Can't leave the little monster behind! No matter how hard you try! [hider=Elg'Cahl] Recently discovered by one of the exploration teams, the toxic world of Horreur is home to the Elg'Cahl. Standing at around 4 foot tall, an average Elg'Cahl is covered in a dense brown, gray or rust colored fur thick enough to protect from the dangerous weather and poisons of their home, as well as fangs, claws and small slashing weapons. Their heads are similar to wolves, long snouts filled with sharp teeth meant for tearing as they are primarily carnivores. Their world of Horreur is several times larger than Earth, inhabited by creatures and plants that have evolved to survive in its hostile enviroment. The air is heavily laden with chemicals, capable of corroding most metals that aren't treated to take the punishment at an alarming rate. The Elg'Cahl are not yet space-faring at the time of contact due to several reasons, the first one being the heavy gravity and impure metals that, while able to resist corrosion from the atmosphere, are too weak to handle the stress of breaking orbit. Their technological level is comparable to 1950 Earth, however, their advancement has been slowed down to the fact that they are, as a species, naturally aggressive. Wars are common, and on two occasions they have almost brought their own kind to extinction with the sheer level of fighting that occurred. While they are organized, they are based off a power hierarchy, one that is constantly shifting as different families and individuals either get stronger or are killed off. Due to their home planet's high gravity, they have evolved a dense bone structure and compact muscle mass for their small size, making them deceptively strong for those who don't know of their kind. While they can stand straight, the curve of their spines causes their natural relaxed posture to be slightly hunched over. They have digitigrade legs, each foot having three large toes and their hands have four fingers, both fingers and toes tipped with black claws. While both males and females are around the same size, females tend to have more gray or rust-colored fur. Males also tend to be more aggressive, many speculating that it is because of the 'Alpha' instincts from before they began forming into an actual civilization. While their kind is considered high-risk, there are some that off-worlders have taken from their home, whether it be the Committee to examine them or attempt to integrate their kind or pirates and mercenaries that use them as fighters in exchange for the promise of violence. Their blood is poisonous, black with a green tint, but the green becomes more pronounced the more poisons they've been exposed to. With the naturally high levels of poisons and toxins in their atmosphere, they have developed an extremely strong resistance, becoming immune to both natural and manufactured poisons. It is to the point that if they don't get any form of poison for several weeks to a few months, they will start getting symptoms such as increased heart rate, dizziness, and sudden fatigue. As they are uncommon outside of their home world, the only way to combat this effect is to keep some form of poisonous food or liquid close in case they begin feeling the symptoms. They live a little longer than humans, usually around the age of 130 Earth years, however actually reaching that age is extremely rare. [/hider] Name: Shyr Dracosis AKA: Age: 19 Race: Elg'Cahl Appearance: Fairly standard for an Elg'Cahl, with bright green eyes and rusty red fur. Stands at 3'8" Faction: Marauder Role in Team?: Engineer, Fighter [hider=Bio] Hider cus this blew up real fast. Bio: Taken from her home world by a group of pirates who had intended to use her as fighting slave, it became quickly apparent that she wasn't going to be doing their dirty work by force. After several disastrous attempts, the Captain of the crew opted to offer her a place on the crew itself, her fighting abilities in exchange for a share of the spoils. The promise of violence and being free of the small room she had been contained to made her quickly accept, and she soon adapted to their lifestyle. Shyr's curious mind eventually led her to begin pulling things apart to see what was inside and how it worked, starting small on things like laser weapons and slowly got bigger, up to computers, generators and even the engines of captured ships. The pirate gangs success ended half a year later when they were attacking a ship and a Galactic Security forces arrived, causing them to immediately surrender as they knew they were outmatched. The crew was quickly sentenced for their crimes, but Shyr was a difficult case. While it was undeniable that she had helped the pirates, she did so without knowledge of the laws after being kidnapped herself. Eventually, it was decided that she would be returned to her homeworld, but this idea was met with heavy resistance from her as she was adamant about remaining in space, wanting to explore and discover all the new things in the vast darkness. They tried to argue her out of it, bringing up that the only place that might fit for an Elg'Cahl would be in the Expedition Force, a group dedicated to exploring the unknown with a high casualty rate. Much like with the Raiders, she didn't have to think long at the promise of saving her wanderlust and violent tendencies, so after a short three-month course on mechanics and engineering (so she actually knew what she was tinkering with) she was shipped off to to the Monroe. [/hider] Personality: Shyr is a surprisingly happy and upbeat individual, curious about both people and things around her. She loves to find new things, but above all else, the one thing that makes her the happiest is the thrill of a challenge, especially if violence is involved. She is a very fast learner, notable with how fast she picked up on advanced engineering. Weapon(s): Combat shotgun, tooth, and claw Star-fighter?: N/A Family/Relationship?: N/A Other: Keeps a flask of toxic liquid on her at all times, made from metals from her homeworld. In combat, she prefers close quarters, taking a liking to shotguns in particular.