Keep the personal, edgy shit out and keep it professional. I make the mistakes of getting too personal frequently ( even recently ), but this talk of ego and "destructive feedback" or whatever the hell it is can stop. For now, we're most likely not going to change too much because the general consensus is that we should focus on character development [i]while[/i] thinking of bigger ideas that wouldn't be simple missions. I respect both sides' opinions, but realistically speaking, IC's been abonimally slow- something I know I should fix ASAP with Write's help. Admittedly, I think one of the biggest faults of the old missions was that they took forever and amounted to a small-ass development because they were technically supposed to be short missions. We should try fixing that and see the effects of a more effective IC in general before deciding whether or not we should make big changes. We can also see to it that we can rectify any problems people are having with nothing to do, because honestly, you just need to ask. Bias can exist, but it's nothing impossible to fix as long as we try working from others' perspectives too. tl;dr Lets wait longer before we decide whether or not we need major changes, and focus on delivering an organized and more proper version of the current "missions" system. As non-linear as it is, this is both a game and a story that's different from most RPs. Let's treat it with its uniqueness properly for now.