[hider=Ghosthunter] [center][h3][b][img]http://txt-dynamic.static.1001fonts.net/txt/b3RmLjI2Ljg0ZDdlMS5SMmh2YzNSb2RXNTBaWEksLjAA/minim.100.png[/img][/b][/h3] [img]http://iv1.lisimg.com/image/4508844/686full-nora-arnezeder.jpg[/img][/center] [color=6ecff6][b]Name:[/b][/color] Soledad Rafaeli [color=6ecff6][b]Alias:[/b][/color] Ghosthunter [color=6ecff6][b]Age:[/b][/color] 22 [color=6ecff6][b]Alignment:[/b][/color] Hero [color=6ecff6][b]Loyalty:[/b][/color] Minutemen [color=6ecff6][b]Appearance:[/b] [/color] Soledad – She has always been told by people that she was beautiful. It was something that the women and men never forgets to tell her. Her mixed Spanish, French, and Israeli ancestry have given her good genetics that make men and women easily notice her, but she’s never paid much attention to it unless she needs to. She’s six-foot-two, and towers over people easily with or without heels. Some would say that someone of her height shouldn’t wear heels, but she will if she wants to. She’s appropriately proportioned in the chest and waist department. Her dirty blonde hair and blue eyes catch the attention of any man or woman. He has an athletic and well-proportioned body indicative of years of continued exercise, and some scarring from both her gymnastics and training days. She moves with elegance and confidence the same way a dancer controlled the floor, and a gymnast stuck their landings. Ghosthunter – When she retired she gave up the name and the costume that the Wards gave her, and all the equipment that came with it. She was fine with it since she couldn’t bring most of them anyway. All she ever really needed was a full body suit that afforded protection and mobility. Using what she had on her closet, and some leftover materials from her hero days she designed a “suit” that’s befitting someone who employs stealth to do their job. Her suit is an all-black ensemble consisting of a padded matte jacket, pants, sheer gloves, and boots, and to protect her identity she wears a long scarf intricately wound to cover her hair and hide the lower half of her face.[hider=Insp.] [img]https://cdnb.lystit.com/photos/2011/11/17/gareth-pugh-black-geometric-panelled-jacket-product-2-2400918-796486699.jpeg[/img] [/hider] [color=6ecff6][b]History:[/b][/color] Soledad was born in a small town on the outskirts of Chicago to two immigrant parents. She grew up moderately upper middle class, and had a normal childhood. She enjoyed school but her passion was in performance which began with gymnastics which she grew out of because of her height. She moved onto dance and theater where her looks and height served her well. There wasn’t a big cape, or parahuman presence in her town. Outside of the end bringers she’s never really had serious concerns for parahuman crime or supervillains, no more than any regular citizen would have. In any other lifetime she would have stayed the same happy girl she has always been. When Soledad was fourteen Chicago was in the worst and most dreadful winter snowstorm it has ever experienced in years. All five of the Rafaeli’s were on their way to the hospital. Her two older siblings were in the front seat driving and navigating, and Soledad with her father and mother were in the back trying to calm down a woman drying of pure joy and concern. It should have been the happiest night of their lives but tragedy struck in the form of a bank robbery gone wrong. A local and uprising parahuman crime group decided to take advantage of the snowstorm and make some money, on their way from a successful bank robbery their white van collided with the Rafaeli’s car. The parahuman crime group managed to get away safe, but Soledad and her family’s vehicle was slid across the highway, turned over, and crashed onto a snow embankment. Soledad woke up not knowing how long it had been since they crashed, but she knew it had been quite the considerable amount of time. Inside she was pinned between the door and the weight of her dead family, trapped in a freezing box all that she could was cry. Outside the snow continued to fall, burying and hiding their car. Soledad had run out of tears to freeze by the time that the local capes found their car, by the time they arrived Soledad was the only one that needed help, but no one could really help her anymore. The combined threat fear of dying in a car crash and the slow creeping fear of freezing death in a car where the bodies of loved one’s remains triggered her powers. Their case was never properly solved, all that remained of hat incident was one girl with powers who wanted revenge. She spent the rest of her teenage years living with her grandparents. They were caring and nice, and was even incredibly proud that she could still smile through all the pain she had suffered. They just thought she was just strong, but it was just a byproduct of her new life. At night she would go out and use her powers, she trained and taught herself the skills she saw fit she would need to take down criminals. She took up a job, saved money, enrolled herself in classes, and gathered what she could to do succeed. Within a few months of her activity the local PRT took notice of her and decided to extend membership to her. She accepted in a heartbeat knowing full well that they had been watching her in the shadows ever since her trigger event. Soledad saw this as an opportunity to grow and use them as she saw fit. She needed and wanted the training, and the Wards needed a new member. It was a mutually beneficial relationship that she occasionally enjoyed. She spent her time with the Wards growing as a hero the remainder of her teenage years serving the city and growing as a hero, and in her spare time she had her own mission. In the five years she was with the Wards Soledad used the skills she gained she tracked down each member of the crime gang that destroyed her family. One by one she hunted them down and apprehended them. Six people were in that van, three had been [s]severely injured when[/s] apprehended, and two were [s]murdered [/s]killed in action. The last person in the van was the leader, driver, and the person most responsible for the death of Soledad’s family. She found the five before she left the wards, but the last one’s identity and location remained a secret. The trail went cold and without a real reason to stay and continue heroics she finished her service with the wards until she outgrew the program. The local Protectorate asked her to join a hero team, but she refused. She retired hero name and costume, signed all the non-disclosure agreements they threw at her, and became a civilian once more. She pursued a different a life, and entered into the workforce, and in all but one account her life was going well until a familiar face wanted to see her in the local prison. One of the members of the crime gang she hunted down wanted to see her. He was on his deathbed, cancer. He wasn’t a particularly religious man, but the years took its toll on him. The man’s guilt had grown over the years and wanted penance and forgiveness from her. He told her that no one knew who he was, fake names were part of the deal, but he told her two things that he had been trying to remember all this time. Their boss was young, maybe a teenager at the time, and that he was from Denver. Soledad took in this information and left without thanking him, giving him the same icy glare that she had when she first took the criminal down. It was time to go back to work and this time she'd do it on her own terms, no more Wards or Protectorate. She packed up her things, gathered all her equipment, and left for Denver to get her revenge. [color=6ecff6][center][h3][b]Personality[/b][/h3][/center][/color] [color=6ecff6][b]Motivations:[/b][/color] Revenge, she is looking for a specific parahuman, the last who had a hand in killing her family. Her desire to good and be a hero is fueled by the fact that she wants to avenger her dead family, hunt down the person who killed those that she loved, and kill them. [color=6ecff6][b]Sexuality:[/b][/color] Bisexual – men leaning [color=6ecff6][b]Likes:[/b][/color] [list][*]Architecture [*]Maps [*]Art [*]Succulents [*]Competition [*] Fashion [*]Interior Design[/list] [color=6ecff6][b]Dislikes:[/b][/color] [list][*]Small Spaces [*]Shades [*]White Vans [*]Romcom Movies [*]Office Work [*]Avocadoes [*]Drunks [/list] [color=6ecff6][b]Derangement:[/b] [/color]Her “Derangement” has completely changed her personality. She was always a bit of a happy go lucky and loopy girl, enthusiastic but a bit of an airhead. She enjoyed life and people, but she wasn’t the most decisive or confident person, but after her trigger that switched. She became more confident, focused and driven, and some would say to the point of cold fury. [color=6ecff6][center][h3][b]Parahumanism[/b][/h3][/center][/color] [color=6ecff6][b]Skills:[/b] [/color] Combat - She’s had adequate combat training both through the Wards and her own continue training, she’s nowhere near being a master martial artist, but her powers have more than made up for this as her ability to pass through people makes her a powerful already. Stealth – She’s always been light on her feet being a dancer with a gymnastics background helped her become an accomplished hero and spy. She uses these skills in conjunction with her intangibility to silently sneak through and find her enemies. Charm – She is a very friendly and flirty person with quite the persuasive abilities. They’re not supernatural in nature, but rather she just has good understanding of people. She knows how to use her face and body to get what she wants out of people. [color=6ecff6][b]Classification:[/b][/color] Breaker, Shaker [color=6ecff6][b]Details:[/b] [/color] Cryo-Phasing Breaker – The core element of Soledad’s ability is Intangibility and Freezing. Her powers essentially allow her to move through substances by slowing down her body’s and its immediate surfaces’ molecules, and allowing moving them through objects. Her main Intangibility powers are limited by the Manton effect which means she can only phase through objects. The greatest asset of this power is in the defensive and mobility it provides. When intangible the molecules that are not part of her body remain in a slowed process drastically reducing their temperature applying a cryogenic effect. She’s had long enough experience with her powers that she can actively control the cryogenic effect to the point that she can keep the effect at the minimum allowing the substances to remain stable and solid albeit slightly cold, or apply the effect to the maximum making them brittle and frozen to the point of freezing and possible destruction if force is appropriately applied. Naturally she is immune to the effects of her powers, and due to its temperature controlling aspects it provides her some degree of temperature protection. Striker - The striking aspects comes from her molecular control extends to her body’s immediate surface area. She can at will localize the effect of her power’s to her hands, which in turn allow her to affect the molecules objects she is currently touching without having to phase through them. The cryogenic effect is slower, but just as effective given enough time. She has had appropriate practice and training with her powers that she’s explored the application and limits of her parahumanism. The simplest and most effective combat use of her powers is to phase through objects whilst applying the cryogenic effect to a maximum allowing her to break down and destroy weapons she comes in contact with, and dodge physical ranged attacks and other obstacles. She’s compensated the lack of offensive power by being a stealthy and fighter who goes for one move takedowns or other stealth based attacks, but if she was in control she wouldn’t have had to anyway because her specialty is in espionage and information gathering. [color=6ecff6][b]Limitations:[/b] [/color] Phasing Limitations – The main limits of her ability are that she cannot expand the effect to others, that she cannot phase through people, and she can only phase through objects that themselves are physical objects. She can phase through objects they are holding that are of a certain distance away from a person’s main body, such bats, swords, and guns, but anything that is directly on a person’s skin she cannot phase through such as their clothes and costume. Her inability to only phase through physical object also make her vulnerable to more creative attacks such as intense heat, fire, electricity, psychic attacks, concentrated wind and water blasts etc. When intangible everything passes through her body, which means that she cannot breathe and must work with whatever kind of breath that is already in her system. This is normally not a problem as she would normally use her powers for short periods of time in between motions, but in battle when she most likely to be short of breath she is dangerously close to her powers cancelling out on her mid phase which can be seriously fatal for a number of reasons. She currently does not know, or want to know what would happen if she phases through objects. There are three known effects. The first is that she can supersede the objects she passes through allowing her to leave holes and destroy the molecules all together cancelling them out leaving holes in her place. The second would be her merging with the molecules she is passing through which can result in any number of things. And the third and most fatal effect would be if her own molecules would be replaced by the objects she is passing through with them leaving holes in her. When in an intangible state physics and momentum have some effect on her, a form of subconscious limitation. This essentially means that if she were to phase just standing up gravity would affect her essentially forcing her to sink down. This normally does not pose a problem as she normally uses her powers moving anyway, but it does become an issue when she has to phase through a particularly solid substance as it means she must continue moving otherwise her body will sink. Her powers are also greatly affected by her subconscious and the way she thinks about the way she is phasing. A good example of this would if she were to run through a thick wall she must continue thinking as if the path is underneath her feet otherwise her “footholds” would be just as intangible as if they were not there. In practice her subconscious has never had an issue with this, but she can actively negate this effect by thinking that the world around her is like water. If she were to dive in water she can “swim” underground akin to diving and must continue think that way otherwise she might fall through and let gravity affect her or deactivate her powers. Cryogenic Limitations – The main costs of this power is that they must be actively suppressed whenever she has to pass through objects, otherwise they are activating at a maximum, which can result in unnecessary damage. This can be particularly dangerous when moving through building as she can easily and accidentally destroy the main supports causing an entire building to crumble. [color=6ecff6][b]Equipment:[/b] [/color] Nothing - She can’t bring anything when she goes on missions due to the nature of her powers outside of what she’s wearing or can hide in her pockets, which is basically just her phone and watch [/hider]