[hider=Expectation]I really want this to succeed, so I expect everyone to play their part and play it well. I want everyone to end this with new friends and roleplay partners, as well as a sense of accomplishment. This is set in Advanced, so I would like Advanced standards. You don’t have to post as much as I do, but I want you all pushing the story. If not, then why even come here? The participant limit will be down to at most five, however, if entry interest is sufficiently enough to have a team of people on either side, then I’ll come up with a suitable way to get everyone on board. I also expect differing characters, while they may be of the same race, I don’t want all of them to be mages or warriors straight out of the gate. Make something you can grow into. Detail the change from a simple baker to fame, or infamy. Character Development should be the main point of this RP. Real Personalities, and not generic cookie cutter ones would be superb. Just because I am the GM, doesn’t mean I need to be the only one to take initiative and push the RP. So, I expect the participants in this RP to move the RP, instead of just reacting to what I write. Have to get somewhere, don’t be afraid to get there; if I want you to change something, I’ll ask, but that probably won’t happen often. [/hider] [hider=FAQ] Tech Level: As this is a medieval world, everything will be as it was in that timeline, though ingenious inventions happen all the time. Therefore, there may be shimmers of the first sprouting of clockwork, nothing extremely large and certainly no firearms past crossbows. Magic and how it works: In ‘An Imagined World’ magic is present everywhere, however, it is unable to manipulated by anyone who isn’t heavily trained in the magics of the universe. Because of this, people manipulate their own magic reserves(Their soul) to cast their magic. This has both consequences and rewards. On the good side, this opens up the world to a non-structured set of magic, by that, I mean, the type of magic is not limited to certain things, but there are still limits(Time/Space Manipulation is out; Reality; and extreme teleportation. Anything else is up to scrutiny, anything seen as overpowered, will be denied). On the bad side, you are casting your own soul when using magic, however, it DOES slowly replenish itself the longer you go without using magic. Healing, is allowed by those who specialize in it, and they are every rare. Most healers have no other skills past healing, as they are often used to in places where battle skills are unneeded. Also, with healing, healing magical wounds are often harder to do by magical means(Soul vs. Soul). It is possible, but it requires a longer period to do. Magical Limits: I ask that people who choose magic, do so and forego, for the most part, major skills in more physical combat. Like, if you choose to manipulate(Including creating) fire, I would like it if you were not able to fight on par, always, with someone who went the physical route. There is a way to circumvent this, however, and that is using the magic purely on yourself and/or weapon. Say if you were manipulating lightning in a weapon sense; you’d only be able to use it in the form of arrows(If a bow and arrow were your weapon choice), or in conjunction with your fists or sword to give a shock(dependent on the strength of the spell). You get the gist. At the start, your magic may be relatively weak, growing as you progress in the story. Also, each soul has certain things it can do; a fire-related soul, for instance, won’t be able to do anything wildly differing from fire. Magic, as it stands, cannot be used to make a weapon composed completely of fire, doing so would consume a lot of a person’s soul, if not it in its entirety. Character Type: This differs from race, as it goes more into profession. Not all of you have to be wanderers, nor do all of you have to be specific mages or warriors; add some variety, throw in some everyday folk. Skills: Yes, there will be skill castes in this RP. Ranging from most things your mind can think of. Being an advanced RP, I would expect that you would come in with something sensible - A Major and a Minor. Created Race(s): Not without very, very good reason. Most of the time, there won’t be a good reason. Starting Level: At the beginning, I want everyone to start as novices/beginneers/noobs, in their chosen fields(See: Class/Skills), so as the story progresses the characters can develop, instead of starting off outright good at what they do. A baker/cook would cook for the group, during downtimes, and eventually get better at it, after cooking not so good meals. Spirit Animals: These characters are physical, or metaphysical, representations of your spirit and what it represents. They act as spiritual guides, and can sometimes be used by god’s to convey thoughts to their spirit’s vessel. The closer a person is to their animal, the stronger his/her magic will become. At the beginning, most are only able to get their animal in the form of a hazy imprint; as time progress it’s ghostly presences comes about, and finally a physical specimen. Non-magical people have animals as well. Using a lot of magic causes the animal, if manifested, to slowly deplete based on how much magic you spent. Completely losing it, causes it to revert back into your body and be unable to summon(Cutting off your magic) the animal until sufficiently recovered. Messenger Magic/Magic of the Messanger: This is a peculiar magic type, as it is very specific. It allows long range communication between messengers, and even between messenger and God(a very rare occurrence, almost always one way). They are identified by their once famous status of body ranging tattoos, head to toe. These are rare, as the Apotheoses member, Eclava, was able to construct a type of tower that was able to magically intercept messages being sent without proper approval. Messengers were also rounded up and killed, if not ‘impressed’ into the Apotheoses ranks.[/hider]