Possibly interested, depending on more info. Will the mechanics of the games play a part in any way besides just choosing classes? And I'm assuming that the "feel" of this is aimed towards that of the main series, but just for clarification's sake will you be incorporating anything from the musou spin-off? Playing out the usual way battles are done would probably give it a more tabletop feel (which could drag down the pacing or limit creativity), but the musou style of battle might let players feel less like chess pieces (at the cost of making most enemies look like hordes of fodder). It's your thing, whatever you wanna do is fine, I just ask for the sake of knowing what I might be getting into ahead of time.