[center][img]https://i.imgur.com/ggnPra7.jpg[/img][/center] [indent][h3][sub][sub][color=00FF7F][i]A C T I: T O T H A T W I T H O U T B O U N D [/i][/color][/sub][/sub][/h3][/indent][hr] [indent][indent][i]In ancient times, men became gods, laid claim to the stars, and sought to solve the mysteries of the infinite. Yet as they became saviors, they also became their own damnation. For it was not divine intervention, plague, or cataclysms which brought there great and terrible histories to a close. No, in the end it was nothing more than simple hubris. And so their world came down, the threads frayed and their lives shattered. As time has moved onward and wounds thought too grievous have hence healed, much of the world before the Long Silence has been relegated to myth and scripture based on the remnants which remain. As things are life today is too dangerous to dwell on a past that cannot be understood. So we excavate just enough to help us survive in the world which we must dwell. We know that energies and knowledge are suspended invisibly in the air, that reshaped continents of iron and glass—below, upon, and above the earth—hold vast treasures, and that secret doorways to stars and other dimensions and realms provide power and secrets and death. To call it magic, may just as well be truth for all of our understanding. Upon the eastern expanse of the reclaimed world lies a loose confederation of city-states collectively called the Holdings. Each of these independently-minded entities has a ruler to call their own, but all are under the watchful gaze of the Priory, the central faith of the reclaimed world. A faith based upon the understanding of the past, treating its technology as divine and the Long Silence; the punishment for its abuses. Its leader, the Archon arguably being one of the most influential, if not thee most influential figure in all of the Holdings. Yet beyond the Holdings, the world is still a wild and untamed place. What clusters of civilization exist do so as isolated islands avast uncharted lands filled with dangers. Here death lurks around every corner as monsters, the loose remnants of past attempts at creating life, roam the lands unchecked by the protective aura of civilization. Yet where there is danger there is also opportunity for wealth and power. These wild lands are the domains of krewes, teams of adventures for hire paid fair compensation for their work to plunder the ruins of old in search of technology. These brave souls are the lifeblood of existence, their blood allowing for civilization to flow.[/i] It is the third day of the Budding Winds. After a long and hard winter, the Reclaimed World has begun to thaw. The great trade city of Mournhold is steeped in merriment and celebration admist the week long festival. Yet even as others drink and dance, there are those that are preparing to venture forth beyond the Reclaimed World and into the Beyond. A clergy caravan from the Priory set to bring supplies, scholars, and pilgrims to the excavation site at Ashfoot. Along with them travels two dozen of the mercenary krewe known as the Vigil, for the roads are long and filled with peril. [/indent][/indent] [indent][h3][sub][sub][color=00FF7F][i] G E N E R A L G U I D E L I N E S [/i][/color][/sub][/sub][/h3][/indent][hr] ▲ [b]Have fun.[/b] This arguably thing if any I'd love for you to take away from this. This about telling a story with some cool folks and having a fun time while doing it. There is no winning here in the conventional sense, but considered it a victory if you take out something from this that was worth your while. ▲ [b]Don't be afraid to speak up.[/b] If you have question about anything or if something or somebody is making you uncomfortable, please, please, [i]please[/i] speak up. As a GM it is my job to make an enjoyable story for you guys but I can only do that if you communicate with me. ▲ [b]Don't post your sheets to the Character Tab until they are approved.[/b] This is a really simple one to comprehend right? Just don't do it. You may post/send a draft of your sheet to me if you want any opinions on it, but for the final review it is only fair that I do it in front of everybody, so when you post your sheet to the OOC, I'm going to consider that your submitted application unless otherwise noted. ▲ [b]Post all the things.[/b] Posting guidelines go as follows. Preferably once a week and in such a manner that it displays effort on the part of the poster. Personally, I tend towards the longer side of things because I'm terrible at condensing down my verbal vomit. You may be the master of the written word and get as much detail in a single paragraph. So do by you. Also if you won't be able to post for some time please tell me or I will consider you gone and that won't be fun for anyone. ▲ [b]I'm not God.[/b] I'm some twenty something trying to distract themselves from the perpetual horrors of medical school, through magical worlds. Yet it is you the players that breath life into these worlds, the GM is not God. I may be the referee, I may be your encyclopedia, but my job is not to control you or command you. My job is to facilitate a story in such a way that [i]everyone[/i] can have an awesome time. Don't be afraid to critique me, that's the only way [i]I[/i] learn. ▲ [b]Do your best.[/b] Don't sweat it, everyone is just as worried and insecure as you are. No one is a perfect writer, I mean if you want to show me your Noble Prize than yes maybe we can talk. I for one suck at proofreading and there will probably never be a day, I don't have to edit a post to spell a word correctly. But I'm trying to make an effort to be better at it. That's what I'm asking you, to try your best.