[quote=@The Grey Dust] [@The Mighty Hero] Are the guards still conscious after the 3 attacks? My post requires this information. Since if they are not an visibly appear conscious, then Kethan will tap one of the guards on the head with his staff-cane for more nonlethal damage. Hopefully enough to knock them unconscious as he passes by and heads to the area demarcated on the map given from earlier were the Mayor's study would be. Looking for records of his shady back deals as proof. Since being Lawful neutral, he'd make sure he has some ledger or something to prove to the courts this coupe was needed. Is such an area existent or must we do a search? Also note passive investigation of 17 from 10 + 5 + 2 such information is needed to make sense of the map/room. If both are unconscious (or appear to be to the characters), I'll have Kethan do a Medicine check to check for consciousness. Then unless we are still in a combat encounter freely move towards the corridor and use Thaumaturgy to open the door. Because he's so used to using that cantrip to enter closed doors. I'd imagine him carrying a pile of books and walking through automatic doors. [/quote] The guards are no longer conscious. You would need to do a perception check once in the mayor's study to identify anything that might be incriminating (once you're in the room I will give you a description of what you can see from just walking in). Once your medicine check (if successful) determines if the guards are conscious or not (and assuming they are not) players will add 450 XP to their totals. Just a reminder, successful skill checks will result in a 10 XP gain. Moving forward I think I'm going to use the side initiative variant (players will rolls initiative as a group and I will roll initiative for the enemies as a group. Whoever wins will then get to go first and in any order they choose).