[quote=@Spoopy Scary] [@Dervish], I'm updating your background trait to help define Zekha's role a little better. Tinker? I Barely Know Her: You can spend 1 hour and 10 credits worth of materials to attempt to construct a Droid Part or a Ship Part from scratch. Once you have a total of four Droid Parts or four Ship Parts, you can spend 3 hours and 50 credits worth of materials to attempt to construct a non-combat droid or upgrade one of a ship's systems using their respective parts. Success is determined by rolling a d20, and any roll over 10 constitutes as a success. [/quote] I grow in power muhahahaaaa But seriously, good call allowing for ship modifications; it gives the selfish asshat some incentive to be a team player. I'll slap that into the sheet after work! [quote=@Maxx] Ah, alright! Thanks for clearing that up friend. [/quote] You bet! Sorry it wasn't immediately clear; I have a pretty big ol' backstory that helps build on Zekha's mechanical background and how the droid bits were kind of a happy discovery well after he started specializing with machinery. I should have considered that his personality section and gear loadout heavily suggests he's entirely about droids. It's kind of a 60 > 40 split in favour of ship repairs over droid tinkering.