[@Ascendant] Well that's unfortunate for us, but thanks for letting us know. At this point I believe that there are actually enough openings for everyone that was stuck on the waiting list. [@Chairman Stein] [hider=Rolls 29] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 4,200,000 [u]Territory Size:[/u] 4. Your nation has an average sized expanse of land. There's enough for agriculture, cities, and then some wilderness. Your border is large enough that smugglers can sometimes make it through, but by and large it's still defensible. [u]Technology:[/u] 6. Pioneers of technology, you might not yet be at the overall level of the Commonwealth but your inventive people develop many new technologies as we speak. In certain sectors, your innovations might be paving the way. [u]Prevalence of Magic:[/u] 1. Magic is a taboo to your nation with its practitioners living in hiding [u]Government Type:[/u] 11. Your nation exists as a technocracy, with power being wielded by those that own or create the most advanced technologies available. This could take the form of simple tradition in which your villages are ruled by the local blacksmith, or formal rulership under a college of inventors or even a gunpowder cartel. [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 3. Your nation was once in good enough shape, but recent events have caused a large recession and now your economy is shrinking. If this isn't resolved soon, major issues will arise. The people are used to a higher standard of life than they are currently experiencing, and as food supplies contract there may be mass starvation and the collapse of industry, commerce, or even government. [u]Urbanization:[/u] 5. A significant larger than average portion of your population lives in cities which makes you highly productive. On the other hand you have only a few farmers and the ails of medieval urban life hits you the hardest. [u]Agriculture:[/u] 10. Your nation is not naturally a fertile or bountiful land, but through great feats of engineering your people have conquered this issue. You have cut terrace farms into the sides of mountains, built hanging gardens in your cities, cultivated vineyards in the rolling hills, and planted fruit-bearing trees along the streets. As your population grows, the need for food demands that your people conquer ever more of the harsh wilderness with labor-intensive construction projects. [u]Notable Resources:[/u] Textiles, copper, coal and peat [b]Military[/b] [u]Military Structure:[/u] 2. Small core of elite soldiers, supplemented by some mercenaries in wartime. Overall not a very large force. [u]Military Focus[/u] 6. Army focuses on ranged attacks in negligence of melee and shock troops. [u]Navy:[/u] 6. Major naval power that dominates the seas [u]Military Leadership[/u] 2. Generals rose to their positions through experience and battlefield exploits; competent, but also decadent [u]Military Reputation[/u] 8. Your military is known for straightforward thinking: they never resort to skullduggery and always feel the need to fight in open battle until they reach a decisive victory or defeat. [/hider] [@Brithwyr] [hider=Rolls 30] [h3]Rolls[/h3] [b]Basic Demographics & Government Info[/b] [u]Population:[/u] 8,700,000 [u]Territory Size:[/u] 5. Your nation is "blessed" with a significantly larger than average amount of land. While you may have a great deal of opportunities to utilize both your ample farmlands and wilderness, your borders are hard to defend and your settlements are spread out which can impede communications. [u]Technology:[/u] 3. Slow modernization, you're lagging behind somewhat and still catching up to your neighbors in the rest of Albion. [u]Prevalence of Magic:[/u] 3. You have a fair amount of magic proficiency but relatively few users. [u]Government Type:[/u] 3. Your society is a feudal monarchy. Quite typical, there is a king who inherited the throne from his father, and then there are all manner of other aristocrats: dukes and barons and knights all swear fealty to one another in exchange for control of land, all in a complicated system of legal obligations... [u]Political Stability:[/u] 2. Your people are growing increasingly discontent, but so far it hasn't boiled over to the point of violence. Or if it has, your government has found a way to suppress it before it erupted into anything major. [b]Economy[/b] [u]Overall Wealth:[/u] 6. Opulence and obscene wealth define your nation. Your streets might not be paved with gold, but great monuments, beautiful works of art, and a large variety of public works stand testament to your economic power. Your government of course has the funds to do almost whatever it wants. [u]Urbanization:[/u] 4. Your nation is decently urbanized with the fair balance of towns and rural areas [u]Agriculture:[/u] 9. Your nation relies heavily upon orchards and fruit plantations. Coconuts, dates, or perhaps even bananas are your main crops. For some reason all this fruit seems to make your sailors a lot less likely to get scurvy. [u]Notable Resources:[/u] Citrus, salt, iron [b]Military[/b] [u]Military Structure:[/u] 4. A school of battlemages, but little else to serve as a standing army. Levies and mercenaries both utilized during times of war to create an army of average size. [u]Military Focus[/u] 5. Emphasis on light infantry and skirmishers. [u]Navy:[/u] 3. Average navy, has limited force projection capability [u]Military Leadership[/u] 5. Generals are somewhat competent; competitive; mixture of hereditary nobles and soldiers that rose to the rank through battlefield exploits [u]Military Reputation[/u] 3. Many call your forces valorous; others say that they are brave to the point of stupidity.[/hider]