Money: When you start your character, you roll 1D10 and times the result by 100. That is how much you start with. But you can earn money for doing favors for people in the world, or simply killing enemies. Aimed Shots: You can aim each attack to strike that location. Using this takes up one Survival point. Each limb can be taken off if hit enough. Attacking: Both you and your attacker/who you're attacking both roll 1D20s to either block or hit the other person. Whoever has the highest wins the exchange. If defense wins, the defender takes only half damage. Attacker wins, full damage. Combat: You may all decide an order by rolls or posts, but once all of you have went, I shall attack. See the Distance stat on all the weapons? You can strike up to that range. You can only move a Distance of 10+Stamina in the beginning. Survival Points: Cold logic or burning fury marks the psychology of the warrior and fuels them. When they are spent, they collapse in mental and physical exhaustion. Choose between Primal Or Focus. If you have neglected to put even a single point into either, then here's a single point (1), now choose one. Once you have chosen, calculate as follows. Ego Points = (INS+Primal x2 OR INT+Focus) x2 You can use Survival Points for aimed attacks, Skills that you can learn from specific people, or spending them for certain rolls. You recover Survival with a full night's sleep, inhaling Burn, or acting in accordance with their Concept. Radiation Infestation: There is a limit to how much Radiation a person can take before they are taken by the Primal Urges of man and become a mutant, a puppet with no soul. Radiation or Sickness Infestation Max = (PSY+Faith OR Willpower) x 2 Flesh Wounds: You will get hurt, this is unavoidable. Flesh Wounds are how much the body can take before the damage becomes too great to bear. Flesh Wounds Max = (BOD+Toughness x 2) Trauma: Sooner or later, your wounds will drag you down, death opens the gates, the ancestors or God's angels come to meet you. Trauma is your last gasp, if these are drained, you will fall into a coma or just drop dead. Don't worry! You only get Trauma every time you go down in battle! So as long as you keep your Flesh Wounds from going down to 0, you'll be fine! Trauma Max = BOD+PSY Passive Defence: Passive Defence starts at 1 and can be raised through Potentials or special equipment. Sanity(New!): The Wastelands isn't the most.......Stable environment for everyone. Some places and people in the world can be broken in more ways than one, from what I've discovered. A man cannot take more than a certain limit of mental hits. Sanity Max: (PSY+Stability)x2 Once you go past that, you may go insane and join the ranks of the Psychos! Experience: After each Combat, Encounter, or adventures, you each get a set amount of Experience points that you can spend on either upgrading skills or Attributes. And with that, the Character set-up is complete. The limits of the Character Sheet have been removed and now you can upgrade up to Skills or Attributes of 50. Have fun! Gear list shall be posted once some players join.