[@Pirate] has requested a full reroll, and here it is. [hider=Rolls 26] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 8,000,000 [u]Territory Size:[/u] 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. [u]Technology:[/u] 4. Adequate modernization, you manage to keep pace with the rest of Albion. [u]Prevalence of Magic:[/u] 3. You have a fair amount of magic proficiency but relatively few users. [u]Government Type:[/u] 12. Your nation is an oligarchy. It needn't necessarily be aristocratic or plutocratic; the main defining feature is that there is no one individual that holds supreme power; rather, there might be a council of elders or a senate. [u]Political Stability:[/u] 6. You enjoy the benefit of having a serene and peaceful nation. There's barely any crime and you don't have a rebellion brewing, so rejoice! [b]Economy[/b] [u]Overall Wealth:[/u] 4. Your nation is rather weak economically, but you're developing. With a rapidly growing economy and likely a transition towards urbanization and industrialization, your people are happy. While you may not be an economic superpower yet, it's looking like you're beginning to enter a golden age that just might catapult you there. [u]Urbanization:[/u] 5. A significant larger than average portion of your population lives in cities which makes you highly productive. On the other hand you have only a few farmers and the ails of medieval urban life hits you the hardest. [u]Agriculture:[/u] 7. With mighty rivers, vast lakes, and/or a sizeable coast on the bountiful seas, your people primarily rely upon fishing for their food. As such, your port cities are unique in that they don't necessarily depend on the countryside to feed them at all. [u]Notable Resources:[/u] Fish, olive oil, iron [b]Military[/b] [u]Military Structure:[/u] 1. A small number of city guards, constables, and the personal retainers of nobles are the only standing armies. In wartime, vast (albeit seasonal) armies are mobilized via levying the peasants. [u]Military Focus[/u] 6. Army focuses on ranged attacks in negligence of melee and shock troops. [u]Navy:[/u] 4. Powerful marine tradition with lots of transports and soldiers trained to fight on the seas [u]Military Leadership[/u] 5. Generals are somewhat competent; competitive; mixture of hereditary nobles and soldiers that rose to the rank through battlefield exploits [u]Military Reputation[/u] 2. Your soldiers are renowned for their honor.[/hider] [@BingTheWing] As we had a dropout and you were first on the waiting list, I'll offer you a set of rolls as well. Hopefully you're still interested! [hider=Rolls 27] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 9,400,000 [u]Territory Size:[/u] 2. Your nation is certainly small and could use some breathing room. Land is an expensive and highly sought after commodity here. [u]Technology:[/u] 6. Pioneers of technology, you might not yet be at the overall level of the Commonwealth but your inventive people develop many new technologies as we speak. In certain sectors, your innovations might be paving the way. [u]Prevalence of Magic:[/u] 2. Magic is rare and might be limited to a special heritage or you're just unlucky in its distribution. [u]Government Type:[/u] 3. Your society is a feudal monarchy. Quite typical, there is a king who inherited the throne from his father, and then there are all manner of other aristocrats: dukes and barons and knights all swear fealty to one another in exchange for control of land, all in a complicated system of legal obligations... [u]Political Stability:[/u] 4: While crime and corruption are still an issue, your people are largely content. [b]Economy[/b] [u]Overall Wealth:[/u] 5. Your nation has a solid and rather stable economy. You have the means to finance most of the projects that your government wants to undertake, and most of your people enjoy a good standard of living. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas. [u]Agriculture:[/u] 9. Your nation relies heavily upon orchards and fruit plantations. Coconuts, dates, or perhaps even bananas are your main crops. For some reason all this fruit seems to make your sailors a lot less likely to get scurvy. [u]Notable Resources:[/u] Citrus, cloth, small deposits of gold [b]Military[/b] [u]Military Structure:[/u] 7. Relatively large noble warrior caste. Very effective, quick to mobilize, and fairly numerous, but difficult to replace if they suffer heavy losses. [u]Military Focus[/u] 9. Army centered around a small group of elites supported by a large bulk of troops. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 5. Your military is ruthless. They rarely take prisoners, and what captives survive don't often return home in one piece. [/hider]