Sorry for the wait everyone!! [@Leos Klien] Thankyou very much for submitting the first new CS! <3 [hider=Voriskimaar] What sort of clothing does he tend to wear? Can you elaborate a bit more on what his childhood was like? How his upbringing was not the best, or what happened to his parents if they were still there. I'm guessing the scarring in his appearance section happened while guarding the caravan, or was it sometime else? Skills: Skillslot 2: Pick either skilled with a blade or skilled with a spear, each weapon mastery requires one slot. Skillslot 3: Pick either hunting or foraging other then that looking great, excellent :D Abilities: Ok so you designed your CS before there were examples but I'm really happy to help come up with stuff as things are pretty powerful atm :D Shadow form is more of an Ability 2/Potency 1 level ability (Rimguage has something similar if you need a comparison) so you'll need to move this up. Shadow fiends is too powerful for the slot. Summoning extra units to aid you is a more late a large number of capable/powerful soldiers is a tier 3 level ability. Possible Ability 1 examples might be things like seeing in the dark, dimming nearby lights or making shadows longer despite the time of day, making someone feel as if they are being watched, making shadows take the shape of other things, inspire light sciophobia in a target for a short period of time. Shadow blade can either be bumped up to a 2:3 / slot 6 placement or you can weaken it a bit so it's just a normal weapon summon. Shadow lance is fine :D Shadow Ogre: Vorikimaar can summon a large shadowey entity to his aid. This large beast responds to Vorikimaar's commands to protect and destroy. While it is really cool, I'm removing "gain extra potency // 70% lifeforce cost" bonus to his abilities. Potencies cannot be increased or cost reduced, simply due to the fact that it's too difficult for me to balance that against everyone else's character powers and the world. The roleplay revolves around the ability system as it is made currently and I would have to go through and re-adjust everything to suit the extra potency/lifeforce cost, which would also set a precedent for other players as well. As it is this makes every one of his abilities 30% more powerful then all other characters on top of the extra potency, which can't really be quantified. In total that basically means as a character he is 630% more powerful then he should be, and that's not taking into account that all his powers become more dangerous as well. You're looking at a character 10x more powerful then other gods and the world as well, so it's just not something that I can give the go ahead on in it's current state. Without the stipend your Ability 3 "A shadow upon the land" and "the passing of the moon" are pretty weak. So you can either bump one of those down to a tier 2 and replace these two slots with something with a bit more oomph. Adjust Blighted Winter Night to be: Blighted Winter Night: A shadow is cast on the land for a week. A small contained black hole can be created in the shadowed land that decimates anything nearby before violently exploding. Voriskimaar lives long enough to decide where the hole happens only, and if no choice is made within the first few minutes the black hole forms in the center and his life is taken for the ability regardless. The black hole decimates anything nearby, before violently exploding and releasing a number of "Shadowkin" equal to the dead killed. While some of these Shadowkin survive until the end of the week some dissipate over time and others are killed. After the shadowey influence ends, the land is still tainted for many years to come. Right, that's everything! Let me know if you need any help or have any questions, he's coming along great :D [/hider] [@luckofthedraw] Up next we have *drumroll* Mado! Let's take a look. [hider=Mado]Hider name is mispelled as "Moda" :D What sort of clothing does he tend to wear? Is Vodahil a Dark God or a normal God? There's usually a tag under the God's Name/Type/Gender/Sexuality that shows if they're a Dark God. Just confirming no tag there is intended. One extra thing for his history: How did Vodahil end up getting sent down into the Mortal Realm as a human? Was he tricked or did he go willingly? Did he escape or did he choose it himself? Skills: Ok so 3 general skills, 2 combat and one survival. Just to confirm are his combat skills tortured/partners and I'm not sure which of his skills is survival-based? Is that "Forgotten"? Also: Considering his background I'm not sure about Hope of the Lost. I don't think he's really been in a position of leadership previously. I'll let you keep it if it's something you really like for him, but perhaps just mention something in his backstory about one such time he inspired leadership? Or change it if you prefer. Silence: Mado can drown out the noise around him for ten minutes. The very being of noise ceases. I like No Boundaries but it has combat applications for avoiding damage, so bump it up to a Ability 2 2nd/3rd slot :D Unknowable: Full blown complacency/insanity is probably more a tier 3 ability. You could either have something like "Victim becomes subdued, unsure of themselves and thoughtful, though any physical pain or strong emotions might rowse them" There are No Friends: too powerful/easy to abuse xD You could swap your lifeforce with someone, reduce your lifeforce down low, and swap back. Basically preventing them from roleplaying xD Something else for this slot perhaps, pretty please ^^ I like the bonding mechanic though, so perhaps we can make it so that if you're bonded with a person, abilities you have (e.g. healing, strengthening, speed) influence them more then other people. Untouchable will need to be more defined, here are some examples of what you could do. You can reword it to this and keep it as it is: Mado loses his ability to feel pain for up to ten minutes. He has no penalty for receiving injuries during combat and does not tire, though after the ability ends these wounds catch up with him all at once. This version could be in your slot 4 or 5 (second ability slot 1 or 2): Mado loses all emotion, understanding and any emotion he has built up for people or things fall away for twenty minutes. He is immune to emotional manipulation while this is active. or you could have something like this at slot 7 as a more powerful ability: Mado loses all emotion, understanding and any emotion he has built up for people or things fall away permanently. He can use this to purge mental afflictions and can use this ability on others as well. The number Zero needs some adjustments so it doesn't pool together willpower stores, and it's better at the Ability 3 potency 2 slot: The Number Zero: Mado can become partially one with a bonded immortal. They are in a mental link together and can gain smaller bonuses from each other's usual skills, as well as accessing each other's memories, hopes, fears and dreams if they both volunteer that access. So if you switch it with Nearing the Breaking Point it should be fine. Speaking of Nearing the Breaking Point, he can have the superspeed but not the soul-instakill xD And Absolute Nothingness is fine :D Thanks for the submission! Let me or Melo know if you need any help with anything :D [/hider] [@Thecrash20] Yeah the CS is basically 2 CS's in one so I understand your pain XD Take as long as you need, don't burn yourself out before the RP even starts. What sort of clothes does he tend to wear? Oh excellent! Are you making a new Clan? If you give me a brief description of it I'll add it up to the Clan page for people to use. [@Apokalipse] I love how you've gone for an unusual concept :D Really creepy exerpt, I love it <3 Sounds like her and Raydark would get along xD [@13org] Right so, if I remember correctly, the sheet was still under review. So let me take a look at it again for you :D [hider=Nana]Glad to see the physical descriptions of her attire :D Would you like to make a clan description for Nana's old clan and I can add it to the list :D I see there are extensive references to their culture, history and how they handle succession, it's likely they would be known, even if you will be breaking the news of their deaths IC. Also does she currently have a position in Craenak and what is it if she is? I'm guessing it's Walküre but wanted to confirm, or if she's going to make her own Clan once she gets to the gathering. Ok so for her skills: 2 combat 1 survival 3 general, general skills can also be survival skills but general skills cannot be combat skills and survival skills cannot be combat skills. At the moment I would say: Perfect warrior, spear master, endurance and flexibility are more all combat based, so pick the two you want and think up some more general skills. Flexibility could pass as a general skill if you make it more about gymnastics/contortion/ect. I think you missed the previous round of updates for her abilities so here they are again: Úlfheðinn's Might: Nanna enters a bloodlust state, toughening her body for battle Spearmaiden's Lunge: Either she moves superbly fast, or her spear is more likely to hit. Walküre's Bloodlust: The presence of a Walküre on the battlefield can unsettle her enemies. Some enemies made be feared, while other hardened enemies only unsettled by her presence. Yggdrasil's Dew: Can you be more specific about how you imagine this ability works? Many other characters have a spirit summoning ability at their strongest ability level, so perhaps this can be a distract, illusion or ensnare type ability :3 What I thought is: spirits of those who were denied an honorable death are summoned to the earth once more, restraining their foes and possibly causing mental damage (they are not the warriors who died honorably... they are the rejected ones. Soo..... yup, they're pretty messed up. Think about wraiths (the spirits)) Yggdrasil's Blessing: She can cure minor/moderate wounds to one person, with more serious injuries requiring more lifeforce to fully heal. If the wound is fully healed, the character feels invigorated for a while. Contract with Yggdrasil: Again I forgot to explain it better. Ignore all defensive magic or magic with purpose of stopping her spear. not suddenly turn all magic unneffective. Gungnir was said as the spear who was able to pierce everything 3-6 are good :D So for Gungnir: I was interpretting this as your spear becomes Gungnir and can only have one of the abilities at once. Or do you mean Gungnir is summoned? In which case that needs to be mentioned in the abilities.[/hider] [@Sarcelle Renard] Pretty subtle adjustments to the human form but they read really nice. I really like the adjusted God biography :D got tired of the strong memory ;D? Rudimentary Craftsmanship is a good skill though :D If you want feel free to remove the limitations on both Capricious Gale and Skyward, feel free. They're pretty tame for the slots they're in. Remove the distance from skyward and replace it with flight he can call on for up to an hour :D [@ihinka] don't worry at all about the numbers, we'll sort all those out at the end. EDIT: sorry I'll review now woops! Right I'll be adding Longear up to the Clan list as well. [b]PLEASE DON'T BE AFRAID TO MAKE CLANS[/b] guys! This is a collaborative project in alot of ways <3