Still a WIP for now, I lost the inspiration when I got distracted. I'll probably finish it tomorrow. [hr] [hider=Travis Voltaire // WIP] [color=aba000]Name:[/color] Travis Voltaire [color=aba000]Appearance:[/color] [hider=A Tired Man][img]http://img05.deviantart.net/1ab0/i/2013/217/6/2/isaac_clarke_ds2_by_nateyou-d6gphm7.jpg[/img][/hider] [color=aba000]Age: [/color] 43 [color=aba000]Origin:[/color] Therux [color=aba000]Height:[/color] 6'0 [color=aba000]Weight:[/color] 180 [color=aba000]Backstory:[/color] Travis' life began not in a crucible of war, but in a mining town of Novahome along the border of Therux and the Frontier. His parents were one Julia and Mason Voltaire, a doctor and a miner respectively, who worked tirelessly for their community and the future of their only child. Life was quiet, uneventful, and safe, far away from the worries of the mainland. This was completely acceptable to the growing youth, having no bigger dream than to become foreman of the local mine. However the quiet life was not to last as the Western War took root and Travis' quiet hometown became full of agitation and strife. Demand for precious ores skyrocketed and miners were pushed to the brink as they were forced to fill out orders. [color=aba000]Tactical Preference & Skills:[/color] Due to the adaptability of the Paladin Travis is able to fill any role that is needed of him proficiently though he excels at medium to short range combat. [color=aba000]Quote:[/color] [i]"You can't look at all the children growing up without parents, living in these ruins, digging through scrap, and say any of this was worth it."[/i] [color=aba000]Text Color:[/color] aba000[/hider] [hider=TMX-32 "Paladin"] [color=aba000]Name/Title:[/color] TMX-32 "Paladin", Travis' personal Paladin went under the moniker "Durendal" [color=aba000]Appearance:[/color] [hider=Heroes of the State][img]https://s-media-cache-ak0.pinimg.com/originals/41/a7/3d/41a73d088b80435a42f7f057926711d7.jpg[/img][/hider] [color=aba000]Body & Type:[/color] Humanoid Bipedal [color=aba000]Equipment & Armaments:[/color] Note, this is the standard loadout for a Paladin and may be changed as determined by Command. [hr] [color=aba000]Right Hand:[/color] [color=aba000][b]CBR 20mm Assault Rifle[/b][/color] - Belt-fed assault rifles that would become the weapon of choice for Paladin's everywhere, it's simple design and reliable stopping power making it perfect for their role in the war. Their durable designs meant that, in the event that one ran out of ammo, it could be used as a fairly effective club in a desperate melee. The right arm is also outfitted with three dumb missiles. [color=aba000]Left Hand:[/color] [color=aba000][b]ATK Fusion Cannon[/b][/color] - Taking power from their nuclear core, the fusion cannon fires a short range wave of superheated plasma that is absolutely devastating to enemy armor. However the energy cost is fairly high and combined with it's incredibly short range is most often a weapon of last resort. Power consumption is less of a problem for hybrid engines, though the range issue persists. [color=aba000]Sub Weapon Slot:[/color] [color=aba000][b]Plasma Spike[/b][/color] - a knifelike weapon that generates a magnetic field that holds superheated plasma. The battery life isn't amazing but even without the penetrating power given by the plasma it is still a durable blade-like weapon in the hands of a mech. [color=aba000]Shoulder/Back Spot:[/color] [color=aba000][b]KRGR Missile System[/b][/color] - A simple laser guided missile system, the "Kruger" was used as to put preassure on enemy targets while a Paladin got to a more manageable distance. These babies fire anti-armor, high explosive payloads with only one or two being enough to cripple, if not eliminate, most enemy mechs. They only have enough capacity for six missiles. [color=aba000]Gadget Slot:[/color] [color=aba000][b]Electromagnetic Shielding[/b][/color] - While physically incredibly durable, Paladin's were still as vulnerable as any other mech to EMP weaponry and steps were taken to make sure this wasn't a crippling weakness. [color=aba000]Stats Scale:[/color] Light/Heavy Body: 6 Accuracy & Tracking/FIrepower: 5 Air Mobility/Thrusters: 5 Solo/Skirmisher: 6 [color=aba000]Flavour Text:[/color] When the Therux states first line of Mechs proved insufficient in the war effort other mechs were put into consideration for repurposing. This lead to the development of the "Therux State Mechanized Infantry Unit MKII" or the "Paladins" as they would be known to the people of the State. Repurposed from heavy mining mechs, the Paladins were lauded for their simple, robust designs and their adaptability for nearly any combat situation. Today they are looked upon not unlike folk heros in the eyes of the people, valiant knights fighting tooth and nail to protect their homeland. All Paladin's are nuclear powered except for a select few that were upgraded with hybrid engines. Due to the nuclear components it wasn't unheard of for critically injured Paladins to detonate their cores near enemy troops, an image that is seared into the memories of all who witness them.[/hider]