[center][img]http://i.imgur.com/tGrKFZ2.png[/img][/center] [center][url=https://discord.gg/Dz5gsTW]Discord Link[/url][/center] [i][color=919396]Two decades ago, alien creatures descended upon the world. The kingdoms of the north, south and west finally joined forces after centuries of backstabbing and warring to counter this threat. However, even with the valiant efforts of the most promising heroes and warriors, the tide of darkness slowly started to shatter the land piece by piece and replaced it with something corrupt and twisted. While there is still beauty in the world, it's all at risk to falling to the dark moon and there seems to be no way of stopping the coming flood. So desperate times call for miracles and for the first time in recorded history, the land started to see legendary heroes from the past being revived across the world. The mysterious deity Vis is the only one capable of such a feat and many praise her for once more saving her children - even though she does not oft interfere with mortal affairs. The heroes find themselves torn from a time long past to see that kingdoms have fallen, friends have disappeared, and the lands are being change in ways they could never imagine.[/color][/i] [h3][b][u][color=fabfff]R[/color][color=bfd5ff]ules[/color][/u][/b][/h3] • I have a vision for this setting, which isn't fully explained, partially to not give spoilers. I won't budge on this, however, I will work with you as best as I can - if you are intent on playing this story with me. If your character doesn't fit, that's okay, I wish you the best elsewhere. • Characters can, for the most part, be injected into the story at any point I believe. • Any Co-GMs are to be listened to just as much as myself, unless I overrule obviously. • I won't kill off the heroes, though doesn't mean things will be easy. • There will be more slice of life type of scenarios, since I adore them as much as adventure. Drama is accepted here. • Romance and everything included is fine here, but anything sexual, please take elsewhere to follow guild rules. • I will be posting once a week at least - if you haven't posted by then, you'll be given one chance to at least explain you're busy but still intend to stay. If I post twice and you haven't been heard from, we will move on without you. I stay at home and this is for me as much as others, meaning if you can't keep up with that posting speed, then this role-play isn't for you. • One Major post per GM post - multiple minor posts for conversations or other actions that don't progress the 'current scene' (i.e. The overarching plot). Collabs are totally cool though. • The power levels are more epic, but don't create demigods. • I won't start the role-play until there's at least 4 other committed role-players. [h3][b][u][color=fbffbf]S[/color][color=deffbf]etting[/color][/u][/b][/h3] [hider=MAP OF ARLINA][img]http://i.imgur.com/05tIUel.png[/img][/hider] The world, called Arlina, is normally one filled with various climates from the deserts of the south to the snowy mountain ranges to the north, while the east and west are homes to more temperate climate such as plains and forests. However, appraoching from the east, is the darkness. The land has been transformed into a twisted frozen wasteland that seems to always be shadowy with the Dark Moon hanging in the sky - even in the lighter lands. The shadow lands are filled with abombinations of a dark and alien origin, things that even necromancers might shudder at, making even the front lines a dangerous place to be. The kingdoms of the east have fallen since, but the other kingdoms survive still, though the north and south are facing the most danger currently. [h3][b][u][color=deffbf]P[/color][color=fbffbf]laces of [/color][color=deffbf]N[/color][color=fbffbf]ote[/color][/u][/b][/h3] [b]Illisk:[/b] The Northern Kingdom is ruled by the barbarian king Mel. It's known as a more tribal setting than anything, but it's a kingdom none-the-less. Though the population is less than the others, it boasts some of the most fearsome warriors to ever exist. Even though the word 'barbarian' is used, no one mistakens these noble tribal people as unrefined except the uneducated or arrogant. Their main income is exporting exotic furs and hiring of mercenaries. Currently, they are holding their lines far better than the southern kingdom. [b]Zidel:[/b] The Southern Kingdom, ruled by the Council of the Twelve. Mostly made of mages and exotic powers, they are a desert people. Mostly traders of exotic gems, artifacts, and mystical objects, usually the most renown mages are from this area - at least in modern times. They are having the most trouble with the coming tide though, since it's warriors are more agile, quick, can endure, but don't often have the strength to fight the alien creatures. [b]Vraweth:[/b] Queendom of the West is ruled by a desentant of Ovelia Pendragon, Meliadoul. Nestled between the great forests and the plains leading to the center trade city. Also known as the City of Knights, it has several knight battlions as well as the famous Knight Commanders. While not being directly attacked, they none-the-less send their best to the front lines, though four of the commanders are in Zidel, while two are in Illisk, and the last stays by the queen herself. [b]Bervenia Trade City:[/b] Right in the middle of the plains sits the great trade city. It's a hub for all rulings and is run by the neutral, but mysterious Twilight Trio, who employees the Star Knights as watchful guards. There isn't much known about the rulers other than they enforce neutrality within the walls of the city. Though it's a fair bit away from the fight, it is known the Star Knights are getting ready to deploy to help the other rulings, making it obvious the Twilight Trio seem to understand the gravity of the situation. [h3][b][u][color=fabfff]M[/color][color=bfd5ff]agic[/color][/u][/b][/h3] [b]Arcane Magic:[/b] What you might expect, using words and motions to manipulate the other dimensions to create spell effects. There are eight schools of magic. [list][*][i]Abjuration:[/i] Spells that protect, block, or banish. An abjuration specialist is called an abjurer. [*][i]Conjuration:[/i] Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer. [*][i]Divination:[/i] Spells that reveal information. A divination specialist is called a diviner. [*][i]Enchantment:[/i] Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter. [*][i]Evocation:[/i] Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker. [*][i]Illusion:[/i] Spells that alter perception or create false images. An illusion specialist is called an illusionist. [*][i]Necromancy:[/i] Spells that manipulate, create, or destroy life or life force. A necromancy specialist is called a necromancer. [*][i]Transmutation:[/i] Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.[/list] [b]Divine Magic:[/b] Granted by various divine beings or even in some cases, Vis herself (whom is the only [i]true[/i] deity). They are normally called blessings rather than magic. They can be permanent passive effects or active spells like arcane magic. Though they normally have to do with the divine being in question, for example if the divine being hates the undead, blessings will be geared towards smiting or guarding against undead. [b]Artifacts:[/b] Can be of an arcane or divine origin. They are very rare items of such magical power that they are wholly unique and one of a kind. In truth, they can be capable of nearly anything, outside of time manipulation and other god-like abilities. [b]Clockwork:[/b] The invention of the western peoples of times past, things like this still work, from airships to golems. Sometimes ran on magical steam sources or the only time magic avaiable to mortals in the form of clockwork mechanisms. The only thing that does not exist is gunpowder. [b]Magitech:[/b] A combination of arcane magic and clockwork, often powered by more magical sources or used in sync with arcane spells - namely it's just a flavor of clockwork that is more accessible via mages. [h3][b][u][color=c6fff6]C[/color][color=c6ffd6]haracter [/color][color=c6fff6]S[/color][color=c6ffd6]heet [/color][color=c6fff6]T[/color][color=c6ffd6]emplate[/color][/u][/b][/h3] [hider=Character Sheet Template] [code][hider=Character Name] [h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1] [center]Character Image Here[/center] [h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3] [b][color=6ecff6]Name:[/color][/b] (Full Name) [b][color=6ecff6]Aliases:[/color][/b] (Nicknames, previous names, maiden names, etc.) [b][color=6ecff6]Titles:[/color][/b] [b][color=6ecff6]Age:[/color][/b] (At their death) [b][color=6ecff6]Time of Death:[/color][/b] (How long ago did they die? The maximum is 10,000 years ago, unless it's for a good reason otherwise) [b][color=6ecff6]Place of Origin:[/color][/b] (Earth does not exist in this setting! Arlina is the world everyone is from. Camelot is just a fantasy kingdom within Arlina.) [b][color=6ecff6]Gender:[/color][/b] [h3][b][i][color=6ecff6][center]Physical Attributes[/center][/color][/i][/b][/h3] [b][color=6ecff6]Eyes:[/color][/b] [b][color=6ecff6]Hair:[/color][/b] [b][color=6ecff6]Day To Day Attire:[/color][/b] [b][color=6ecff6]Strengths:[/color][/b] Max of 3 (Physical or Psychological) [b][color=6ecff6]Weaknesses:[/color][/b] Minimal of 2 (Physical or Psychological) [h3][b][i][color=6ecff6][center]Psychological Attributes[/center][/color][/i][/b][/h3] [i][color=6ecff6][center]Trait * Trait * Trait * Trait[/center][/color][/i] [b][color=6ecff6]Sexuality:[/color][/b] [b][color=6ecff6]Relationship Status:[/color][/b] [b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs [h3][b][i][color=6ecff6][center]Skills & Abilities[/center][/color][/i][/b][/h3] [color=6ecff6][i][center]A listing of skills, such as horseback riding or cooking and abilities or magic. You can have a total of ten, but temper them to not be overly powerful - except one can be noticeably more powerful, usually the one skill/ability/magic/item that makes them recgonizable.[/center][/i][/color] [list] [*] [b][color=6ecff6]Skill (Level):[/color][/b] Description [*] [b][color=6ecff6]Spell:[/color][/b] Description [/list] [h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3] [b][color=6ecff6]Backstory:[/color][/b] Just make sure to include all relavent details - it can be as short as three paragraphs or more, so long as everything is there. [b][color=6ecff6]Myth:[/color][/b] What's the myth surrounding their life? You can go crazy about rumors and legends here, since it's just the story revolving around their previous life. [h3][b][i][color=6ecff6][center]Relations[/center][/color][/i][/b][/h3] [color=6ecff6][center]* ☠ Enemy * ⚜ Unfriendly * ☯ Neutral * ☮ Friends * ღ Ally * ♥ Crush/Significant Other * [/center][/color] [list] [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [*] [b][color=6ecff6]Name:[/color][/b] Description [/list] [h3][b][i][color=6ecff6][center]Extras (Optional)[/center][/color][/i][/b][/h3] [b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by [b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie? [b][color=6ecff6]Anything Else:[/color][/b] [/hider][/code][/hider]