If anybody has new feature ideas or things they want to see/not see in the simulation, now's the time for feedback. I'm current doing some redesign on the generation so if you have changes you'd like to suggest the system is ripe for progression. I likely won't change the fundamentals of this system (for example, the six period blocks) but things like event types (I recently added Diplomacy (Pilgrimage) for example) or maybe something akin to domain levels for policies (I already ventured into this slightly with authoritarianism in Republics) would be welcome. As a rule of thumb, any new mechanic will be retroactively added to all the other generations (unless it's an event type in which case I'll just start using it), so use that as the bar for feasibility.