[quote=@JBRam2002] [@The Mighty Hero] If the players all roll init as a group, that makes a lot of initiative bonuses (class options and things like the Alert feat) pretty much useless. Enemies as a group works well enough, but player init? I'd rather not see my (or others') potential bonuses go to waste. [/quote] It does nullify any bonuses players would get as they collectively roll but I was thinking of using this variant because it will allow any available player to post instead of waiting for a specific player to post. You will still be held up by me if I'm not on to take the enemy's turn but this variant typically makes for faster gameplay.