Yeah, yeah, the gear you're gonna start with may blow, but you guys can either bring back materials to make better weapons, or assist in the Research of better weapons with rolls. We may even have Weapons that could take on gods! But for right now, here you guys go. (Remember, the world discovered the power of the Demons which enabled you all to live at peace, so your weapons, vehicles and armor may be a bit........ Outdated. So there is no such thing as nukes, Guided Missles, nothing in our time......Yet.) Available Ranged Weapon Level: 1 (Time to discovery of next level: ???) PISTOLS: P38 (9mmP): A trusted american Sidearm that stuck with our boys through thick and thin. [hider=Stats] Magazine: 8 Damage: 1D4+Projectiles Distance: 30 feet Cost: 120 [/hider] Webley MK6 Revolver (.455): A classic British Revolver that could pass as a antique. [hider=Stats] Magazines: 6 Damage: 1d8+Projectiles Distance: 40 feet Cost: 160 [/hider] M1911A2: A sidearm that is Standard to all soldiers in the Allies. It got others through thick and thin, no matter what! [hider=Stats] Magazine: 10 Damage: 1D6+Projectiles Distance: 80 feet Cost: 180 [/hider] RIFLES: Springfield ’03 (.30-06): The standard weapon for the allied forces. [hider=Stats] Magazine: 5 Damage: 1d8+Projectiles Distance: 80 feet Cost: 1000 [/hider] M1 Carbine (.30): An American gun. The standard for the U.S. back in the war. [hider=Stats] Magazine: 6 Damage: 1d10+Projectiles Distance: 120 Feet Cost: 1200 [/hider] Mauser K98 (7.92x57mm Mauser): The German Head Hunter. [hider=Stats] Magazine: 8 Damage: 1D12+Projectiles Distance: 160 Cost: 1600 [/hider] Lee-Enfield (.303): The weapon our soldiers had that is rumored that it could take the head off of a bull easily. Hopefully, the rumors are true. [hider=Stats] Magazines: 10 Damage: 1D10+Projectiles Distance: 180 feet Cost: 1800 [/hider] AUTO-RIFLES: FG-42 (7.92mmx57mm Mauser): A German Weapon that held it's own against our boys. Now it's going up against Demons. [hider=Stats] Magazine: 30 Damage: 1D8+Projectiles Burst Damage(3 Bullets): 3D8+(Projectiles/2) Distance: 40 feet Cost: 2100 [/hider] BAR 1918 (.30-06): A mean as hell gun that once mowed down many Nazis. Now it's mowing down these hellish abominations. [hider=Stats] Magazine: 20 bullets Damage: 1d8+Projectiles Burst Damage(3 Bullets): 3D8+(Projectiles/2) Distance: 60 feet Cost: 2400 [/hider] SMGs: MP40 (9mmP): A German Submachine gun. I won't shit on it's effectiveness, since it did hold back the Allies sometimes. [hider=Stats] Magazine: 20 bullets Damage: 1d6+Projectiles Burst Damage(3 Bullets: 3D6+(Projectiles/2) Distance: 30 feet Cost: 600 [/hider] Sten Mk2 (9mmP): A Belgium weapon that is known as the Insurgency Starter. I say that it's the Monster Ender. [hider=Stats] Magazine: 20 bullets Damage: 1d6+Projectiles Burst Damage(3 Bullets): 3D6+(Projectiles/2) Distance: 60 feet Cost: 650 [/hider] Thompson (.45ACP): The Thompson was favored by soldiers, criminals, police, and civilians alike for its large .45 ACP Cartridge, accuracy, and high volume of Automatic fire! [hider=Stats] Magazine: 20 bullets Damage: 1d6+Projectiles Burst Damage(3 Bullets): 3d6+(Projectiles/2) Distance: 40 feet Cost: 700 [/hider] MGs(Body 15 or more to carry around without a vehicle.): MG-42 (7.92x57m Mauser): The Germans have learned their lesson after we nearly won the war. So, they decided to give us the weapon that mowed us down in D-Day. Hopefully we could do the same to these monsters. [hider=Stats] Magazine: 200 bullets Damage: 1d12+Projectiles Salvo Damage(80 Bullets): 6D12+Projectiles/3) Distance: 600 feet Cost: 4000 [/hider] M1919A4 (.30-06): The big chief of bullets. The Kahuna of Killing. The meanest son of a bitch that could be the biggest weapon we got! Hoo-Rah! [hider=Stats] Magazine: 400 bullets Damage: 2d12+Projectiles Salvo Damage(80 Bullets): 8D12+Projectiles/3) Distance: 800 feet Cost: 4000 [/hider] Bren Mk3 (.303): The British Big boy machine gun. It tears a new one through both man and beasts! [hider=Stats] Magazine: 200 bullets Damage: 1d12+Projectiles Salvo Damage(60 Bullets): 6D12+Projectiles/3) Distance: 600 feet Cost: 4000 [/hider] SHOTGUNS: M1897 Trench gun (12-gauge): The first truly successful pump-action shotgun produced. Brings a tear to my eye. [hider=Stats] Magazine: 6 Damage: 1D10*3+Projectiles Distance: 70 feet Cost: 1600 [/SPOILER] Sawn-off Double-Barrel (12-gauge): The smaller version of Shotguns. Normally considered as a Sidearm in some people's eyes. [hider=Stats] Magazine: 2 Damage: 2d4*3+Projectiles Distance: 40 feet Cost: 400 [/hider] Double Barrel Shotgun: The originator of kicking ass. This baby can blow a man apart easily! But Demons may vary in blowing apart. [hider=Stats] Magazine: 2 Damage: 2d6*3+Projectiles Distance: 40 feet Cost: 1900 [/hider] Grenades: Molotov Cocktail: These fuckers ought to burn in hell for what they think they're doing. All this baby is made to do is make them burn quicker. [hider=Stats] Damage: 2D6+Projectiles to burn Distance: 80 feet thrown Special ability: Burn!: If a target is on fire, they must roll a BOD+Toughness save to roll out the fire. Otherwise, they take 1D6 of fire damage for each turn. Cost: 30 per Molotov [/hider] Hand Grenade: The most dignified thing we should do for these bastardly beasts is to blow them all to hell! [hider=Stats] Damage: 4D6+Projectiles Distance: 90 feet thrown Cost: 90 per Grenade [/hider]