Okay, so if I have this straight... Both of our tech people are now either inside, or on their way to being inside, of the larger ship. Meanwhile, we're all still back on the anti-psyker ship. See, the problem I see with this situation is that whatever door the two techies went through isn't just immediately outside our airlock. It's some distance, which the rest of us will have to somehow cover. Urgrugg will be able to magic himself over there, if need be, and everyone in space marine armor should be fine with their mag boots. How is anyone else going to move around in space? More importantly for me, why is teleporting the group somehow less efficient if Urgrugg is going to use warp power to get himself onto the other ship anyway? I guess I'm just missing the point here.