[img=http://www.ryanseacrest.com/wp-content/uploads/2012/11/Hayden-Panettiere-900-600.jpg] Real name: Sarah Covenry Codename: Darkshadow Age: 21 Personality: Sarah is a coward, first and foremost. She is also a bully and enjoys having power over others. Slothful and somewhat gluttonous she wants for nothing more than to lounge about in opulence and otherwise enjoy herself. In essence, she represents the litany of the seven deadly sins. Ability/power/s: Umbrakinesis. While it is true that Umbrakinesis is impossible Sarah's power seems to defy that. In truth Sarah in an Ectokinetic, able to summon forth Ectoplasm for a variety of effects. --Darkness Generation: The Ectoplasm summoned can blot out light. --Ectoplasmic Solidification: The Ectoplasm can become walls, spheres, staircases and the like and is fully capable of stopping bullets. --Costume and Weapon Generation: The ectoplasm can cling to Sarah's astral form, guarding her body by converting slashing and piercing attacks into blunt. Bullet's can't go through her but hit her like a supersonic fist and hurts like hell. Weakness: Ectoplasm, being ghostly or ethereal doesn't deal well with sunlight. While she can shroud an entire football stadium in darkness during from dusk to dawn she can barely fill a house with it during a brightly lit day. It also fails completely, in the presence of laser light. Extra: Sarah actually never wanted to become a villain. She was forced into it by a telepath most sinister and powerful. He had her rob a number of banks, helping her from anonymously. Finally, when once the police were on to her identity he dumped her on the side of the road with only a pittance of the money she'd stolen and a hole in her mind which included his identity. She also has a number of telepathic triggers inside her mind, a sleep command, a forget command, a command that readies her mind for a following suggestion and finally a kill switch. Why choose me?: Sarah is a defender, capable of putting up barriers between a group of villains and the police. She can also provide a blinding veil for a quick escape from nearly any hero and, through darkness, sneak into nearly any facility. (The locks are, however, another matter) She also knows she's not a great thinker or planner and likes the idea of having a smart and powerful leader to obey.