Kyra and her father soon parted ways. Though relieved that she was well, her father had suffered a few minor injuries on his way to the fortress. Nothing deadly, but he certainly wasn't going to be able to fight well. After Kyra found him a place to rest she left him to heal while she wandered the fortress. She was lost in thought about her father's words and what she was suppose to do. IN a way they almost seemed contradictory: She wasn't suppose to let her anger consume her, but she still needed to pursue these people. Her hated enemy. Of course she also understood that the point of her father's words, and probably everyone else who keeps talking to her, was that she needed to think clearly. While she may have the perfect plan to kill as many of those robbers as she could given her resources, it ultimately wouldn't be helpful in saving Greenest. She just wished she knew what else she could do. Her magic wasn't nearly strong enough to defeat all her foes or save everyone. She only had so many arrows. What could she do? [color=pink]"Well... I guess the first thing I can do is figure out what the others have learned."[/color] It's been some time since Kyra left the interrogation room, and hopefully the others had managed to get some meaningful information from their prisoner. And if not, than Kyra hoped that her death was painful and excruciating. To that end she needed to find one of the others to speak to, ideally Brannor. Kyra didn't want to have to decipher Torus's archaic linguistic, nor sit through Parum's lecture about Kyra's behavior. Orchid was nice enough but Kyra knows he wasn't the sharpest arrow in the quivver, and thus Brannor was Kyra's target. He seemed logical enough to speak plainly to Kyra, while at the same time isn't as condescending as Parum is. Blunt as he may be, Kyra could respect his honesty. If she had to guess Brannor was probably with the governor, and after asking around she learned that the governor was last seen on the ramparts. Kyra headed on over there, and sure enough she met Brannor on the way to the walls. [color=pink]"Brannor. Anything important that the prisoner had spoken about?"[/color] [@The Harbinger of Ferocity]