[center][h1]Battle of the Maw[/h1] [img]http://i.imgur.com/PbB7Ewq.jpg[/img][/center] [i]Welcome to the [b]Battle of the Maw[/b]. The Sylver Empire continues to rise. Imperial banners hang over the East and now the legions march west. Alaric, the Empire's premiere general, moves swiftly to occupy the Maw, the only safe route through the Dragonspine Mountains. A loose confederation of Western kingdoms move to oppose him, intent on holding the pass for as long as possible. The stage is set. As the hodge-podge Western Armies assemble on one side of the Maw, Alaric and his auxiliaries prepare defenses opposite them. The Allies know they cannot hold out forever, but for each day they resist they buy their homelands more time to prepare for the coming invasion. How long can they withstand Alaric's assault, and will their efforts be in vain?[/i] [u][b]The Goal[/b][/u] You will be commanding a small unit sent to hold the Maw. Your force can number no more than 400 men. You must work with your allies to hold the Maw for as long as possible. You cannot 'win', you cannot defeat/kill Alaric, and you cannot prevent the invasion. Your job is to delay the invasion for as long as possible so the Western kingdoms can prepare a proper defense. There are two phases. The first is the Camp Phase. The players can interact, speak, and listen to reports, but ultimately you need to agree on a Commander for the upcoming Combat Phase. The Commander will devise a strategy for the upcoming battle, and may delegate command of troops to other players. When the Commander has decided on a strategy the phase ends. I recommend choosing the Commander here in the OOC, as opposed to long-winded back-and-forth arguments between characters in the IC. The Combat Phase begins with the deployment of both armies. Naturally, Alaric will be the on the offensive as he tries to break your force. I will post with troop movements, attacks, and results, and the players will post in turn with their own reactions, movements, and attacks. During this phase you may only post [b]once[/b] per turn. Casualties are tallied at the end of every battle and troop counts are updated on the OOC. The role play ends when the Allied army retreats or is destroyed. [u][b]The Maw[/b][/u] The known world is split into two distinct regions: the West and the East. Dividing them is a vast mountain range called the Dragonspine Mountains, which run from the northern wastes to the southern shores. Only one safe route exists between the Dragonspine and it is aptly named the Maw. The Maw is a large valley between two mountains. Two armies may encamp well out of range on either side of the mountain pass, and two armies may maneuver within the pass to do battle without feeling 'cramped'. [u][b]Bio[/b][/u] [code][b]Name[/b]: Your character's name and/or title. [b]Physical[/b]: A physical description of your character. [b]Equipment[/b]: Anything your character may wear or use, including armor and weapons. [b]Background[/b]: A brief background of your character. [b]Faction[/b]: The name of your faction with a brief overview. [b]Command[/b]: List the units you intend to bring to the Maw. I need to know their weaponry, armor, function, skills, abilities, etc.[/code] You may add onto the bio as you wish, even include pictures, but everything I need is right up there. [u][b]The Western Armies[/b][/u] [Name/Faction] - [Army] - [Player] [@nariata] [@artymis] [@conscripts] [@thecrash20] [@skwint] [@bright_ops] [@zetsuko] [@seriousarmour] [@babbysama] [@6slyboy6]