[quote=@DracoLunaris] I enjoy playing weird stuff so this sounds right up my alley. [/quote] oh hey, awesome :D [quote=@SyrianHamster] Interested. I like this setting, it seems to permit several possibilities, and the scope for character creation adds even more appeal. A perfect RP for me to work some rust off after a long hiatus. If you'll have me, I'm considering a High Elf type character, perfectly spliced down the middle with a humanoid endoskeleton - like a Terminator. The Elf's consciousness, stripped from another world and inserted with this one, must constantly combat his machine half's hostile CPU whilst trying to figure out what's happened. [color=ed1c24]"Target acquired. Threat classification: Medium. Advise pre-emptive strike with maximum fire power." [/color] [i]"No you idiot contraption! It's a child foraging for food. By the Gods, what is wrong with you?" [/i] [color=ed1c24]"Self diagnostics have determined full system functionality. There is nothing "wrong" with my reasoning capabilities. This threat must be destroyed." [/color] And so on, so forth. What'd you think? [/quote] Snrk! Sounds pretty entertaining, and risky ;3 considering that 'hostile AI fear' was played up in the past. Though actual AI were 'avoided' being made in this world, so that half would have to come from somewhere as well, or perhaps be caused by the addition of a sentient being to the endoskeleton XD Although, by spliced perfectly down the middle, do you mean 'literally' bisection down the middle with elf on one half and endoskeleton on the other half? I could see him being in desperate need of some artificial skin, heheh. Or do you mean perfectly spliced in the sense of the endoskeleton replacing his own bones? also, interesting way to get around how any human with an endoskeletal implant would've suffered some form of horrifying death when changing XD I'm also planning to play someone who has a few augments on the more 'compatible' side that won't get him killed... but will be hilariously inconvenient until he gets them remodeled. [quote=@FallenTrinity] What is the tech like [/quote] It's 'all' still in a range between 'oooh, that's cool!' and 'holy shit, I thought that was impossible!' compared to our own modern technology, but the actual technology you'll see varies depending on the overall wealth of an area, since things were leaned so heavily in corporate or wealthy favor. a Corporate area would be extra high-tech, full of 'future aestheticism', High quality 'newest toys', such as hover technology, improved holo-computer implants, or security robots, would all be nearly universal to every individual who lived there. Any homes in a corporate area would also be fully decked out with a variety of facilities, medical, engineering garages, micro-factories... They really got all the big fancy toys. A simply wealthy area, like a non-corporate 'rich neighborhood', would have many of the same things, just not universally, There's still be some 'last couple generations' of technology around, such as beginning holo-computer implant [I think I'll come up with an anagram for those, they'll probably be mentioned a lot XD] and holo-tablets will still be in use. they'd usually have things a few steps below corporate though, hover would be extra rare for instance. The next step down would be 'criminal neighborhoods', ironically not in the sense that there are endless criminals on the loose that'll mug you as soon as say hello, though there were a few because some people are just like that. But these places usually have a syndicate of some form running it and bootlegging the corporate advancements to supply to people, illegally, but infinitely more affordably. The widest variety of technological advancement levels would be available in such an area, though they're usually less 'aesthetically refined' unless they were custom made, you'll find just about everything from 'Old' holo phones and laptops to 'two steps below the newest version' Holo computer implants. Old ballistic fire-arms right up to the fancy new gauss rifle type of weapons, and lasers of course. The rest varies from Lower class to third world quality neighborhoods[third world by their standards anyway], which could potentially just be compared to something 'slummy' from the Shadowrun games. The lower the wealth the more restricted and rare impressive technology gets... that said, you might find a rare gem. Such low key uninteresting areas are great for smaller groups who want somewhere to hide out under the radar, long as they can conceal or protect their location well enough. ... Of course! That was all 'before' the big catastrophe! You can probably start play with access to a whole variety of interesting toys, I'll just have to mention it if one of them actually manages to go too far, or steps outside the range of things that would've been 'allowed' to develop pre-cat.