[quote=@6slyboy6] [@Thecrash20] I just read it, and I am impressed. It's a really cool IC, and I think your guys will be key for holding out against the Sylver Empire. You healing abilities will give us the much needed trickleback, and keep more of our men alive. I do wonder thought, could you possibly hide troops? Maybe use illusion spells to cover up some projectiles or locations? I know they aren't emntioned, but I am interested in the idea. [/quote] Oh ho ho I had a shit ton of Ideas for spells. Had something like that, but instead of being invisible it was going to be a light shot at the enemy and it exploded and all near the explosion would be blinded for a time. Also thought of an area shield spell, but didn't want to put to much crazy things for the GM to have to think about and overwhelm him. So most of them are simple. Bam! Fire balls. Bam! Healing Rays. Bam! Electricity enchantments. [@Nariata] Edit: I came up with the rage one for the Calvary and Heavy Infantry. It also came to help my guys out. While each one of the mages is quite powerful in their own right (the chosen are 'rumored' to be able to take on 35 men at once). So while they are will be support for the overall army, they themselves are a threat and aid in combat not in just the heals.