[@Dynamo Frokane] I changed by Char to move more in line with [@Feyblue] backstory. [hider=Enyo] [center][h1][b][color=f26522]Enyo Garret[/color][/b][/h1][/center] [center][img]http://orig00.deviantart.net/3255/f/2010/064/7/c/concept_sci_fi_pilot_by_brahamil.jpg[/img][/center] [center][h3][color=f26522]"[i]Pods Exhausted, Barrels melted, and Tank drying... Well I'm doing better than them!"[/i][/color][/h3][/center] [b][color=f26522]Height:[/color][/b] 5'9" [b][color=f26522]Weight:[/color][/b] 170 Lbs [b][color=f26522]Age:[/color][/b] 32 [b][color=f26522]Origin:[/color][/b] The Northern Frontier [b][color=f26522]Backstory:[/color][/b] Enyo was only 17 when he Joined the armed forces of the North. He already received training at the age of 15 due to the rising tension of the world was apparent. During the Orio war, his team operated a LRM-00 Ghoul. He provided mostly support fire to Infantry and non Mechanized units in quick hit and run strikes. Eventually he moved up the Ranks to become a squad leader in a Mechanized Division for the North. He lead a multitude of Successful missions and his name became known as one of the Best Combat Pilots the North had within their Ranks. Some said he would lead a whole Battalion once this war came to end. The last time he was in a Ghoul was the last time he served the Northern Frontier. Caught in an ambush while his Mech was being repaired from their mission before. He fought tooth and nail against Hylo forces, but was overwhelmed due to his Mech not being designed for this kind of combat. Eventually the Hylo force overran the base, finding Enyo crippled, but stilled alive. They took him prisoner, opening the next door of his journey. After the war had ended, Enyo was still a crippled mess. He could not move either of his legs and suffered some brain damage that made his remaining motor skills weak and underdeveloped. A perfect candidate. An ultimatum was offered to him if he wished to survive. While at first he refused, it only took them a second 'offer' to bend him to their will. The first thing they would do to him was assign him his mission. To Guide Hylo's pet project, and insure their survival. Letting his experience translate through battle, so they may become the Ultimate fighting force. First they fixed him. Doing what they could to restore his motor functions and even slightly enhancing them. Then with surgical application of Metal fused to his bones, he was able to stand and walk again. It was almost a miracle to Enyo, if he hadn't been forced against his will. Only one true augmentation was granted to him. A simple Cybernetic enhancement to his Brain was implanted that allowed him to Multi-task at a Super human speed. This was only gifted with the means of their FURIES in mind, hoping he would be able to guide them and operate flawlessly. He did not receive anything near the Super Human level augmentation of their pet project, but he didn't want to be their guinea pig anyhow. Of course they did remind him of a special augmentation the others didn't receive. If he were to go rogue, with the press of a button his brain can be 'zapped'. He doesn't know what that necessarily means, but he got the idea... After several weeks of being adjusted to his new body, he met the Team he was supposed to keep an eye on. He wasn't at all pleased. Not only was he meant to essentially train these children, but they all seemed batshit insane. Enyo was given time to observe their training. What he saw was remarkable. With no true experience they seemed to have the skills of a Battle hardened Mech Pilot. Although he knew what looked good on paper didn't mean it was good in a practical situation. Nothing can truly represent the fear of death. Nothing. He was also Designated a new name, Apollo. The Greek god of Wisdom. [color=f26522][b] Tactical Preference & Skills:[/b] [/color] A skill full leader during the time of war, Enyo is a tactician at heart. Leading from the front and providing results that were expected. His experience was only topped by a few individuals and even fewer individuals are alive are alive to this day. Everything from his emotions to his pain tolerance has been enhanced by war, a natural occurrence for any battle hard veteran who has survived so many engagements. While the 'big picture' of war might be out of his grasp, but the actual battlefield is known like the back of his hand. [/hider] [hider=Apollo] [Center][h1][color=f26522][i]FSUPPT-091 Apollo[/i][/color][/h1][/Center] [Center][img]https://s-media-cache-ak0.pinimg.com/736x/f9/f4/ee/f9f4eeb9e256ba12670235a1dec983ca--fighting-robots-custom-gundam.jpg[/img][/Center] [center][u] [color=f26522]Model Number[/color][/u] FSUPPT-091[/center] [center] [u][color=f26522]Official Name[/color][/u] Apollo[/center] [center] [u][color=f26522]Power Source[/color][/u] Single Star-Class Tower Nuclear Reactor[/center] [center] [u][color=f26522]Frame type[/color][/u] Humanoid Bipedal [/center] [center] [u][color=f26522]Height[/color][/u] 15.8 Meters[/center] [center] [u][color=f26522]Weight[/color][/u] 32.4 Tons[/center] [Center][h3][color=f26522][b]Design Features[/b][/color][/h3][/Center] [Center][color=f26522][b][u]The Frame[/u][/b][/color][/Center] The Apollo was specifically made for Enyo. In the inside it looks as close to a Northern Mech as possible, but the Technology in the frame was definitely something he was used to. Kept smaller intentionally with lower amount of armor then any of the FURY Mechs. Probably due to Hylo's research in the kind of Mech class Enyo used. Keeping speed in mind rather than armor. Still a generous amount of armor on the essentials. Especially around the Cockpit itself. Equipped with small maneuvering thrusters, in addition to two large engines mounted on movable joints protruding from the Hip armor. This means that, unlike most machines, which have frame-locked main engines and several smaller "turning engines," the Apollo is actually capable of freely re-directing its main thrusters to almost instantly accelerate in any direction. A special "Battlefield Overlay" is equipped in the cockpit that allows Enyo to track the Location, Speed, Targets, Mental Health, and ammunition supply of the FURY team in real time. A piece of equipment he wished he had long ago. Even with some of these advancements, the Mech is quite basic. Not really meant for combat and more of Support platform to guide the FURYs. [Center][color=f26522][b][u]Weapons and Gadgets[/u][/b][/color][/Center] [url=https://vignette1.wikia.nocookie.net/titanfall/images/9/9c/XO16Chaingun.png/revision/latest?cb=20140318082326]30mm Autocannon[/url]: This weapon is the Main battle cannon of the Apollo. Delivering up to 148 Rounds per minute and having a belt size of up to 40 rounds, this is a close to as effective Suppression fire a Mech can carry. Each 30mm High explosive round can rip apart armor with relative ease. Although for accurate fire it only has a range of 500 meters. At full speed, the Apollo can accurately deliver shots on a Point target, although the Cannon is quite heavy for its class and it has problems tracking faster Mechs. It also takes about 60 seconds to properly reload, which is much slower than the average smaller Autocannons. [color=f26522][b]Dual 120mm Artillery Cannons:[/b][/color] From ranges of up to 1500 Meters, this Artillery piece can accurately hit Mech sized targets or ground forces when standing still. This is technically the Main weapon of the Apollo as Enyo is to be more of a command platform and not a front line fighter. The Two types of rounds are Flak and High Explosive. Either exploding on a Mech outright or shredding its weapons and exterior systems to shreds. Each cannon can swivel and elevate 90 degrees in the opposite direction for quick follow up shot changes. [color=f26522][b]Reinforced Digits:[/b] [/color]The Hands of the Apollo have been reinforced and strengthen. This allows his Mech to engage in Sloppy Hand to Hand combat with Mech's who try to close in with him. A very last resort weapon, but the option is always there. [color=f26522][b]Battlefield Overlay:[/b][/color] This Gadget provides Apollo the ability to monitor every move of the FURY team from a distance. Allowing Enyo to track the Location, Speed, Targets, Mental Health, and ammunition supply of the FURY team in real time. A Holo-map is displayed to him and he can ping movements and commands with just pressing on the map displayed in front of him. This allows the FURYs a easier way to work as a team and a way for Enyo to provide support even without being in the fight. [Center][color=f26522][b][u]Stats[/u][/b][/color][/Center] [Center][color=f26522][b]Light/Heavy Body:[/b][/color] [/Center] The Apollo is a fast and agile beast. It holds some armor to survive a hit or two from heavy weapons and all forms of small arms fire, but it cannot sustain constant hits. It's speed is its armor, using its agility and top speed to cause glancing blows or misses all together.General combat avoidance is the Best way to keep out of harms way. [Center][b]Numbered at: [u]3[/u][/b][/Center] [Center][color=f26522][b]Accuracy & Tracking/Firepower:[/b][/color] [/Center] While moving at top speed, the Apollo can provide accurate fire, but its firepower isn't anything to write home about compared to the average Mk 2 Mech. Its more of a support role, its weaponry delivering at range only as support for the FURYs [Center]Numbered at: [u]5[/u][/Center] [Center][b][color=f26522]Air Mobility/Thrusters: [/color][/b][/Center] The thrusts of the Apollo is exceptional. Causing it to match top speed's that bigger Mechs couldn't even properly track. Thrusters are placed all around the Apollo to allow it to weave and dodge in any direction regardless of its speed. Making it not only fast but agile. [Center]Numbered at: [u]8[/u][/Center] [Center][b][color=f26522]Solo/Skirmisher: [/color][/b][/Center] With the ability to take on bigger Mechs and lighter armored vehicles with ease, the Apollo is not meant to be a front line fighter. With the limited amount Weaponry and the thin plated armor, the Apollo is more of a support Mech. Providing intel to the FURYs to do the combat for him, While still delivery support from a range. [Center]Numbered at: [u]9[/u][/Center] [/hider]