I got bored and created a couple of NPCs that people might want to use/take ideas from. I have no intention on playing either, but if anyone wants an insta-NPC, here's ya ticket. Also, the second guy, Ronald Rahner, might serve as a perfect antagonist to anyone looking to take on some NPCs. He's someone you wouldn't want to run into during the catastrophe. Again, I have no interest in playing them, I was just exercising my creative muscle a little bit and thought I may as well share them. Whelp, looks like it's time for bed again. Catch ya later. [hider=John Murphy] [b]Name:[/b] John Murphy [b]Apparent Age:[/b] 40's [b]Actual Age:[/b] 37 [b]Former Species:[/b] Human [b]Height:[/b] 6'1 [b]Weight:[/b] 170 lbs [b]Appearance:[/b] John was never what one might call a "looker", but this wasn't something that particularly bothered him. Fat, balding, and equipped with a pair of noodles for arms, he looks to be your typical male who is rapidly descending into the perils of middle age. A pair of thick framed glasses rest upon a bulbous nose, and his pale sun-shy skin seems to have a constant sweaty sheen to it. His ill fitting suit trousers, that end a few inches too early, and his white shirt riddled with coffee and food stains, give further credence to the idea that John is someone who gave up on keeping appearances some time ago. [b]New Species:[/b] White Unicorn [b]Height:[/b] 5'9 [b]Weight:[/b] 1,800 lbs [b]Appearance:[/b] [hider=Picture] [img]https://s-media-cache-ak0.pinimg.com/736x/a7/70/65/a77065e3cb46e8de519b59459693c8ce--poster-prints-art-posters.jpg[/img] [/hider] [b]Personality:[/b] Easily excitable, extremely optimistic about himself and the world, despite its state. More interested in exploring his new found self, than caring about the mess going on around him. [b]Location:[/b] Galloping gleefully through the factory ring. [b]Status:[/b] Ecstatic Unicorn. [b]Secrets:[/b] 1) Loved unicorns since he was a boy. He decorated his room with pictures of them, and dressed up as one at every opportunity. 2) His aforementioned love of unicorns earned his father's scorn, to the point of domestic violence. 3) Hates his father. 4) Mother died in an industrial accident when he was 9. Went into state care, where he was brought up by an unfeeling system that educated and trained him to perform a mindless, soul destroying middle-management job. 5) Hates any and all forms of government or authority as a result. [b]Assets:[/b] N/A [b]Possessions:[/b] N/A [b]Equipment:[/b] 1) Unicorn Horn - John's horn is magical (obviously!), but he doesn't know how to use it - or even that it is magical. [b]Story:[/b] Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Most of John's adult life was spent listening to that sound; the noise time makes, when it gradually but inevitably passes you by as you waste your time on things that are of no relevance to your existence. Trapped in an office, working a middle management position in a WarCo CPU factory, slumped over his desk as he fantasised about a life that did not so closely resemble Hell. No ambition, no future, and a past he'd rather not think too much about. There was no sweet heart on his arm, no children to greet him after his 16 hour shift, no real wealth with which he could numb himself. All he had really, was that sterile looking white clock on the wall of his office. Tick. Tock. Tick. Tock. Tick. But no tock. John looked up at the clock, startled that something so familiar had stopped so suddenly. He immediately jumped to his feet, and walked the width of his office to take a closer look. A clock like John's, designed to kill people by lulling them into a life of mediocrity and despair, never stopped. It had, or so he thought, a nuclear battery after all. Yet there it was, it had stopped. Suddenly his office door flew open, and in ran Director Hayward, John's direct superior. The man was terrified, babbling and sobbing about some unseen catastrophe. John didn't know what to make of it, but then he didn't have much time to give it any thought. There was a bright flash of searing white light, and the entire factory shook - all 50 floors of it. And John felt different suddenly. He felt taller. He felt heavier. He felt strange, yet oddly, he also felt free. Director Hayward however, backed away from him, snot running from his nose and tears streaming down his face. He screamed, and hurried back through the door of John's office. Turning and looking into the reflection of his office window, John could not quite believe what he was seeing - could not quite understand. At first he thought that perhaps he was hallucinating, but then he looked down at two magnificent white hooves - his hooves, and he laughed - no, he whinnied. Perhaps he was dreaming? Perhaps he was dead? It didn't matter. For the first time in John's life, he felt happy. So happy, that he turned towards his office door, knocking over the desk in the process, and galloped through it. And then he continued to gallop, with no aim or pause for thought, as a childish giddiness took over what remained of his human sanity. [/hider] [hider=Captain Ronald Rahner] [b]Name:[/b] Captain Ronald Rahner [b]Apparent Age:[/b] 40's [b]Actual Age:[/b] 45 [b]Species:[/b] Human [b]Height:[/b] 5'9 [b]Weight:[/b] 150 lbs [b]Appearance:[/b] Ronald is a military man, through and through. Sun darkened skin, a meticulously shaven head, muscled in all the places where it matters. He has brown eyes that seem to be permanently encircled by a frown, and a nose that shows signs of several breaks. Scars run across his cheeks, and his neck, and there are other signs of previous injuries dotted across his body. However, most of time Ronald will be found wearing his WarCo Corporation security uniform. [hider=In Uniform] [img]https://s-media-cache-ak0.pinimg.com/236x/be/3d/e9/be3de989ab6773032e7788e6b9ca28bd.jpg[/img] [/hider] [b]Personality:[/b] Ronald is a grim and serious man, with little humour. He is cold and calculating, and sees himself as an answer to any problem. Definitely a "victory at any cost!" kind of soldier, and someone who isn't afraid of sacrificing others - and himself - for the greater good of the mission. In short, if you're not an asset to him, then you're an obstacle, and he has no qualms with removing obstacles regardless of their age, gender, political affiliation or combative status. [b]Location:[/b] The Security District. [b]Secrets:[/b] 1) Earned his promotion to Captain by assassinating the infant children of a former WarCo exec. 2) Has killed many Slum Dwellers during routine clean up operations, often going beyond what the situation has called for to do so. 3) Is infamous for ordering an artillery strike on a ten-thousand strong protest march in the Factory Ring, three years ago. Not many know that it was he who gave the go ahead to use heavy munitions, and someone else was framed and executed in his stead for the atrocity. [b]Assets:[/b] 1) Ronald has security clearance for many of the Security District's armouries and munitions depots. [b]Possessions:[/b] [hider=WarCo Third Generation IFV] [img]http://media-cache-ec0.pinimg.com/originals/a5/3d/e4/a53de4901eccc1c8fd9cc36ec0520f51.jpg[/img] The WarCo Third Generation IFV, or W3G for short, is an infantry fighting vehicle that hovers above the ground for maximum mobility in the tight streets of New Ark. Equipped with a 30mm kinetic energy cannon and two machine guns, it is a reliable and robust model used by a majority of WarCo's military contractors. Able to carry a squad of 8 soldiers, plus 3 crew, it is an asset to any modern mechanised force. Crafted from specially tempered alloys, it can take a heavy beating before being put out of action - unless someone is able to get lucky enough to strike it in the rear, where the fusion powered gravity generators are located. [/hider] [hider=WarCo Contractors] [img]http://www.critskillpeople.com/wp-content/uploads/2015/09/Science_Fiction_Battle_Warriors.jpg[/img] WarCo's military contractors are some of the best on the market; battle hardened, well paid and well motivated, they form the core of a crack team of professionals. Conditioned to the point of having little regard for morals or the rules of war, they will carry out any mission regardless of the political, social or moral consequences. Those who have not been affected by the on going crisis, have been rounded up by Ronald, and they usually accompany him at all times in his W3G. [/hider] [b]Equipment:[/b] - Assault Rifle - Pistol - Combat Knife - Frag Grenades - Wireless Radio - Gas Mask - Battle Visor (Equipped with a heads up display) [b]Story:[/b] [i]"This is Blue Bishop. Solaris has gone critical."[/i] "Say again, over." [i]"Solaris has gone critical, Captain. Do you understand what I am telling you?"[/i] "Affirmative. What are my orders?" [i]"Maintain city-wide law and order, at any and all costs, Captain. We will get the Solaris Project back under control, but until then, we need you and your men out there to keep the people from getting... too excited. I have already explained the situation to your superiors at WarCo, and they have given me full authority over yourself and your men for the duration of this crisis."[/i] "Understood. What are my operational parameters?" [i]"Use any means necessary to keep New Ark functional. I don't care if you have to drive a tank over a crowd of protesters, or if you have to blow up a bus of school children. Just. Keep. Things. Containable."[/i] "Affirmative." [i]"Oh, and Captain? There might be some... rather strange side effects from this crisis. All you need to know is, if you see something you don't like, you have my full authority to remove it from existence. We're counting on you, Captain, don't let us down now will you?"[/i] "Acknowledged. Rahner, out." ... [/hider]