[centre][hr][img]http://www.knowledgehi.com/thumbnails/detail/20121022/hammer%20and%20sickle%20russians%201425x950%20wallpaper_www.knowledgehi.com_91.jpg[/img] [img]https://fontmeme.com/permalink/170705/0339b11c072aba2eb7887a78066b1879.png[/img][hr] [/centre] [color=Silver][i] World War II should've ended with the defeat of the Third Reich by the Soviet Union, and the dropping of two nuclear payloads onto Japan. That's how the world should've been left, where the course of the entire future of Earth would remain, changed forever to learn from its mistakes of mass war. However, this never happened. At least not in the way many expected. The year is now 1948. The Third Reich and its Fuhrer have already defeated all but one single enemy. Germany was assisted by an array of much needed help given from the Spanish after their Civil War outcome left a Fascist ruler on top. By 1942, Germany, Italy and Spain amassed a large-scale invasion of Southern England. The Italians landed in Portsmouth, the Spanish invaded Norfolk and Germany desperately landed in London, causing a few desperate months of fighting that led to the surrender of Great Britain, now split into two halves: that of an installed German-governed area in the south, and a puppet government in the north. Before the Americans could make a move into retaking Germany, the Imperialist Japanese forces somehow sprung into action, landing thousands of troops onto several wide-spread landing zones on the West Coast of America, keeping them busy and at bay. As for now, all eyes rest on the Soviet Union, the last standing force against the Axis. Technology has developed only for the war efforts, and the new inventions of both German and Russian war machines have excelled at an alarming rate. By late 1946, the German production line sought the first Wandertank, or 'Walking Tank', and the Russians retaliated with the first armoured bipedal unit.. Naval ships grow bigger by the day, and aircraft become faster, deadlier and larger than before. The German forces and Russian forces have clashed more than enough times to create a stalemate across the border, not too far from Moscow. With their dictator evacuated from the Capital and moved further East, the Russians hold for what seems to be a second rendition of Stalingrad, where Moscow stands on the brink of ending in a bloody siege that will drain the life out of both sides. In a desperate attempt to both test newfound equipment and to cause a distraction across this Eastern Front, known now as the Final Front, the government conscripted those young and possibly considered fit enough to fight of both genders, hoping to create Squad 914, the 'Eksperimental'nyy otryad', experimental squad.[/i][/color] [centre][color=Gold][b]<------>[/b][/color][/centre] This Roleplay focuses around an alternative outcome to the Second World War where the Fascist European and Imperial Asian nations became dominant. The Third Reich is only faced with a single enemy, the Soviet Union. Whilst Japan has to maintain its gains in both a broken China and the new front on United States soil, the European states face huge odds which clash out for years longer than the war should have. Russia held its ground, and still has, but has been pushed back from its borders, soon to make a stand in Moscow. However, with the war taking longer, newfound technology has shaped the battle to a more...interesting state. The thread itself takes technological inspiration from things like Wolfenstein, where some gadgets are tested in the field from both sides. As I will explain later, the idea of experimenting with technology in a dieselpunk fashion is important for the roleplayers, as it will play a part for individualising their characters amongst the class system the Roleplay will follow. Now, more specifically, I must talk about the characters in question. For this Roleplay, each player will take up one, or the option of a few side characters aside, leading role of a sole Russian individual. We focus on a group of individuals, of either gender, brought into the world of conflict via conscription or transfer. Several from the Reserves away from the combat, as well as a majority of fresh faces in the military, are brought together to train and fight for what the Soviet Union call their [i]Black Project[/i]. A more informal term would be [i]Squad 914[/i]. As previously discussed, this fighting group, whatever their final size, are dependent on the use of experimental warfare and equipment. Their mission, however, is to be eventually dropped into the heart of the Frontier's command zones, where they are told to draw attention away from the front lines to give the main Armed Services the breakthrough they need. This Roleplay will be split into a few arcs. The only revealed arcs I can give are the [i]Training Arc[/i] and the [i]Battle of Moscow Arc[/i]. Past that comes the [i]Beyond Arc[/i], where the main objective of these soldiers and misfits will come into play. [centre][color=Gold][b]<------>[/b][/color][/centre] For the creation of the characters, there are a few things that need to be taken into consideration. These include: the characters themselves, the classification of the character and the specialised equipment. Firstly, the characters themselves would be looked at. This isn't anything special, just the regular Character Sheet you'd find in any other Roleplay. I do ask, however, for a moderately detailed description for the character, but all of that in particular will be explained and shown in the CS at the end of this section. As for the classification of the Character, I'd need to introduce the character class system. These decide on the standard equipment and weaponry that they would face, also giving the individuality and abilities they would be trained under. Whilst most of them are given standardised weaponry and set pieces of equipment, primaries and secondaries can be changed depending on the experimental equipment assigned to the character. However, most of the equipment would likely be tertiary equipment, which will not result in the replacement of the standard weaponry. Any questions as to if they wish to change the assigned weaponry. Full-on realism isn't required for the weaponry, though, so some inaccuracies may occur to fit the dieselpunk setting. [centre][hider=Character Classes][hider=Rifleman][b][u]Rifleman[/u][/b] The common rifleman is the most frequent class of soldier throughout the entire Russian Army, however due to the diversity of Squad 914 they are not the bulk of the warfare group. However, what remains the same of this type of trainee is that they both use the same equipment and remain as one of the most adaptable of all the classifications chosen throughout their training. The Rifleman usually is issued the [url=https://upload.wikimedia.org/wikipedia/commons/thumb/8/86/Mosin_nagant_m9130_from_cia.jpeg/275px-Mosin_nagant_m9130_from_cia.jpeg]Mosin Nagant[/url] or [url=https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/SVT-40_-_Ryssland_-_AM.032865.jpg/300px-SVT-40_-_Ryssland_-_AM.032865.jpg]SVT-40[/url] if the resources are available. Like most, they are usually equipped with several explosives and a [url=https://upload.wikimedia.org/wikipedia/commons/d/d4/TT_Pakistan.jpg]Tokarev TT-32[/url] sidearm. Some grenades can be swapped out for the Diakonov rifle-grenade attachment. [/hider] [hider=Specialist][b][u]Specialist[/u][/b] Commonly known as the 'Specialist' throughout the authorities of Squad 914, this infantry unit follows tactics of adaptability, following orders of suppression, shock tactics and breakthrough movement in order to support their fellow comrades. A favoured unit throughout the Squad and their particular set of fighting skills, the Specialist provides all the assistance they can. Alongside the TT-32 sidearm, the Specialist is normally supplied with the infamous [url=https://upload.wikimedia.org/wikipedia/commons/thumb/0/01/PPSh-41_from_soviet.jpg/1200px-PPSh-41_from_soviet.jpg]PPSH-41[/url], which provides impressive firepower for one single unit. Though any soldier can provide makeshift versions, the authorities of Squad 914 supply specialists with conditioned Molotov Cocktails.[/hider] [hider=Support][b][u]Support[/u][/b] Whilst the term 'Support' is very widespread amongst all military branches, Squad 914 designates their Light Machine gunners and suppression units as Supportive units, where they cover and pin down as many forces as they can. The most common weapon for this unit would be the [url=http://www.militaryfactory.com/smallarms/imgs/degtyarev-dp-lmg.jpg]DP-28 LMG[/url], alongside a standard TT-32 sidearm. When it comes to equipment, sometimes the Support is categorised for those whose experimental weaponry acts as a heavy primary, replacing the DP-28. Support specialists sometimes use small amounts of fragmentation grenades to clear out rooms and advantaged areas in order to gain the perfect emplacement position. Support members can also be different by using Anti-Armour weaponry, such as the [url=http://modernfirearms.net/userfiles/images/atr/atr002/ptrs_1.jpg]PTRS-41[/url]. [/hider] [hider=Combat Medic][b][u]Combat Medic[/u][/b] The Combat Medic does exactly what it says on the tin. It fights, and it heals. Being given different types of medical equipment, some experimental, these crucial members are aimed towards caring for their comrades with both compassion and determination, however that isn't a fixed trait for them. Squad 914 treats Medics as VIPs, where they are to be swerved away from the most dangerous path. That doesn't mean they join their comrades up on the front, as they need to be there when they need to do their job. A standard Combat Medic in Squad 914 contains a [url=https://upload.wikimedia.org/wikipedia/commons/thumb/2/21/AVS-36_-_Ryssland_-_AM.123596.jpg/300px-AVS-36_-_Ryssland_-_AM.123596.jpg]AVS-36[/url] rifle with an automatic configuration, as well as the standard TT-32 sidearm. Their experimental equipment sometimes varies from being supportive to weaponised, depending on what the superiors of Squad 914 decide. [/hider] [hider=Marksman][b][u]Marksman[/u][/b] The Marksmen of the Soviet Union military are granted by all for their skills in taking out the oppositions. Squad 914's training staff hope to create a marksman who can adapt to both long-ranged and close-quartered firefights, where they can support their team without having to sit miles away from them (Though that tactic still can be done). Depending on their choice of scouting equipment and attachments, the Marksman would genuinely have a Mosin-Nagant retrofitted with optics or the semi-automatic [url=https://upload.wikimedia.org/wikipedia/commons/thumb/6/68/SVT-40_-_Ryssland_-_AM.032865.jpg/300px-SVT-40_-_Ryssland_-_AM.032865.jpg]SVT-40[/url] rifle, which is preferred to most closer marksmen. Their sidearm consists usually of the [url=https://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/TK_.25_Auto.jpg/220px-TK_.25_Auto.jpg]Korovin Pistol[/url] for its concealment size. [/hider] [hider=Combat Engineer][b][u]Combat Engineer[/u][/b] The Combat Engineer is what makes the weaponry work. Each chosen Combat Engineer is trained and given all the details for each experimental weapon or gadget prior to their first deployment in Moscow. This is to give them a sharp knowledge of how to maintain these equipment pieces if they were to become faulty out in their deployment, without the need of the designers or production teams themselves. This is what allows everything to work perfectly. They are treated similarly to Combat Medics by their comrades, or at least are told to be treated in such a way. They are armed, usually, with the compact [url=https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/PPS-43_Soviet_7.62_mm_submachine_gun.jpg/300px-PPS-43_Soviet_7.62_mm_submachine_gun.jpg]PPS-43[/url] and the TT-32 as a sidearm. [/hider] [/hider] [/centre] These classes will not restrict the characters completely of their abilities in combat, as the physical and mental capabilities of the characters will mostly effect how they act and function both on the frontlines and behind the lines of their enemy. Now, for the Character Sheet. I ask for you to at least get all of the necessary details, which you should be able to identify, down into your CS, but the rest you can customise, decorate and add to with good intention. I intend to allow character relationships to be an important factor in this alternate and dieselpunk historical setting. The relationships between each character will need to be tracked as the Roleplay goes on, making sure that the characters' ability to survive will depend on how they like, love, dislike or hate another comrade. [centre][hider=Character Sheet][hr] *An image of some sorts may be helpful, if not, go for a description of the character's appearance later on in detail.* [hr] [b]Name[/b] [i]Self-explanatory[/i] [b]Age[/b] [i]Between 17-21, as the conscription process for the Squad was restricted to[/i] [b]Gender[/b] [i]Male or female. Sexually identifying as an Attack Helicopter is forbidden in the USSR[/i] [b]Birth-date / Location[/b] [i]Self-explanatory[/i] [hr] [b]Appearance[/b] [i]Describe what the image chosen does not; if not image is given then make this detailed highly[/i] [b]Personality[/b] [i]Self-Explanatory[/i] [b]Relationships[/b] [i]This can be simple as each character eventually interacts with them, but this will be updated more in detail as the RP goes along.[/i] [hr] [b]Classification[/b] [i]What classification does the Soldier fall under? Include equipment or add its own section for it[/i] [b]Experimental Gear[/b] [i]This will be thoroughly checked by me to see if it is plausible, but you can be creative with what you see. Requests for tweaks in its design may be asked for. Provide an image if possible, if not a good description of it.[/i] [hr] [b]Background[/b] [i]The biography of your character. Keep fairly well made, making sure that enough is known about the character. Large details is optional. This can be updated as the RP develops on more.[/i] [b]Experience[/b] [i]For those who are a previous reserve, that would only cover 'Military Training'. Myself and another user (Upon request) who have a little bit of fighting experience will add a tad more to it[/i] [b]Family[/b] [i]Self-explanatory[/i] [b]Theme Song[/b] [i]Just a bit of fun, really. Optional at most.[/i] [/hider] [/centre] [centre][color=Gold][b]<------>[/b][/color][/centre] And that, ladies and gentlemen, is the roleplay at most. If there are any questions as such regarding the lore, the equipment, the dieselpunk technology or the general roleplay, please feel free to ask me. I may elect or request for a co-GM or two to assist in helping the Roleplay. They will be tasked with suggestions and management assistance, making my busy life a little bit more easier. Either way, I thank you for reading this, and for those interested who have not already stated, get yourself in my radar before any drastic decisions or events happen, just so we can include you. I may be accepting players throughout the Roleplay.