[hider=Zekha] [center][h3][color=orange]Profile[/color][/h3][/center] [b][u][color=orange]Name: [/color][/u][/b] Zekha [b][u][color=orange]Race: [/color][/u][/b] Dug [b][u][color=orange]Gender: [/color][/u][/b] Male [b][u][color=orange]Age: [/color][/u][/b] 28 [b][u][color=orange]Character Type: [/color][/u][/b] Expert [b][u][color=orange]Appearance: [/color][/u][/b] [center][img]https://vignette2.wikia.nocookie.net/starwars/images/7/7d/Dug_Modder_SM.png/revision/latest?cb=20160916035224[/img][/center] Zekha, like all Dug, is a small individual standing on his muscular leg-like arms to the top of his head at around 1.08m, and he sports a smaller pair of leg-like arms on the lower torso that end in a pair of hands with long, powerful fingers that are extremely dexterous, giving the deceptively diminutive alien an impressive reach and strange gait that doesn’t exactly make him a quick individual, gives him a unique and somewhat acrobatic method of locomotion as all four of his limbs can be used as arms or legs interchangeably. It is not uncommon to see him balancing on one leg while the other three are performing a number of different tasks. Sporting cool and hairless reddish-brown skin, an elongated snout with a pair of fleshy tendrils looking like a wispy mustache, and a pair of narrow yellow eyes, Zekha sports a very distinctive profile. His face is narrow and lean, giving him a somewhat gaunt appearance that made him less jowly looking than other Dug. Surprisingly, Zekha is vain enough to have ensured his dental health was perfect, giving him a shining smile that transcends the species barrier for what constitutes as attractive. His fingers and arms are usually wrapped in some kind of bandage due to infrequent incidents on the job, which he usually covers up with some sort of sleeve to conceal these injuries and to offer some kind of barrier against stupid accidents. Apparel wise, Zekha prefers browns and greys with orange or green highlights, and usually of robust construction that can handle the rigors of his work, or the frequent scraps he tends to find himself getting into. Tool belts and holsters alike adorn his frame, and his ever present polarizing goggles are a frequent fixture on his head, along with a black scarf tied loosely about his neck that doubles as a bandana and to protect his lungs from particles in the poorly ventilated work areas. [b][u][color=orange]Personality: [/color][/u][/b] Carrying something of a chip on his shoulder and an air of confident arrogance that usually comes from being both a Dug and talented in one’s field of expertise, Zekha is never the kind of man who seeks approval or even to make himself liked. Often doing things without asking, and easily irritated by others struggling with things that seem to have an obvious solution, Zekha prefers to work largely by himself when it comes to tinkering and keeping engines from dying spectacularly from neglect or abuse. It’s for that reason that Zekha has always had a fascination with droids, as they combine his innate talent for mechanical aptitude with designing something that is only as flawed as the person building it. Collecting spare parts like a bounty hunter amasses an arsenal, Zekha enjoys assembling droids and programming them to take up the slack for even the most menial of tasks, going so far as preparing meals or even turning on or off lights. Things that outlive their usefulness are quickly sold off at port for a few extra credits, and the few people Zekha doesn’t think he can take in a scrap have been known to find themselves confronted with a very aggressive and spiteful grappling droid that like a missile, is programmed to beat down its target as it is left behind when Zekha’s ship takes off. Spiteful and petty, it doesn’t take much for the Dug to find a reason to hold a grudge and always being on the move all but ensures that he doesn’t consider the lasting consequences of going off half-cocked. He likes to get the final word in, and nothing is sweeter than retaliation that cannot possibly be responded to. Despite his deliberately abrasive personality, he tends to limit himself to verbal barbs and not-at-all veiled insults to his crew in an almost affectionate manner. So long as others trust him to hold up his end of a bargain or to know what he’s doing, he’s more than happy to extend the same courtesy, even if he thinks that Force users are lazy cheats… something that an individual who has been known to program droids to butter toast because he couldn’t be bothered to get up and do it himself is incapable of seeing the irony of. While not holding his team quite to the same esteem he holds himself, the only thing he despises more than someone inconveniencing himself is someone going after his crew; he operates under the mentality of, “They might be idiots, but they’re [I]my[/I] idiots.” Zekha, like most Dugs, is a rather aggressive and scrappy fighter, quick to throw around four fists to settle disputes, or draw from two blaster pistols strapped to his walking-legs, having a reputation as something of a skilled gunslinger. Also ever present are an arm-mounted control for his ever-amassing contraptions and an Ion blaster in case something decides to ignore its programming in favour of maiming him. Life for Zekha is always an adventure, and while he might be an arrogant and irresponsible sort, his dependable traits and expertise keeps him mostly in the good graces of a crew. Mostly. [center][h3] [color=orange]Capabilities[/color][/h3][/center] [b][u] [color=orange]Stats[/color][/u][/b] Fitness: 5/10 Power: 6/10 Coordination: 9/10 Acumen: 8/10 Personality: 2/10 Force: 1/10 Vitality: 17 Carrying Capacity: 43.1kg. [b][u][color=orange]Skills[/color][/u][/b] Awareness: 2/5 Computer Use: 3/5 Demolitions: 1/5 Persuade: 1/5 Repair: 5/5 Security: 4/5 Stealth: 0/5 Treat Injury: 0/5 [b][u][color=orange]Racial Trait:[/color][/u][/b] Dug: Powerfully built and dexterous with both your hands and feet, you have an advantage on grapple attempts on your targets. While unable to move, you can still able to take actions while grappling your target. Your kind is also notorious for being ill-tempered, meaning you suffer from a disadvantage on Persuade rolls. [b][u][color=orange]Background Trait: [/color][/u][/b] Tinker? I Barely Know Her: You can spend 1 hour and 10 credits worth of materials to attempt to construct a Droid Part or a Ship Part from scratch. Once you have a total of four Droid Parts or four Ship Parts, you can spend 3 hours and 50 credits worth of materials to attempt to construct a non-combat droid or upgrade one of a ship's systems using their respective parts. Success is determined by rolling a d20, and any roll over 10 constitutes as a success. [center][h3][color=orange]Miscellaneous[/color][/h3][/center] [b][u] [color=orange]Inventory: [/color][/u][/b] [IMG]https://torf.mmo-fashion.com/wp-content/uploads/2013/11/08/m-305-rancor-x-enforcer/M305RancorXEnforcer_thumb.png[/IMG] 2x M305 “Rancor X Enforcer” blaster pistols (2kg each) [hider=Ion Carbine Concept] [IMG]https://staticdelivery.nexusmods.com/mods/198/images/919-0-1474300246.jpg[/IMG] [/hider] Ion carbine (3.1kg) Droid Control Device (wrist mounted device with several tactile buttons and onboard PLC and wireless signal that transmits and receives data to command and control droids, 0.5kg) Toolbelt (5kg) Spare parts (Depending on mission and equipment fielded, emergency replacement and repair parts to keep the team up and running, variable 1-8kg) [b][u][color=orange]Other:[/color][/u][/b] -Speaks Dug and Basic, can rig up a protocol droid if he has the right equipment [/hider]