[hider=Johanna Faust][list][*][u][b]Name:[/b][/u] Johanna Faust [*][u][b]Age:[/b][/u] 58 [*][u][b]Gender:[/b][/u] Female [*][hider=Appearance]What, you were expecting someone older looking? [img]http://safebooru.org//images/1176/c41753e9857b7d129859932d0a8141332db4163b.jpg?1225874[/img][/hider] [*][u][b]Personality:[/b][/u] As with most magi of any experience, Johanna seems to exude callous indifference and a feeling that she would kill you in the blink of an eye. It's a pretty fair assessment when it comes down to it--she does put the pursuit of knowledge first and other people second but at least she has some concept of the value of human life, oddly for a magus. Unless it's actually necessary to kill someone, she'll try to refrain from outright lethal activity... and as she's happily pointed out to the odd rogue mage that she's recently had to deal with, no grand achievement has ever come from human sacrifice or necromancy; you just look like a prick. She also lacks the arrogance that characterises most highly-ranked mages, having lost most of it during the mere process of reaching her current skill level and the remainder in the debacle that followed the Fifth Holy Grail War. She's still confident in her abilities, but by no means sees them as the greatest of the great, and tends to treat the cockiness of others with all the sarcasm it deserves. Or most other things. Perhaps it is just a relic of her tutelage, but whilst she objects to evil being done and will move to stop it if she's in a position to, Johanna finds herself irritated by those who destroy things in their motivation to [i]prevent[/i] a possible evil. [*][u][b]Skills:[/b][/u] On the one hand, as a magus, there are a great many modern-day skills that Johanna is entirely lacking. On the other, she's quite old enough to more than take care of herself and be forced into understanding the modern world during the post-war fighting. Mostly her abilities are on the "useful for magecraft but not much else" side of things. She's also, unsurprisingly, pretty bad at in-close fighting, though after some... unpleasant experience with someone that realised most magi knew no martial arts, she's at least picked up the very basics of moving in a fight and one hell of a right hook. [*][u][b]Abilities:[/b][/u] As her very name indicates, Johanna comes from a very old, very famous family, and has the circuits to prove it. What she doesn't have is her ancestor's unusual and baffling affinity--for Demons, the saying goes, or more correctly the Sixth Imaginary Factor. Her family, in recent generations, has come to see developing a more normal affinity as a blessing; creating and summoning demons went down poorly with many groups and got them in far too much conflict with the Church. Consequently, her affinity is comparatively boring despite her name--Earth and Wind. Possessing an Earth affinity is one half of explaining why she seems to often carry gemstones upon her person--but also offers a significant indication of her primary teacher in the Mage's Association. Nevertheless, she is fully accomplished at embedding mana into gems and has had decades to do so... but in her haste to arrive, all of those are still in her sealed workshop in Germany. Instead, she has a surprising number of 'empty' diamonds on her person. Amongst the spells she has learned for the purposes of fighting, one combining her abilities, is a method to drain the very power behind simpler magecraft and funnel it into a gemstone; essentially converting a minor amount of her own effort and the entirety of an enemy's into stored power for later. Many of her spells work in this manner, redirecting and stumping her opposition's efforts. It works less successfully with heavily physical magecraft--for that she has to take more active defences--but for fire, lightning, or wind, she can quite successfully work at grounding lightning away from herself, or creating an isolated bubble in the midst of a tempest. Her defence against more physical spells is near identical to her method of offence: spells to force one's prana through the ground or air, twist it, and reshape it. Raise the ground into spikes, make the earth shudder, or a vortex of air; Johanna is old, experienced, and by now sadly used to fighting magi. She has two particular spells of note--one a full ten-count aria useful when pushed to her absolute limit (she wouldn't have lived this long without high-speed incantation to cut it, and her other spells, down to utility) and the other simply a very hard punch. The first spell, the cheerfully-named "Abbreviated Burial Rite" simply opens a large fissure from herself to her foe... and slams it shut again an instant later, crushing them utterly. The other is simply a method for throwing a punch harder than mere reinforcement: ground herself to not move, then have the air itself force her fist forward as the punch is thrown. She's considered using the trick without being grounded, but that's riskier. [*][u][b]Brief Backstory:[/b][/u] As her name attests, Johanna is descended from the famous Medieval demonologist, and her family (had) the stature in the Clock Tower to back it up. As a young student, one of her tutors grew envious of their position despite a lack of what he considered to be noteworthy accomplishments in the many centuries, and how his family were expected to fall in line despite retaining more of the original Faust's magecraft than Faust's own family had. He naturally jumped at the opportunity to bring the family line to a crazed and juddering end (perfect to inherit their political stature) when the Wizard-Marshall once more came looking for apprentices. Johanna found herself "volunteered" to take up the spot. It backfired spectacularly. As a talented but nowhere near fully educated student, she couldn't be called the pupil of a Magician in any sense, merely advancing impressively in magecraft and picking up a lifelong interest in the utility of gems. Her former tutor's attempts to eliminate her family merely solidified its position for most of her lifetime--though in the long run, it may have been the catalyst for her current position, dropping from the highest of ranks to (though nominally still holding it) a mere Enforcer. Quite simply, Johanna's tutelage had given her an interest in those things Zelretch had played a part in, as well as recommitting her interests entirely to reaching the Origin once she'd gained her independence. Thus, her interest was piqued by the Fourth Grail War--and the surprising changes in political currents following that. Yet it was after the Fifth that the mage took a direct involvement, standing firmly opposed to dismantling something as potent as the Grail. If it was corrupted, clean it, take every step to replicate it; to simply eliminate something kickstarted by the Second Magic in order to obtain the Third was an overly cautious mess. Naturally, she came out on the losing side of that conflict--physically as well as politically. Trying to rebuild her reputation whilst being an Enforcer has proved extremely difficult, as well as costing her time that could be spent on more important magical pursuits... fortunately, however, she managed to get wind of this war at the last second. Unfortunately, with no time to prepare, she's shown up with the bare minimum, intent on seeing the Grail fulfil its original purpose, even if she's not the one to do it, simply to vindicate her prior position. If she knew how young most of the others were, Johanna would have one thing to say: "Brats, playing in a war beyond their own understanding." [/list][/hider]