[hider=Finished Concept / WIP] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjFlNWVhOS5WR2hsSUVOb1lYSmhZM1JsY2csLC4w/alphabetized-cassette-tapes.regular.png[/img][/center] [Colour=DarkGray] [Colour=SteelBlue][b]Name:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] Marcus Prescott [/indent] [Colour=SteelBlue][b]Age:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] 27 [/indent] [Colour=SteelBlue][b]Gender:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Male [/indent] [Colour=SteelBlue][b]Bio:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Placeholder <3 [/indent] [hr] [center][img]http://txt-dynamic.static.1001fonts.net/txt/dHRmLjcyLjFlNWVhOS5WR2hsSUVGMllYUmhjZywsLjAA/alphabetized-cassette-tapes.regular.png[/img][/center] [Colour=SteelBlue][b]Name:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] Tahmoh[/indent] [Colour=SteelBlue][b]Appearance:[/b] [/colour] [Colour=SteelBlue][b]Race:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Angel[/indent] [Colour=SteelBlue][b]Gender:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Male[/indent] [Colour=SteelBlue][b]Racial Class:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Fallen One (15) [colour=DarkSlateGray]//[/colour] Grigori (10) [colour=DarkSlateGray]//[/colour] Taint of Humanity: Desire (5) [colour=DarkSlateGray]//[/colour] Etc. (5) [/indent] [Colour=SteelBlue][b]Job Class:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Artist (15) [colour=DarkSlateGray]//[/colour] Preformer (10) [colour=DarkSlateGray]//[/colour] Virtuoso (5) [colour=DarkSlateGray]//[/colour] Actor (5) [colour=DarkSlateGray]//[/colour] Illusionist (15) [colour=DarkSlateGray]//[/colour] Mentalist (10) [colour=DarkSlateGray]//[/colour] Weaver of Falsehood (5)[/indent] [Colour=SteelBlue][b]Level:[/b][/colour] 100 [Colour=SteelBlue][b]Fighting Style:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] Primarily Support and Debuff, Secondarily Damage Marcus has built his character up for fun rather than battle, with many of his abilities that he has gained from such shenanigans making his character built into a more supportive role. With the ability to buff his allies abilities and push them to further heights with his magic, he is also able to debuff opponents to reduce their own capabilities from being used at their utmost potential. Causing effects such as reduces stats for various areas or status changes such as sleep, confusion, and similar things. Making his character prime for increasing the amount of damage being able to be inflicted from his allies and take out certain opponents out of the battle should they be suspectable to his effects. [/indent] [Colour=SteelBlue][b]Strengths:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] Marcus built his character for fun rather than for combat, focusing on the aspect of his racial abilities that granted him various unique abilities. With a heavy focus of the charismatic aspect that the race brings, which is a supernatural awe from their presence that he has turned to develop. With a combination of both his racial and job classes, he pushes his charm skill to a very potent force that he is able to achieve with simply his own nature. When combined with the use of spells, their effects will be enhanced as a large variety of magic focuses on the aspect of influencing his opponents mentally. Even those with complete resistance can be affected although to a degree on a case// by// case basis that can be surprising to see someone so specialized. To say the least, his charm skill is one of the most developed skills that he has. His artistic skills are another portion of his character that he spent to develop with the specialty for the mental suggestion effects that come with it. It is similar to the bard class, that allows the use of magic to convey various effects as spells that can be used to both buff allies and debuff opponents. A class focusing on agility and magical effects, it lacks a variety of offensive spells and even more in the damaged area which comes as a trade off for the various effects the spells can cause. With the higher class level one has in these classes, it also obviously gives the benefit of their music skill increasing in the complexity and quality of the songs he can play. Another aspect of his character also follows his enhance capabilities of using holy magic that comes from his capabilities of his racial class that can reverse injuries on the battlefield. With him also capable of also using these spells to harm against undead or evil that can handle them should they ever appear in a confrontation. With the levels coming from his racial classes count for the base class of priest. [/indent] [Colour=SteelBlue][b]Weaknesses:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] His racial classes that he has makes him suspectable to holy magic from the corruption of his character falling out of grace. With this weakness enhanced even more that makes his vulnerability to holy damage is immensely increased from its original resistances. As a side effect though, he is more resistant to unholy magic but still affects him more than normal characters making it still a weakness in accounting for. Another fault of his character is simply his lack of significant damage without a strong or impressive ability to harm any foe by himself without having to engage in close combat. Requiring him to rely on his allies to take down his opponents, of course, unless he places himself in predicaments that should be avoided. He functions as a glass cannon, with little constitution or defense to trade blows with other characters, it's best he stay at range unless he needs to engage. His combat skills are what you would expect from a magic user, which is to be quite frankly terrible. The combination of job classes that he has leaves his strength and endurance department something more desirable for a person engaging other fighters. It does, however, offer him agility above a normal magic user as a dancer which compensates his abilities for operating within close combat with speed and dexterity instead. [/indent] [Colour=SteelBlue][b]Notable Equipment:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] [color=darkgoldenrod]Chalice of Genisis[/color] [colour=darkslategray]//[/colour] A Guild class item that was made with the assistance of several of the guild's more dedicated members who were ironically all in the support role and thus made something their specialty could only do. Bringing several objects of power together to build something that would make the others proud, they did their research with the Infinite Flask and how to imbue it with much more potent effects. Scouring the books, forms, and performing their own research, they had finally done it when they turned the water into unlimited minor healing potion. As they continued their research, they eventually developed the final product of creating a golden chalice with the light neon blue liquid glowing within it once the command word was spoken to activate its abilities. It lacked the infinite reproduction of the liquid, but it had enough to sate the ten other people in the guild with a single cup of their own if they wished. Coming with potent restorative abilities that act as a potent healing potion that can heal wounds and remove debuffs of all kinds when they tested it in YGGDRASIL. It has a secondary effect of being capable of reviving another person by activating a second command word, causing the glowing neon liquid to flow out enough to fill a small tub and when the correct ritual is performed. The character's body will materialize within the liquid and emerged out to the surface, turning the liquid dark murky blue like tar almost that renders the cup unusable for a month. Drinking this murky liquid acts as a strong poison that adds a variety of strong debuffs for quite the long duration unless reduced by a 10th level healing spell which can remove some of the negative effects and weakened the others. In theory, the two liquids should cancel each other out but neither of them last long outside the chalice, having a time limit of fifteen minutes before rendering itself inert. [/indent] [Colour=SteelBlue][b]Equipment:[/b] [/colour] [indent][colour=DarkSlateGray]//[/colour] [color=brown]Sunkissed Cloak of the Saint[/color] [colour=darkslategray]//[/colour] A cloak that increases the potency of his holy magic and improves his magical defense in general, it becomes stronger when in the presence of undead and impurity. It shimmers in many colors when sunlight hits its surface making it an enchanting sight to see as he walks which does nothing special besides showing its beauty. It was made from the shroud that wrapped the minor Saint, Aias, who was known for his blessings and charity in the lore of YGGDRASIL. Plumaged from a forgotten ruin, the raid for it was only possible with the help of the lore junkies that scoured the religious text with Marcus being one of them. It is one of a kind, but there were many other shrouds from different saints that could be obtained with potentially different effects. [colour=DarkSlateGray]//[/colour] [color=DarkOliveGreen]Dress of the Stars[/color] [colour=darkslategray]//[/colour] The outfit that is worn by Marcus that gives the ability to change its appearance to the wearer's desire, anything sensible is possible for this with it being able to increase or reduce materials to a degree. It has the enchantment of increasing the charm skill of the wearer so long they are comfortable in the outfit and also decreasing the mental resistances of those who are entranced by the wearer. Only fabrics can be replicated with this outfit but its durability is similar to leather despite it being very light like soft fabric and gives a boost to agility. In its default form, it is a suit for men and a dress for ladies that adjusts itself as it is being worn. [colour=DarkSlateGray]//[/colour] [color=DarkCyan]Histoire éternelle[/color] [colour=darkslategray]//[/colour] A pair of footwear that has the ability to also change its appearance to the wearer's desire, its stats remain the same, however. With it initially taking on the appearance as a sturdy pair of boots made out of leather, it boosts the wearer's agility and grace when worn which comes from the enchantment crafted to the shoes. If a person is skilled enough, these shoes can be used to increase their dancing skill so long they have the initial requirements to do such a thing. This dance buff can be shared so long the wearer takes the leading role of dancing with their partner 'following the flow' instinctually. [colour=DarkSlateGray]//[/colour] [color=darkcyan]Stradivarius Antonius[/color] [colour=darkslategray]//[/colour] A Legendary class item that is an instrument, taking the appearance of a masterfully crafted violin that amplifies the effects of the music that is played. Its colors and tones seem to be alluring but it only serves as bait for the trap that is sprung when the first note is played on its strings. Being an extraordinary instrument with a capable player even without the use of magic that has a hypnotic effect on the listeners. When combining the use of magic with it can achieve awe// inspiring things as their effects become enchanted and their abilities are more potent. As a weapon, its craftsmanship makes it sturdy like a normal metal sword with its wooden form unnaturally durable but it is too valuable to be used as a blunt weapon...[/indent] [Colour=SteelBlue][b]Example of Abilities:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Echoing Strings[/color] [colour=darkslategray]//[/colour] A spell that can copy a spell from a designated ally within the duration cast, the copy can only target the same one the original aimed for. With the difference between character stats and equipment, the spell copied will be definitely weaker but achieve at least half the potency at the minimum to around eighty percent maximum of the original. [colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Rumbling Fortissimo[/color] [colour=darkslategray]//[/colour] A spell that imbues a weapon with a vibrating melody, growing stronger over a period of thirty seconds, it is a buff for melee attackers increasing their weapon's damage over time. If time correctly, when the duration of the spell ends, an explosion can be caused by the shockwaves emitted at the end of the magic when it reaches the highest point. It can also force back opponents within the range from the shockwaves emitted by a few feet. The unfortunate side effect is that it draws attention to the one who has the effect cast on, drawing attention during the heat of battle. [colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Accelerando Rising[/color] [colour=darkslategray]//[/colour] A song that boosts the agility and speed of allies who can hear the music, it is a waxing increase to that stat that grows during the duration of the spell to its height at the end. Which upon ending, those affected may feel heavy after the effect disappearing from them as the significant speed boost is lost. During this spell, no other song can be cast unless canceling the first one out of sequence. [colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Falling Adagio[/color] [colour=darkslategray]//[/colour] A song that slows down the speed and agility of opponents who hear this music, it slowly drains their speed and movement as the strings of notes slows them down. Upon ending, those affected may still feel sluggish after the effect disappearing from them as they come back up to speed. During this spell, no other song can be cast unless canceling the first one out of sequence. [colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Unyielding Fermata[/color] [colour=darkslategray]//[/colour] A spell that imbues a person who a deep and low hum that is unwavering, never changing in pitch or depth from its sound. It causes the target to have their stats to remain at their default state with everything such as any debuffs or buffs to their person and their equipment. Allowing a person to fight to their true potential with neither any advantage nor disadvantage outside of what they have. Giving them enhanced regeneration of their health and mana to reach the point where their original values were at when the spell was cast. Their resistances to any status changes are immensely increased but it is indiscriminate to whether they are beneficial or detrimental. To buffs and debuffs already occurred onto them will be extended when this spell is placed upon them will end after the duration has passed. [colour=DarkSlateGray]//[/colour] [color=DarkSlateBlue]Battlefield Waltz[/color] [colour=darkslategray]//[/colour] A skill that greatly increases Marcus' evasion during the duration of the ability, taking the form of an elegant dance incorporating his weapon of choice. The damage dealt is normal with their chosen weapon and with his substandard stats, it may be insignificant depending on opposing stats. It is notable for the elaborate movements that vary depending on the weapon and the survivability it grants. [colour=DarkSlateGray]//[/colour] [color=DarkKhaki]Create Vibrant Illusion[/color] [colour=darkslategray]//[/colour] A spell that can create a variety of illusionary effects that simulate all the five senses whether it be sight, smell, touch or anything else. It doesn't have the ability to physically affect the world, but the mind of those who see the illusion are instead mentally affected to 'make sense' of it. An illusionary wall may feel solid for a person when they touch it but if they threw themselves at it, they'd fall through or an attack creates may create the sensation of pain when they attack and fake wounds. Should any of this illusion be disbelievable, then they simply have no mental effect over that particular opponent who knows that it is an illusion. The drawback to this spell is that the caster has the focus to control the illusion, preventing the use of other spells. [colour=DarkSlateGray]//[/colour] [color=DarkKhaki]Mirror Images[/color] [colour=darkslategray]//[/colour] A spell that creates copies of himself, shifting his position so that it is untrackable which one is which. They all mimic and move the same as he does, but they are very fragile and are easily destroy with a single attack against them. These are a simple illusion that can be decerned false by any other senses other than visual without engaging them should a person have it. [colour=DarkSlateGray]//[/colour] [color=MediumOrchid]Command[/color] [colour=darkslategray]//[/colour] A simple enchantment spell that forces a target to obey a single word that he has, requiring a mental resistance check against this effect but anything directly harmful to them will negate the spell from taking effect. It is simple but effective in what it can achieve with weaker characters but against stronger figures, he can only cross his fingers as their resistances are stronger. [colour=DarkSlateGray]//[/colour] [color=MediumOrchid]Sweet Nightingale[/color] [colour=darkslategray]//[/colour] An enchantment that is placed over a person that creates a charm effect on their voice, becoming more potent should they sing. While it does not improve quality, the spell makes them 'endearing' in a way that is suitable for those affected by it. Having people resist the increased charm skill of the person affected by the spell or be charmed by the voice. As a side effect, it improves mental influencing magic that uses the voice.[/indent] [Colour=SteelBlue][b]How a normal human would view me:[/b][/colour] [indent][colour=DarkSlateGray]//[/colour] People would find Marcus quite enchanting with various aspects to note about his figure that would bring various opinions about what they saw within him. That is true attraction, with people finding a meaning or feeling for themselves and how they feel about his strange presence. He has a confidence to him that seems intimidating when combined with his appearance which is a fearsome duo.[/indent][/Colour] [/hider] Well, I'm almost done with him but I still need to brush him over with a finer brush so when the OOC comes out it should be finished depending on how long it takes~ I know a few parts that I dislike but here is a proof of concept that is hopefully acceptable >.> *crosses fingers* (Plus, I need to read the other posted characters to compare... Don't know how he compares to them yet >.<)