It is finally time for the world to recognise our presence. [h3][center][b]Faction Sheet for Ragnarov Fleet[/b][/center][/h3][b]Name:[/b] Ragnarov Fleet [b]Graphic:[/b] [center][img]http://i.imgur.com/zvPqa6N.png[/img] [/center] [b]Motto:[/b] Explore. Expand. Exploit. Exterminate. [b]Leader:[/b] Fleet Legislative Council, the figurehead being the spokesman, but they have no actual power in the council as they merely oversee the process. The council gathers together the most important from each of the official government departments, the military having a higher than usual presence though. A few examples of members of the council would be the primary and secondary fleet admirals, ground operations general, head of the medical facilities and taxation overseer. [b]Description:[/b] The Ragnarov Fleet is not exactly the easiest to approach by outside forces. Their desperation for neverending expansion and consumption to keep themselves alive has led them to become an extremely territorial force, requiring extensive paperwork for anyone to enter the area of space they happen to govern at any given time. Their area of influence does not exactly expand, a more accurate way of describing it would be to say it moves, so while their presence might be a nuisance for some time, eventually they will have cleared themselves (and the planets they found use for) out of the way. Given how secluded they tend to be, what most outsiders know is simply the fact that where the fleet roams, planets tend to disappear in their wake... and the fact they are very, [i]very[/i] willing to trade for most workable metals that they themselves seem to be fervently gathering. As for how they pay, when breaking apart entire planets, one ends with surprising amounts of rare materials with a niche use... [b]Goals:[/b] Founded by the Scroungers, essentially for the Scroungers. The overarching goal is to manage to collect enough ferrous materials to sustain the building of exoframes for the dying race, as well as for weapons and spaceships. Thus what they seek is to take control of planets, exploit them until there remains but a husk, and then recycle the husk. Explore. Expand. Exploit. Exterminate. [b]Unique Abilities:[/b] [u]Planet harvesting[/u] Few species take resource gathering to the extreme Scroungers (and by extension, the Fleet) do, so they alone possess the technology to break apart entire planets. They have very specific harvesting cycle for each planet: Sow, Exploit, Harvest. In Sowing, they terraform the planet to be hospitable for mining operations, in Exploiting they gather all the resources that are available through conventional means and then finally in Harvesting they break down the rest of it, gathering any resources left behind for trading purposes if nothing else. [u]Advanced Computation All-Source Intelligence Analysis System (ACASIAS)[/u] The biological supercomputer ACASIAS possesses an intricate neurobioelectric web to all Scrounger infrastructure. High ranking Scroungers jointly use ACASIAS for nearly instant communication, calculations, and processing/storing large amount of data, for instance, the genetic sequences for the Xenoendoplantation Lab. ACASIAS also engineers/mass manufactures the majority of the technology the Universal Nova utilizes, including the nanobots for a Scrounger's Nano-Modules. [b]Territories:[/b] Universal Nova, a giant artificial planet that acts as their home base. The building of it began as it became evident that the Scroungers would need to harvest their entire home system and would need a somewhat transportable home base for themselves, given how their life would turn out from this point onward. It is capable of supporting life like any real planet of its size, perhaps even more since it is not prone to natural disasters. And, most importantly, with enough transport ships, it is capable of changing locations. Exploitation zone, or what others would call the moving territory of the fleet. Once planets are harvested, the fleet moves onward, obtaining another mining settlement for themselves. Currently its centre point is around a planet labelled as Pavor Prime. These planets usually have little to no defences themselves and trust the fleet to be capable of defending them. Due to this, the size of the exploitation zone is largely dependent on the size of the fleet itself. As of this moment, the size of the zone roughly equals 1/10th of what UFP governs. [list][*][b]Critical Point:[/b] Harvester, a one of a kind mining platform capable of carefully disassembling spent planets and recycling the materials they still house within through the use of adaptive self replicating nanomachines. Harvester is then capable of breaking the machines down into the materials they built themselves out of once again, this meaning the process pretty much involves turning the husk of a planet into nanobots, which are then turned back into the disassembled planet. [*][b]Critical Point:[/b] The Titan, known to outsiders better as The Ragnarov Titan. This ship is essentially a massive weapon, with more weapons strapped on top and some resemblance of steering control to make the spaceship operable. The Titan has proven to be capable of destroying entire planets with continued bombardment in the space of less a standard tenday all by itself. Theoretically its effective range extends to 10.0 light years, but since debris usually drops the effectiveness more than can be accounted for, the actual effective range is closer to 1.0 light years. [*][b]Critical Point:[/b] Sower, a giant terraforming facility attached to a spaceship, created for hastening the process of preparing a planet for exploitation. Due to how it is not safe to exceed certain speeds in terraforming relative to the size of a planet, the sower has been observed to terraform any planet within ten standard days.[/list] [b]Allies:[/b] None, thus far. [b]Enemies:[/b] None, thus far. [b]Members:[/b] [@Hekazu]'s Characters: [url=https://www.roleplayerguild.com/posts/4322435]General Creft[/url], lead of ground based operations, one of the council. [@Gordian Nought]'s Characters: [url=https://www.roleplayerguild.com/posts/4343827]Captain Vropda[/url] [@JBRam2002]'s Characters: [url=https://www.roleplayerguild.com/topics/164005-ceraun-farohm]Head Medic Ceraun Farohm[/url], one of the council [@Zverda]'s Characters: [url=https://www.roleplayerguild.com/topics/164380-chayyliel-drekavac-ready-for-judge-y-mcjudgingson-to-have-a-look/ooc]Chief of Special Operations, Chayyliel/Drekavac[/url], one of the council [@Corporal Lance]'s Characters: [url=https://www.roleplayerguild.com/posts/4361402]Nick Zelthis[/url]