EDIT: I cleaned up some of his abilities to make his abilities and limitations, especially with ki damage, a bit clearer. [@Surtr] I worry if I cut anything he'd end up too weak tbh. Most of the passives are geared just towards putting him at normal nomad strength levels and compensate for having no ki. Like, if he didn't have the Devout Sclerosis passive, for example, one punch to the head would probably insta-kill him via massive critical brain damage. [s]Which was also why I was hoping I could go for 13 instead of 12, because some of the passives are less real abilities, and more just 'Dat will not instantly die in a nomad fight.'[/s] Jk turns out one of those abilities was literally a copy of another, preexisting ability, back down to 12. I also thought it was important to clearly let you know exactly what augments he has and what he doesn't have, instead of just leaving it vaguely defined as 'he has high defenses because of body augments,' so the specifics are all clear from the get go, and there's no room for bullshitting random special extra organs or anything later. I also think Brook has higher defenses than him, if only because he can't actually block. Without any real martial arts training, he has to rely on soaking up attacks with his health bar instead of actively deflecting or reducing damage, so I imagine characters who can dish out consistent, powerful damage from turn 1, like level 1 Seshat or Klara, would be pretty punishing to try and handle. I'll cut a part of his Convulsions ability though, so instead of increasing dodge speed it's just a straightforward 'lessens critical hits/surprise attacks' type thing. He also doesn't have defenses against ki-based attacks naturally, only attacks made of pure ki. To up his defenses against ki-infused attacks in general he has to pull the Hypothermic Grace move, which is only temporary, and since it makes him sluggish it drastically sharpens his preexisting weaknesses of lack of speed and mobility. Sorry for making this a bit of a process, I'm just legit worried that as is he's a solid, high healthbar attrition fighter, and if I knocked anything off he'd be too weak to keep up with either the plot or the other characters.