[h1][center][sub] T a b u l a R a s a[/sub][/center][/h1] [center][sub]A G a m e o f G o d s & C r e a t i o n[/sub][/center][hr][hr] [center][img]http://i.imgur.com/4Fs4ub6l.jpg[/img][/center] [center][sub][b]Nasadiya Sukta[/b] "Who really knows? Who will here proclaim it? Whence was it produced? Whence is this creation? The gods came afterwards, with the creation of this universe. Who then knows whence it has arisen?" [i]RV, 10:129-6[/i][/sub][/center] [center][hider=DISCLAIMER]The Rules for this game are 100% untested-and by playing you agree to accept that the GM is a human and makes mistakes. If you see an error, please bring it to the GM's attention with a polite PM. Thank you.[/hider][/center] [indent][indent]The scope of this role play will encompass the creation & end of a world. Throughout the game you can expect to sculpt the landscape, create creatures and races, and attempt to influence others creations. If your god loses control of his/herself by acting against their intentions and self-image, they will become subject to their own primal nature-effectively becoming monsters unleashed upon the world they helped create. [/indent][/indent] [h3][sub]The World[/sub][/h3][hr] [i]The [b]Map[/b] will divided into regions dependent on the # of players. These regions are under complete control of your avatar until another player(s) begin to exert influence in that region. Players will decide what sort of terrain their region will contain. This is an important step as much of what an avatar can do and create will be dependent on the type of region they have created. Regions may change and diversify later, but in the beginning they will be simple single-biome areas.[/i] [h3][sub]Avatar & Aspects[/sub][/h3][hr] [i]The role the players take is that of a divine entity gifted with powers of creation, essentially becoming a god or goddess. However, to do so you must take a physical form-your avatar. Avatars reside in the mortal realm and channel the magic necessary to create. Avatars must also take on Aspects in order to manifest in the mortal realm. Aspects are 'tags' associated with your avatar that summarize their capabilities, attitudes and flaws. Aspects can be anything you can think of but must fall into one of the categories described here.[/i] [b]SELF-IMAGE[/b] How you see yourself and how you wish mortals to perceive you. Some examples might be: The THUNDER God, Healing Mother, Lord of WAR, etc. [b]FLAWS[/b] Avatars also take on mortal characteristics-including flaws. [b]INTENTIONS[/b] You must proclaim what your intentions are for this world. In broad terms, this will fall into one of two categories: Evil & Good. Although this is entirely subjective, gods who seek to corrupt and destroy are generally considered evil, while gods who create beauty and nurture life are considered good. [h3][sub]Communities[/sub][/h3][hr] [i]Each region will have a default community. A community is a group of people that start the rp with a neutral attitude. Your avatar can begin to influence the community by bestowing gifts, blessings are revealing yourself to them. The community might build temples or shrines devoted to your avatar, or expand into other regions to spread the gods influence. [/i] [h3][sub]Actions & Power[/sub][/h3][hr] [i]As a god you can do pretty much anything you want. Another god may challenge your action however. This might result in the action failing, or the action becoming subverted for another purpose. As you do more and more actions, your Power will begin to seep into the world. This material power must be directed into Temples, Shrines, or into Items of Power-artifacts, weapons and wonders that exist in the world. If too much of your power seeps into the world, your god will begin to resort to a sort of primal-state, eventually becoming a monster (and part of the GMs arsenal of characters). You can create a new god at any time. New regions created? Or sub-divide region of former avatar? [hr][hr]