I fundamentally disagree when dealing with a game specifically, and one on this scale. A story should have a definite ending, but we're not telling a definite story. We're playing a game, with many, many more plot threads and focus characters than any sensible story would ever have for the simple reason that there is no one story. I've been running games on various sites with a solid chunk of the people here for the better part of a decade, and that's where I'm coming from when I say; some RPGs are designed with a beginning, a middle, and an end. This one hasn't been, and it shows. I think that trying to make it have one would be a poor decision.