as an individual whom is calm and composed, She listens attentively to what people have to say and offers support in anyway she can with any issues they appear to be suffering with. Perhaps the easiest way to describe her is laid back, she takes no issue with peoples comments about her or about who asks her to join them. She just non-vocally gives them her best support. Usually falling silent at the communications part mostly because talking kinda breaks the whole stealth thing. At least that what she tries to make sure people see. She actually is quite the emotional individual whom takes out any frustrations she has on her opponents, perhaps that is why her combat style is brutally efficient, putting high emphasis on hit and run tactics, she is never usually within range to be countered. While this causes great frustration for her enemies and people she fights against call her cowardly for running away. She knows she can't risk taking a hit and as such never usually puts her self in the position to be hit by a melee user. She simple shoots, conceals, moves and then repeats, though if she does get hit she seems to act a little weird. Going more into her emotional side, she finds it hard to get somethings across without feeling like anything she does resulting in either hand waving due to her parentage or simple devaluing of her sense of self. So she doesn't try to show any emotions. Simply venting it by any means other then talking about it but she never vents it in front of others as that never goes well... at least when it was in front of her family. [/hider] [hider=Equipment] [hider=Eternus Nacht] A bow dropped from, , Its main body is Polished Obsidian while the bowline appears to shimmer on observation. It is a bow that like the boss it dropped from represents the eerie calm that darkness can bring and how it can swiftly hide anything in its embrace. Some say you can still hear the eerie whispers of the fallen Nyx in the shadows, waiting to eventually reclaim her lost bow. Ingame wise, The bow serves as the perfect complimentary piece to a stealth or hate reduction strategy because while the user is out of the vision of an enemy or another player they begin to enter a State, Where they are effectively reconcealed, Movement is possible in this state, however it will still produce noise if possible. Secondly Attacking breaks concealment instantly, consuming the while also granting a 50% bonus to the inital hit, The secondary effect is what makes the weapon really shine as an engagement tool as well as a hit and run item. [/hider] [hider=Eulogy of Emptiness] A quiver filled with arrows embodying the nature of absence, notably the absence of sound or at least the deafening off. It is a drop from the stone sentinels guarding the access to the temple of the night goddess, Some say that these arrows seem to give off an almost unnatural eldritch chill because even if gripped it feels your holding nothing at all, though you are quite obviously gripping tightly upon the shaft of the arrow. Safe to say it takes getting used to after the catastrophe to actually hold the things without getting shivers. Ingame effects: The arrows when fired actually are much quieter on both flying and impact, not completely silent mind you but the effect is noticably different which is a nice touch. However the main effect of the arrows is that on hit they apply a 4 second silence effect, which is good for a assassin in order to quietly take down enemies as it renders them unable to cry out for help. [/hider] [hider=Blade of Misericorde] A side arm that Autumn has equipped purely for the execute that it gives that quick way to end a confrontation with a coup de' grace, fitting the assassination role perfectly. It is a production class item that she had received as a gift from the guild master for her having gone on a long kill streak without an issue. If used as a dagger, its essentially a production class Dagger. Ingame effect: Active: Executes a target with health equal to 15% or below. - Looks pretty [/hider] [hider=Cloak of Blood Rites] A comfortable cloak with a spooky name that for some reason never gets caught on anything. It is commonly worn by bandit shamans in order to empower them in their rituals through the secrecy the cloak gives, It is said to start clean when ownership is passed, only to become stained as the wearer kills more and more for either a noble or ignoble cause. Most people wear this otherwise useless cloak for the one benefit it gives. Ingame effects: Status effects do not show up on the targets model, instead htey still show up underneath the healthbar of the target although that would necessitate that they look at their status's consistantly, This type of ability is mainly useful against squads of enemies as other enemies will be unable to detect if another enemy has been debuffed through sight alone. [/hider] [hider=Anklets of the Wild Hunt] A phantasmal class item that can only be equipped if the user has an armour rating of 0, It is a rare drop from Cernunnos, Leader of the Hunt. It offers a few powerful benefits in order to make up for the large stat of vulnerability it places the wielder in. This is likely a way of the god rewarding those the devote themselves to him, and to the very nature of the hunt, hiding not behind plate or shield. Instead hunting like a true predator. Ingame effects Each time the owner hits an enemy they gain one stack of , These stacks have no cap, they cause damage to increase against a single target, if the target is changed then the stacks quickly drop back to zero and must be rebuilt anew. When the target is killed, it consumes all stacks and produces a buff for the user. This buff is short lived but it causes mana and health regeneration to be increased greatly for a short time. It also has the odd side effect of increasing the drop chances of enemies by a little bit as if a token of affection by the god of the hunt. The second effect is that while the user is concealed they have increased mana regeneration along with a which causes their first attack that breaks concealment to instantly generate 10 stacks of [/hider] [hider=Bracelets of Vigour] These bracelets are a relatively common drop from whom utilises a bow as efficiently as any close combat weapon, these bracelets let the holder reenact that type of ability by essentially guaranteeing a critical hit if an arrow is fired within a almost point blank proximity, to give the range a quantifiable amount, it is about a swords swing away from the target. These bracelets effectively allow Autumn to assassinate a target as well with her as with any knife. Ingame effect: Grants 100% critical chance at close range as well as a small boost in attack speed. [/hider] [/hider] [color=84572e][h3][center]Spells/Skills list[/center][/h3][/color] [hider=Canon] [hider=Assassinate] Assassin's key and last-resort skill, it is the strongest instantaneous damage ability among weapon-based attacking classes. Deals large damage to an enemy's body; furthermore, enemies usually are killed instantly if their levels are at least ten levels lower than the Assassin's. Since the strength of this skill increases with higher ranks, the Assassin can potentially outclass the firepower of others. If the attack lands, a white glow appears on screen surrounding the enemy, showing their silhouette falling if it is instant death. The ranged version of this resembles a lightning strike by numerous arrows. [/hider] [hider=Paralysing Blow] Attack by using a blade or arrow coated with paralysis poison. In addition to the increased damage during the duration of the effect, there is also a chance to paralyze the enemy, stopping the movements of the enemy. The weapon takes on a pale yellow glow when in use and when the attack hits it adds an effect like a running electric current. [/hider] [hider=Poison Fog] Skill that produces a poisonous green fog that deals damage in an area around the designated location. An unusual attack skill where you can designate location, it shows its true might in tight corridors and the like, but one must take care of the timing since it damages both enemies and allies. Skill rank affects the duration, power and range of area affected by the poison fog. For solo ranged Assassins, a tactic is to lure enemies to a location where Poison Fog has been set up in advance, and by using hit-and-run tactics, they make the enemy pass through it many times. This strategy, called "kiting," requires a wide space to use so it is usually used outdoors. [/hider] [hider=Silent Sniper] A Skill that silently marks an enemy without notifying them. By marking an enemy as the target, hit rate, critical rate, and damage towards them is increased for the duration of the effect. While it is a powerful supplementary skill that can change the outcome of a fight, it cannot be performed while moving and evasion rate is reduced. As a result, care must be taken when positioning. When in use, there is a target like the scope of a rifle locked onto the target. [/hider] [hider=Spark shot] Covers arrows in bluish-white electric shocks and fires them. The electric shocks split when it hits the target, giving minor damage to surrounding enemies. It is useful for cleaning up enemies that are grouped up together, however if you shoot without thinking, the enemies will rush in together as a group, so cooperation with a vanguard is needed [/hider] [hider=Rapid Shot] Continuous rapid-fire shooting. A skill with many practical uses: for example, it can deal large damage by concentrating on one target, or can attack multiple targets by scattering the shots. Generic skill for ranged Assassins. [i]Combos extremely well with the arrows for suppression fire[/i] [/hider] [hider=Atrophy Break] An attack with arrow or throwing knife aimed at the opponent's nerves. If it hits the target, the enemy is paralyzed for a few seconds, and the target's movement speed is reduced afterwards. The paralysis duration is short compared to other skills, but the movement speed reduction effect suits ranged Assassins that repeatedly "shoot and run". [/hider] [hider=Dark vision] Grants its user the ability to see, even without light source, a range determined by your level. However, it does not allow characters to see anything that they could not see otherwise -- invisible objects are still invisible, and illusions are still illusions. [/hider] [hider=Shake off] Throws something at the ground, creating a smoke screen to completely block the enemies line of sight for a short time. No matter how much hate was accumulated before that, the line of sight is obstructed during the duration of the effect, so by using it with movement skills right after, it is possible to use skills that raises damage with special attacks. This is a very powerful skill, so it comes with a 12 hour cooldown, it is necessary to think about what to do after using it before actually using it. [/hider] [hider=Peek a boo] Although hiding movements are a characteristic belonging to offensive jobs in particular it is possible for all 3 job types to do it with support abilities, when hidden by this skill it is more difficult for the enemy to detect you, also rate of Hate decrease is faster while hidden. There are many skills where the power of the skill is strengthened when the enemy doesn't notice you like Stealth Blade, so a style where you sneak up with Peek-a-boo to land a blow with a stealth reinforced skill was created. A shadow effect is applied to the character while hiding, and the motion changes to one of a lowered creeping posture as well. TLDR: Another way to enter concealment basically. [/hider] [/hider] [hider=Non-Canon] [hider=Arrow Storm] A large AOE attack that involves firing a few arrows that quickly duplicate into a large hailstorm, because this skill does not deviate from friend or foe, it becomes only useful as an inital engage attack or as a last resort. [/hider] [hider=Scatter Shot] This skill involves the firing of a single arrow that embeds itself in an enemy before detonating into a shrapnel explosion dealing several dozen hits of low damage in an AOE. It is common used to gather a lot of hate in order to perform a kiting tactic. [/hider] [hider=Blazing Shot] A fire element arrow attack, that infuses the arrow with the element of fire before it is shot, It produces on hit burn damage over time. Dealing more damage against enemies used to cold climates, as well as enemies with more armour (cooking them on the inside) [/hider] [hider=Shattering Shot] A powerful armour shattering attack that inflicts an armour break status on the target. This is commonly used as before a follow up attack or if the hide is too tough to crack with the other skill alone. [/hider] [hider=Archer Mastery] This passive removes any movement restrictions when wielding the bow effectively decreasing the time to draw and undraw the bow, as well as reducing any movement slow from moving with the drawn bow. It also increases the accuracy of taking a shot while moving, while still not as high as a still shot, the difference is still very much noticeable. [/hider] [hider=Quickdraw] This a single active skill facilitates the Assassin completely removing any move lag and transitioning back into basic attacks. It helps to make the archers skills flow more cleanly while also comboing well with the ranged archers other passive ability. It has a 10 minute cooldown [/hider] [/hider] [hider= Subclass] [hider=Tracker Conceal] Grants another way to enter a concealed state, thus reducing hate and enemy vision, making you near invisible to the enemy in their line of sight. [/hider] [/hider] [/hider] [Hider=Chemashe] [b]CS: Adventurer[/b] [hider=Appearance] [img]http://blog-imgs-99.fc2.com/s/e/i/seiroganmania/matthew_kyrielite-045.jpg[/img] [img]http://vignette1.wikia.nocookie.net/typemoon/images/d/dc/ShielderGOState4.png[/img] [/hider] [b]Name:[/b] Chemashe “Mash” Cherub (surname pronouced Cher’ rhub) [b]Username:[/b] ‘Meren the Shieldmaiden’ [b]Age:[/b] 19 [b]Race:[/b] Human [b]Class and Level:[/b] Cleric 90 [b]Subclass and Level:[/b] Blacksmith 90 [b]Guild:[/b] N/A [b]Bio:[/b] Chemashe is a shy kind-hearted individual in real life, while her persona seemed to exude confidence, beneath the surface of the facade is a 19 year old girl whom had a bunch of strange hobbies, few friends and even fewer reasons to want fame. She was terrified of the spotlight but if there is one thing this girl likes more then anything it is the act of creation. Creating things just fills her up with a massive sense of satisfaction. Perhaps this is why she devoted herself to her blacksmithing and the supportive role of a cleric. It might be the deep seated issue she has of wanting to be in the shadows yet still perform the vital roles to make a well oiled machine. Of course this isn’t exactly going to be the case when you for one, are one of the best blacksmiths in the game due to your efficiency with lower mineral numbers yet still producing high quality goods. So she has some notoriety among players. This only served to grow when she crafted her shield for herself. She received quite a few bids from guardians to have such a shield… but… This was her magnum opus and nobody else was going to have it. She was going to be doing the protecting. Suffice to say even after the catastrophe she tries to keep to herself and just continue being the supportive player she has always been. Smithing having gotten more fun now that she herself was working the forge with her own hands. Her life was now so much more interesting. So much more people to help. She hoped at least they would want her help… Though that didn’t matter she still had to deal with the change in body mass... [b]Personality:[/b] Chemashe can be seen as a shy individual. She keeps her emotions to herself and generally just does her best to help from the shadows when it comes to teamwork. However due to her role as a frontline cleric she can't exactly do both. So on the battlefield she adopts a more stern yet somehow motherly persona, wanting the best for all those at the front of the battlefield because if the wall falls then the DPS, the supports and everyone else will fall. So she will make sure the wall never falls. Sacrificing herself to make sure that occurs. When someone has earned her trust she is much more approachable even bordering optimistic and smart. She works diligently even in the sidelines to make sure everyone has their best possible shot. Perhaps this is a reference to her [url=https://cdn.discordapp.com/attachments/303645471333810177/326792972035424266/cce14cd530edeb9bfdec498d84db535a.gif]real life self[/url], where she is always second fiddle but always happy with that. At least she tries her damn hardest. [hider=Equipment] [hider= Shield of the War Maiden] Shield of the War Maiden: This is a shield that she crafted through using her limited resources of phantasmal level drops from numerous raids. It is a sign of her humbleness from it being made from the scraps people left behind and yet also her craftsmanship, The high class of crafting is what granted her the title of shield bearer. Each part of the shields design gives a story of a raid due to the large variety of material used for the shield and her already high class craftsmanship gear. The shield is of a flawless quality such that even among phantasmal shields the defense it offers is immense. The shield also has another quality as the result of the material used. Its sheen acts almost as a repellent to magical influence causing magical projectiles to be reflected although they have a weaker amount of force then they did prior to reflection. The shape of the shield also lets it become useful as an offensive weapon when combined with a cleric's shield skills which is lucky as it's sheer size causes it to take two hands to wield. The edges function similar to rather blunt axes, allowing it to decapitate heads with enough force in an unlikely case. It is effectively the equivalent of a giant blunt weapon with edges. It's her shield though and she wouldn't have it any other way. -In game effects- Gives the wielder exceptionally increased defence when using the shield and blocking with the front of it. This shield is very much good at the defensive aspect considering it guards the entire body when used correctly, its size also means that hitting with cleric shield skills is easier. Magical projectiles are reflected at 25% of their original force, of course some attacks go past the shields defense or are just creation of solid constructs which are then thrown. In this case the shield will only function as a shield and no reflection shall occur. Has a moderate attack value equal to a low tier production class sword. Decreases Average Movement speed by 40% [/hider] [hider=Maiden of War set] This entire plate armour set is a production set that she produced using leftover high quality materials and phantasmal scraps along with a few other things she could find. It is essentially an example of her versatility with the forge as she used very few resources to get her intended result showing its efficiency. Though as a side result of this, Some of the armours potential armour rating had to be sacrificed due to lack of materials (it was originally intended to be full body armour) though it has since to prove slightly useful at offsetting her speed reduction by giving her a bit more freedom of movement. She wears a purple undersuit that has no stats in order to prevent the metal from wearing against her skin. This is because it makes the costume much more comfortable to wear while also preventing it from being too revealing. She discovered after the apocalypse that it was a separate garmet to the armour and thus she can leave it on while taking [url=https://s-media-cache-ak0.pinimg.com/originals/ab/95/bd/ab95bd0a6beff3243d83ac2156bf9f28.png]armour pieces off[/url]. Set Effect- 5 piece set Wearing the full set gives the user an additional 50% defense when equipping only shields as a weapon option.. Grants 30% resistance to status effects Grants access to the set effect, Blessing of the Shield Maiden. [hider=Blessing of the Shield Maiden] Allows healing to grant up to 33 percent of a targets maximum hp, This overheal like barrier decays over time, at the rate of 0.5% every second. Shields cannot be applied until it has completely decayed. [/hider] Maiden of War - Battle Dress This dress is purely metal and looks rather ornate with its engravings, It provides good defense to the lower body, the holes being located only on the front side because that side is protected by the shield usually so the sacrifice could be conceivably made in terms of defence in the front. Ingame effects- Grants a high amount of defense due to being plate armour. Grants the healing spells that the user uses, 10% additional potency, so that they will heal an additional 10% of what they used to heal. Grants 5% damage mitigation. Maiden of War - Chestplate This chest plate is neatly carved and engraved. Unlike the metal dress portion, she made no exceptions or cuts to the metal used in order to create it, thus producing a shapely well crafted suit of armour to be worn that can protect the wearer effectively. Its durability appears to extend to the rest of the armour creating a strong fortification that will continue to protect the user as long as their faith in the light never fails them. Ingame effects- Grants a high amount of defence due to being plate armour Grants the wearer an additional 10% defence Grants immunity to defence reduction effects. Maiden of War - Gauntlets These gauntlets while mostly looking like silk gloves that extend from the the lower forearm to the hand. Actually feature metal on them that serves as a way to protect the arms from attacks. This was another part of the armour she had to make sacrifices on resulting in it being the least defensive part of her armour but it still works as intended granting her arms some protection. Ingame effects- Grants a moderate amount of defence due to being a plate/cloth mix Grants a 20% resistance to elemental effects Maiden of War - Greaves These greaves have multiple hinges to allow the legs to bend and function like normal preventing Meren from becoming even more encumbered then she would normally would be from wielding her shield. The clothe beneath them comes with the greaves and functions as a way to protect the skin from bare metal contact. Ingame effects- Grants a high amount of defence due to being plate armour Grants the wearer 10% movement speed Maiden of War - Heels These heels are a marvel of blacksmithing. Usually they would be a terrible idea for a tank to use, however she managed to make them well enough that they give enough support that they function similar to hiking boots and evne more so. She just thanks the world that this was a fantasy game otherwise her feet would really hurt… Ingame effects- Grants a high amount of defence due to being plate armour Makes the wielder immune to flinching effects as they ‘stand their ground firmly without fear’ They also help stabilise the shield making Meren lose less ground upon the enemy dealing blows to her shield. Grants 3% additional resistance to status effects [/hider] [hider=Blacksmith set (for those casual days and resting moments)] This is the set she wears for blacksmithing due to the bonuses that it gives and the fact that its much nicer and more comfortable to wear for longer periods than her war maiden armour. Which while comfy can become a little bit stiff after a day's work while also not being suitable enough for a forge due to the fact that the metal can heat up... [url=http://pixiv.navirank.com/jpg/553/55364987.jpg]Attire of the Pink Smith[/url]: In actually this is just cloth armor that she renamed and and started to wear, It grants barely any defensive values and as such is purely aesthetic save for the fact that when it is used to craft gear, it increases their potential quality by 20% Wyrmscale Apron: This blacksmithing apron is made out of what the name suggests. Wyrmscale it is made by the tanning of wyrmscale. It effectively protects the wearer against burn effects and increases production quality by 25% Blacksmith’s Seven tools: ‘A crucial tool for forging items, an essential tool for all blacksmiths. It can be equipped at any level, and can be customized to suit the Adventurer's needs.’ Meren prefers to use it as a more intricate kit. Though it still contains the bread and butter of blacksmithing, it also contains skin of a sand reptile and more for giving that professional finish to a job well done. Black rimmed Spectacles- These glasses serve to improve the eyesight of the wearer and provide a relaxation to the mental mindset of the user. They allow the user to see the intricate and fine details of a metal and thus use their tools more accurately. While Chamashe had to wear glasses outside of the game. The Catastrophe fixed her eyesight. Now she wears them for the +5% smithing quality increase and the fact that they feel nice on her face. [/hider] [/hider] [b]Spells/Skills list:[/b] [hider=Healing/Status spells] A moderate healing spell, it can be used on anybody. It heals them for about 10% of the casters maximum hp. The caster can even cast it on themselves. Meren/Chamashe uses this skill to top up her allies health on the front line regularly casting it with her other shield skills. 30 second cooldown A healing spell that heals the target for the total maximum health of the caster when they cast it. This makes this an extremely strong single target heal spell. Like most of her skills Meren/Chamashe cannot target herself with this effect. 4 hour cooldown. Removes all debuffs from target player, she cannot target herself with this ability, it is purely useful for supporting allies that have become inflicted with debuffs. 1 minute cool-down. Removes one debuff from target player, one of her two healing skills that can target herself. Has a cooldown of 15 seconds. Requires the cleric to be stationary as they channel this spell (lucky for Chemashe/Meren she can hide behind her shield in order to stay protected.) It creates large defensive barrier spreading out and behind the cleric effectively protecting the party from attacks by increasing their defense by 60%. It also turns the cleric into a huge target. One fully cast the sanctuary will remain for up to 4 minutes. Has a cooldown of 24 hours. An AOE heal, It heals all allied player within its radius for 50 percent of the clerics maximun HP, This skill might be seen as a reason for the rise of health orientated *Bulk* clerics as it increases the effectiveness of this skill. An AOE Dispel, It removes all negative Affliction (which in some cases includes buff from allies within a the medium sized radius, It is also commonly called the party pooper skill as it has been known to remove the side effects of being drunk, thus causing almost instant sobriety, Has a 4 hour CD. An applied AOE buff that applies a single stack of , it affects all allied players and the caster (another one of merens few skills that can target herself) within the radius. It increases the defence (against both physical and magical attacks) of all those affected by 15% for 8 minutes, Has a 20 minute CD. The skill noticeably produces a small halo above the receivers of the buff, as if to fit a holy theme. - The Cleric marks out a single target and all total damage is increased against that target but their armor value does not change (Courtest of Clocku) 60 second CD. Only one mark from this ability in specific can be activated at any time, recasting on a different enemy removes it from the first one it was cast upon. (this debuff is called Accused) Multi targeting accusation like effect. against up to 20 enemies, prioritising the ones with the highest health, This skill has a large radius. 8 hour CD. These marks unlike that of Accusation are timed however, and all marks will expire upon either the death of the cleric or after 30 minutes of being applied. Removes all buffs from the targeted player. 20 second CD. [i]This skill can be used offensively in order to counteract a heavily buffed monstrosity, however it is otherwise useless on allies, more situated to tread on other support's toes if they become an adversary[/i] Applies one stack of War Rites to all allies weapons whom were in the radius of the inital cast, for 10 minutes, War Rites function as a way to give weapons a holy element effect, good against demons or undead, Commonly used en masse during the preparation part of a raid in order to better fight a boss. While the Holy effect is helpful, it isn't as strong as a sword already having an imbued holy element, however it does increase the DPS significantly if everyone in a raid has become buffed by this effect, against the aforementioned opponents. A movement speed buff that increases the speed of allies in correlation to their missing health, granting 0.5% increased movement speed for every percent of health missing, a way to escape from fights. It's commonly used for that same purpose, though it can be useful to grant assassins and swashbucklers an edge in a fight. Another high level Cleric Ability. Whenever an the owner or a ally takes damage below 50% HP gain one Stack, Upon 7 Retribution stacks, a powerful heal spell is automatically cast at the last ally hit, bringing them back up to 50% of their maximum HP threshold, while also granting them a 50% Attack bonus for 10 seconds. This skill has a 180 second CD A high level Cleric skill that serves as a way to offer further sustain in the front lines and allow them to cycle through their abilitys without being too mana dependent. It effectively restores 5% of the health that they 'healed' as MP, effectively cheapening the cost greatly, if used effectively. [/hider] [Hider=Shield Skills] "Simply beat someone up with your equipped Shield. The damage dealt is not very high, but it has many effects such as disrupting troublesome attacks or the casting of magic spells, and daunting enemies." - Guess who's description A skill that involves charging headfirst into the enemy, it is effectively a much more faster to execute shield smash and can also be used as a defensive measure to quickly get in front of allies to offer relief. It lets the wielder travel up to 6 meters at rather rapid speeds even with speed reduction. 'Shield Swing: Wielding a Shield, rush into an enemy and deal a heavy blow to an opponent. This skill consumes slightly more MP, but has a wider range of effect; if correctly positioned, the user can hit multiple enemies. The damage output of this skill depends on the Shield's Defence stat.' - Guess Who's Description. Lose 50% ATK when using bladed weapons Gain 50% Defence when using Shields. [/hider] [hider=Utility skills] Produces a floating light source capable of illuminating the surroundings. Lasts 10 minutes, 12 minute cooldown. Places an orb of light on the target enabling you to track their location on the way back. Good for marking enemies or allies to know where they are. Up to three can be present at any time. 10 second CD A target ally has the CD of one of their skills completely refreshed, this skill cannot target the user and thus is mainly used to facilate a second cast of a nuke or key abilty for the party to function and it has a 24 CD regardless of the CD of the skill refreshed. (This skill's CD cannot be sped up in anyway.) [/hider] [hider=Overskill (not activate)] A great powerful support spell that can cover a maximum of 24 Target allies, It is a rallying cry that acts not as a salvation of the party, but as a representation of its will to carry on. Grants, One stack of , A stack grants Regeneration that heals 2 percent of the individuals health ever second for 50 seconds It grants a mana regeneration buff that restores 1% mana ever sec over 50 seconds Grants a 5 percent damage buff for a duration of 50 seconds Grants a 5 percent Damage Mitagation over 50 seconds. [/hider] [hider= Magical Engineering] Allows the creation of items and objects not original present in elder tale. Meren would primarily use this for equipment once she discovers just how to make this work, So instead of making objects outside of Elder tale persay, she would produce equipment that previously didn't exist, but had the potential to exist. [/hider] [url=https://www.youtube.com/watch?v=F5htNrRN7uA&feature=youtu.be]Battle Theme[/url] [/hider]