(Character Setup help) Money: When you start your character, you roll 1D10 and times the result by 100. That is how much you start with. But you can earn money for doing favors for people in the world, or simply killing enemies. Aimed Shots: You can aim each attack to strike that location. Using this takes up one Rift point. Each limb can be taken off if hit enough. Attacking: Both you and your attacker/who you're attacking both roll 1D20s to either block or hit the other person. Whoever has the highest wins the exchange. If defense wins, the defender takes only half damage. Attacker wins, full damage. Combat: You may all decide an order by rolls or posts, but once all of you have went, I shall attack. See the Distance stat on all the weapons? You can strike up to that range. You can only move a Distance of 10+Stamina in the beginning. Rift Points: Cold logic or burning fury marks the psychology of the warrior and fuels them. When they are spent, they collapse in mental and physical exhaustion. Though the Rift, while strange, can actually give you more...... Choose between Primal Or Focus. If you have neglected to put even a single point into either, then here's a single point (1), now choose one. Once you have chosen, calculate as follows. Rift Points = (INS+Primal x2 OR INT+Focus) x2 You can use Rift Points for aimed attacks, abilities that you can learn from tome, or spending them for certain rolls. You recover Rift with a full night's sleep, inhaling Burn, or acting in accordance with their Concept. Rift Abilities: The Rift is a strange power source that only a select few can actually use it to the best of their abilities. Though those that can use it are seen as the prime corruption targets, they can be unstoppable in combat. Corruption Infestation: There is a limit to how much Corruption a person can take before they are taken by the natural weakness of man and become a Shylli, a puppet with no soul. Corruption Infestation Max = (PSY+Faith OR Willpower) x 2 Flesh Wounds: You will get hurt, this is unavoidable. Flesh Wounds are how much the body can take before the damage becomes too great to bear. Flesh Wounds Max = (BOD+Toughness x 2) Trauma: Sooner or later, your wounds will drag you down, death opens the gates, the ancestors or God's angels come to meet you. Trauma is your last gasp, if these are drained, you will fall into a coma or just drop dead. Don't worry! You only get Trauma every time you go down in battle! So as long as you keep your Flesh Wounds from going down to 0, you'll be fine! Trauma Max = BOD+PSY Passive Defense: Passive Defence starts at 1 and can be raised through Potentials or special equipment. Sanity: The world we now all reside in isn't the most.......Stable environment for everyone. Some places and people in the world can be broken in more ways than one, from what the soldiers discovered. A man cannot take more than a certain limit of mental hits. Sanity Max: (PSY+Willpower)x2 Once you go past that, you may go insane and join the ranks of the monsters! Experience: After each Combat, Encounter, or adventures, you each get a set amount of Experience points that you can spend on either upgrading skills or Attributes.