I'm on the opinion that when you read a novel, you don't skip character sections you don't like. It puts holes in the narrative and you might miss out on crucial information. With roleplaying, it's a similar situation. Even if characters aren't directly involved with yours, it's still a nice courtesy to read their post because they put work into it and ideally, the goal is to be writing something others in your game enjoy to read. Roleplaying is at its core collaborative storytelling, everyone who's apart of said story deserve to have their voice heard. If you're finding it hard to keep up with all the posts or just don't like a person's character, then maybe look for games with less players in the future or at the bare minimum skim over the post for relevant information. I don't necessarily agree with doing that, but whereas people argue that ignorance can be a satisfying strength to the story, I'd argue it more often than not leads to confusion, and not in a good way. [quote=@Bishop] It really makes it hard to read other people's posts when 90% is pure fluff and personal thoughts of their character. In a perfect world you would put their thoughts into hiders and just write your [b]2 damn actual sentences[/b](out of 5 paragraphs) which describe to others what their actions are. And the dialogue... God that thing is slow when in casual and advanced and if not slow it outright forces others to become psychics. Example: [i]A asks B something. A *nods their head* at B's response and changes subject to something else. A also gives B a hint on how to do something and A continues to show B how to do it in detail[/i] I mean, the perfect dialogue model are one liners but those are only found in Free Rps and you can't pull that off in casual and advanced since you wouldn't have enough time to finish the conversation or it would be so long that it would slow the RP to a halt. So now players are forced to *use* premonition and say many things at once while *responding* to what the other might say with gestures that universally go with any thing the other might say. Collab is the way to go for conversations but even that is too much work since you need to coordinate times when you're free and whatnot... [/quote] This is entirely your preferences and not indicative of how things should be, so I vehemently disagree with the sentiment that it's a "perfect world". Personally, I can't stand one liners and I find really short and detail devoid posts completely uninteresting and it's hard to give a crap about a character if there's no development or personal insight. One liners force a very utilitarian approach and a simple conversation/ short scene can take pages to complete whereas in Casual or Advanced it can be tidily wrapped up in a single collab, which honestly isn't a nightmare to do because if you just reply when you get on and see a notification/ check the writing pad, it can get done pretty quickly.