[@Bushman501] If you want you could copy what I'm doing. Give Alina the gun, but severely limit the ammo. Ethan only has the six shots that are loaded, which means if any enemy takes more than one hit, he could only use it 2 or 3 times total and that's not counting potential missed or wasted shots. It makes the gun your last resort rather than your go to solution, and even then you may hesitate to pull the trigger because what if you need them later? Additionally, it gives the GMs a great way to reward us. We do something they like, and boom, box of bullets in the next room.