Not every fight can be won with bullets. Sometimes you have to get rough and Dirty!! Current Melee weapon Level: 1 (You can upload a picture of what it looks like for flavor. Cataclysm Corps designs for each of thier Operatives.) Knife: The weapon to begin it all. [hider=Stats] Distance: 1 Damage: 1d4+Melee+(Force/3) Cost: 100 [/hider] Short Sword: Though the midget in the Blade World, these weapons are always useful in a pinch. [hider=Stats] Distance: 1 Damage: 1d6+melee+(Force/3) Cost: 200[/hider] Rapier: Duelists and Noble blooded people always carry around these things to seem like they know how to fight. [hider=Stats] Distance: 1 1d6+Melee+(Force/2) Cost: 400 Special Rule: You can Roll Dexterity to Disarm a Combatant instead of doing damage.[/hider] Sabre: Weapon from France. It used to belong to Calvary Officers. [hider=Stats] Distance: 1 1d6+Melee+(Force/2) Cost: 300[/hider] Cutlass: The Pirates life not the life you want in these times. But if it actually helps, I guess pirates can be accepted. [hider=Stats] Distance: 1 1d8+Melee+(Force/2) Cost: 500[/hider] Katana; A weapon from the far East. It is said to be the perfect weapon for removing heads. [hider=Stats] Distance: 1 Damage: 1d8+Melee+(Force/2) Cost: 800[/hider] Long Sword: Famously linked to Knights. Hopefully Excalibur isn't rolling around... [hider=Stats] Distance: 1 Damage: 1d8+Melee+(Force/2) Cost: 700[/hider] Great Sword: Swords that're made for chopping up both men and monsters. [hider=Stats]Distance: 1 Damage: 1d12+Melee+(Force/2) Cost: 1000 Special Rule: If you swing it inside an enclosed space, you must make a Dexterity roll to see if you get it stuck inside a wall or not.[/hider] Large Scythe: Once a Farming tool, now a monster limb remover! [hider=Stats] Damage: 1d8+Melee+(Force/2) Distance: 3 Cost: 1200 Special Rule: If swinged inside an enclosed space, you must make a Dexterity roll to see if you get it stuck inside a wall. [/hider] War Axe [hider=Stats] Damage: 1d10+Melee+(Force/2) Distance: 2 Body 5 or Melee 10 to use one handedly. Cost: 2000 Special Rule: If swinged inside an enclosed space, you must make a Dexterity roll to see if you get it stuck inside a wall. [/hider] Great Axe: The big boy of the Blade World. These things were wielded by men who thought that swords were for pussies! [hider=Stats] Damage: 1d12+Melee+(Force/2) Distance: 2 Body 12 or Melee 20 to use one handedly. Cost: 2500 Special Rule: If swinged inside an enclosed space, you must make a Dexterity roll to see if you get it stuck inside a wall. [/hider]