[hider=Alexi Krackov] [center] [img]http://i.imgur.com/Mbs44OR.jpg[/img] [b]Name: [/b] Alexi Krackov [b]Age: [/b] 27 [b]Origin:[/b] First Generation Fortune Region. (Parents of Therux origins) [b]Height:[/b] 5'7 [b]Weight:[/b] 180lbs [b]Backstory:[/b] There are only three words that could describe Alexi Krackov's life ever since she left home: RIP, STAB, TEAR! A fanatical, ruthless merc with a disturbing love for close combat, both in and out of a mech. She's an odd one to say the least. A mercenary soldier of fortune, she began piloting at a young age, living the unexpected peaceful childhood. Her parents believed in the principles of cooperation and using reason and discussion, not violence, to solve disputes. They lived among a communal settlement and enjoyed a tough, but quiet life in the Fortune Lands, forging their own legacy among the relatively unexplored, uninhabited lands. Now, this is probably where your expecting the big turning point, the fucked up thing that messed Alexi up so bad to make her a nearly psychotic killing machine. Well, you'd be all wrong and a bag of crisps! In fact, her parents are still enjoying that quiet, peaceful life, running a farm and enjoying some good ole country living! You see, Alexi was fucked up from the very beginning, and nobody really knew why. She had a pension for violence, a talent for murder, and always, ALWAYS, got up from a punch. For the more religious, she may even be a demon, but for the more scientifically literate, she's got a strange, unusual personality in a very mortal body. That idealistic life she was forced to endure only suffocated, suppressed that murderous, gleeful energy she had. It's this strange combination of rage and happiness she feels when she's tearing through her enemies, one at a time, or all at a time. Now, what made her valuable wasn't exactly this nearly literal bloodthirsty rage. No, what made her valuable was the stories that style of brutal combat generated. Alexi is no dumb ass, and thus is probably responsible for a good amount of the embellished stories that floated around her, because she saw the value in being the meanest, baddest motherfucker around. Not only did potential customers want you for it, she found they would specifically pay her NOT to attack them. Genius. Pure, greedy genius. She doesn't even need to lift a finger, and get's PAYED FOR IT. Like, FUCK MAN. That's not fair! Now, shockingly, she's taking a break from the big time jobs of waging wars, slaughtering enemies (combatants optional!), and generally being a bitch to some more easy money jobs. Cause even a murderous psycho needs a break once in awhile..... apparently... But really, she's resting from taking a literal bullet to the head and surviving. A bullet she put there. A milita group had finally destroyed her mech and cornered her during her ejection and escape. After taking heavy casualties, they finally were about to put her down like the mad dog they said she was. To give them no satisfaction, she promptly shot herself upon their arrival. Thinking she was dead, they left her to rot. Fortunately for her, there were more than a few businesses that counted on her ruthless policy, and recovered the mech pilot to find she was still very much alive, with just a bit of brain damage. Some favors, basic supplementary augmentations, and a lot of physical/......"mental" therapy and she was back to old self! Well, with more metal in her than before, but details, details! [b]Tactical Preference & Skills: [/b] Can you guess? SHE STABS YOU IN THE FACE! OVER AND OVER AGAIN! UNTIL YOUR FACE STOPS RESEMBLING A FACE! No, but really, she likes to keep things close and personal, using a variety of close range weaponry and, of course, that iconic blade of hers on her Mech. She utilizes the rugged, well armored design of her mech to absorb what damage she needs to and close the distance fast. However, while that is her preferred method, whatever get's the job done, she does it. She had a decent amount of skill in most fields, but only truly shines in CQC. Keep in mind though, just because she wants to go mono to mono with you, don't expect the concept of "honor" to even enter the same galaxy as her. She will fight with a level of precision and brutality that most people would not be used to. So sure, plenty of stories surrounding her are just exaggerations, but there is some merit to her brutal effectiveness that built the foundation of those rumors. Do not fuck with her within close range. Oh yeah, and if your a sniper, you have a nice, juicy target on your head. Alexi takes a particularly sick joy in killing snipers. God does she hate snipers. [b]Quote:[/b] "So you finally caught up to me, eh? Heh, well, you think you finally got me?" Alexi pushes her pistol against her head and smiles. "Go fuck yourself." Text Color: Nope [/center] [/hider] [hider="The Butcher"] [center] [img]http://i.imgur.com/pE5WNv6.jpg[/img] [b]Name/Title: [/b] MKII+ Revelation Type Heavy Assaulter Known as "hunchback" type mechs Alexi's in particular is known as "The Butcher" [b]Body & Type: [/b] Humanoid Bipedal [b]Equipment & Armaments [/b]: [u]Hand Slot 1:[/u] [i]Heavy Longsword Melee type Combat Weapon[/i] Designed for cutting and smashing through armored targets, can split a tank in two and impale anything that doesn't have very heavy armor. Even then, pilots have been known to simply smash heavily armored targets with the blunt force of the blade, dealing damage to internal components and dazing enemy pilots. [u]Hand Slot 2:[/u] [i]Arm mounted Automatic Shotgun[/i] Can fire massive shot rounds or heavy hitting slugs, depending on the needs of the pilot. [u]Sub Weapon Slot:[/u] A backup blade and an explosive "grenade" type weapon. [u]Shoulder/Back Spot:[/u] [i]Swarm Missile Launcher[/i] Fires a massive amount of small, 20mm missiles. Used to great affect against many light targets, allows the destruction of large groups of infantry, even when the soldiers are spread out. Is also used against enemy Mechs with countermeasures as a means to overwhelm a combatant's countermeasures with numbers alone. While incapable of doing serious damage to heavily armored targets, they can, at least, harass a well armored enemy. [u]Gadget Slot: [/u] [i]Wing Mounted Quick Boosters[/i] These boosters allow for very quick and sudden bursts of speed, which allow the pilot to drastically close distances in very short amounts of time. This also enhances mobility in other ways, as it can give pilots the advantage of higher jumps or more varied maneuvers. You can guess what Alexi uses this for. [i]Swarm Flares[/i] Fires of a quick burst of intense flares in all directions to confuse guided munitions. [b]Stats Scale[/b] [u]Light/Heavy Body:[/u] 7 [u]Accuracy & Tracking/FIrepower:[/u] 8 [u]Air Mobility/Thrusters: [/u] 8 [u]Solo/Skirmisher:[/u] 3 [b]Flavor Text:[/b] Nicknamed "hunchbacks" by Frontier soldiers, the Revelation Type Heavy Assaulter is one of the most feared adversaries on the battlefield, usually piloted by the more fanatical, skilled soldiers of the Hylo Empire. Due to their brutality and tendency to engage in close combat, they are feared more than their superheavy variants, which tend to deliver firepower from long distances. Despite their leanings on heavier armor, they are surprisingly agile and capable of moving at blinding speeds by using their wing mounted quick-boosters. Aside from delivering wrecking blows in melee combat, their strength allows them to use a considerable array of heavy weapons, including high-capacity rocket/grenade launchers, anti-materiel rifles, automatic shotguns, heavy machineguns, and perhaps the most notorious of all - the heavy incinerator. Heavy Assaulters assigned to unconventional units have been spotted using non-standard weapons, such as large-bore handguns, dual submachineguns, and melee weapons such as maces, hammers, swords, polearms, and axes. All Heavy Assaulters come equipped with wrist mounted weapons, which consist of machineguns, shotguns, or pile bunkers. Optional weapons include shoulder or back-mounted missile launchers and large bore cannons, though such accessories are avoided by assaulters that prefer to fight at close range, due to their added bulk and the danger of using them at short distances. [/center] [/hider]